Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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== Quick Guide (WIP)==
:Yuri is an character with good normals and but overall low shift synergy.
:She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that leads to nothing without the super.
'''Neutral'''<br>
:On range, either use charge 236P or approach with her good air normals (j.D & j.E).
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game.
'''Offense'''<br>
:2A gives good frame advantage and can be used for pressure
:mix in smalljump D and smalljump (crossup) 4B to reset pressure
:you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236A.
:make sure to use her 63214K command grab occasionally, it is relatively fast if you are close.
'''Defense'''<br>
2C has only 4F startup and is a good mash normal against smalljumps or just in general.
:623A has invul during startup and is generally fine as a reversal.
==Frame Data==
==Frame Data==
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