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| 236A ||13 || 2||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||Rekka starter. Negates projectiles during active time. Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery. | | 236A ||13 || 2||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||Rekka starter. Negates projectiles during active time. Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery. | ||
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| >63214A ||24 || 4||KD ||<span style="color: red;">-1</span> ||Overhead. Followup to 236A>236A, almost identical to 236A>236A>A. Negates projectiles during active time. Counterhit-state F1-35. F36-39 only body in counterhit-state (NOT the head). F40-48 regular recovery. | |||
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| >236A ||10 || 8||KD ||<span style="color: red;">-5</span> ||Followup to 236A. Negates projectiles during active time. | | >236A ||10 || 8||KD ||<span style="color: red;">-5</span> ||Followup to 236A. Negates projectiles during active time. | ||
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| | | >>A ||13 || 3||KD ||<span style="color: blue;">+0</span> ||Overhead. Followup to 236A>236A, almost identical to 236A>63214A. Negates projectiles during active time. F1 only body in counterhit-state, F2-15 regular counterhit-state (until end of active time). F16-36 regular recovery. | ||
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