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'''Offense'''<br> | '''Offense'''<br> | ||
:2A gives good frame advantage and can be used for pressure | :2A gives good frame advantage and can be used for pressure | ||
: | :smalljump / jump D is slow but strong. The jumping version can cross up. | ||
:jump / smalljump C and smalljump (crossup) 4B can also be used to reset pressure and open up the opponent. | |||
:Whenever you use small / normal jump C or D, make sure to hold 1 to get an option select air throw. | :Whenever you use small / normal jump C or D, make sure to hold 1 to get an option select air throw. | ||
:You can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P. | :You can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236P. |
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