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== Quick Guide (WIP)== | |||
:Yuri is an character with good normals and but overall low shift synergy. | |||
:She is best played in point or 2nd position, to either build meter or get some use out of her 2B>2A>3B>2363214K combo that leads to nothing without the super. | |||
'''Neutral'''<br> | |||
:On range, either use charge 236P or approach with her good air normals (j.D & j.E). | |||
:To stop your opponent from approaching, use Yuri's jump up normals - they are among the best in the game. | |||
'''Offense'''<br> | |||
:2A gives good frame advantage and can be used for pressure | |||
:mix in smalljump D and smalljump (crossup) 4B to reset pressure | |||
:you can also use walk up 2C>3B/3D hit confirm. If your opponent blocks, you can cancel into (charge) 236A. | |||
:make sure to use her 63214K command grab occasionally, it is relatively fast if you are close. | |||
'''Defense'''<br> | |||
2C has only 4F startup and is a good mash normal against smalljumps or just in general. | |||
:623A has invul during startup and is generally fine as a reversal. | |||
==Frame Data== | ==Frame Data== | ||
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