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*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.<br> | *King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.<br> | ||
[[bild:kofxi_king_front_roll.gif]] | [[bild:kofxi_king_front_roll.gif]] | ||
==Combos== | |||
===Basic Combos=== | |||
*5D(2) or (2B>2A) >3D> then... | |||
**delay 421K: bread and butter combo. | |||
**no delay 236236D | |||
**delay 214214K (a tiny bit more damage than 421K, but costs a stock) | |||
**236236/214214E (high damage) | |||
**Quick Shift | |||
*Anti-air 63214B link 63214D: only works if the opponent is high up. | |||
*63214B link 214214K: only up close. | |||
==Team Combos== | |||
===King & Vanessa=== | |||
*Corner combo into 421K, last hit QS Vanessa > land > 236236E, 214B-6C... etc | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
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