Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

Zeile 117: Zeile 117:
| 63214K|| 6* || 1*|| KD|| /||*=activates on proximity, 6F is the fastest startup.
| 63214K|| 6* || 1*|| KD|| /||*=activates on proximity, 6F is the fastest startup.
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| j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Steep angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground.
| j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Steep angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Can hit OTG.
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| j.236D|| 10 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Juggle anywhere.
| j.236D|| 10 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Can hit OTG. Juggle anywhere.
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| 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
| 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
Zeile 505: Zeile 505:
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Can hit OTG.
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| style="background-color:#F9F9F9;" |'''j.236D'''
| style="background-color:#F9F9F9;" |'''j.236D'''
Zeile 513: Zeile 513:
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Juggle anywhere.
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.  Can hit OTG. Juggle anywhere.
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| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
19.112

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