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K (→Combos) |
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*'''midscreen crossup (eg. j.C,2B,)2A,214C(2),236D,236A (whiff), turn around delay 3A, then: | *'''midscreen crossup (eg. j.C,2B,)2A,214C(2),236D,236A (whiff), turn around delay 3A, then: | ||
**'''214A/C,214D,236A(whiff):''' Basic midscreen crossup setup into knockdown. The 236A at the end is to | **'''214A/C,214D,236A(whiff):''' Basic midscreen crossup setup into knockdown. The 236A at the end is to build meter - leaving it away will make Oswald recover slightly faster. | ||
**'''214D,236A/C,214B:''' Midscreen-into-corner setup. Can start card Okizeme after. | **'''214D,236A/C,214B:''' Midscreen-into-corner setup. Can start card Okizeme after. | ||
**'''delay 214C,236B,236E:''' Ace Setup with tricky timing. The combo must not end in the corner for this to work. | **'''delay 214C,236B,236E:''' Ace Setup with tricky timing. The combo must not end in the corner for this to work. | ||