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:Oswald is a strong but very technical character that has high damage and shift potential, but from very situational hits. | :Oswald is a strong but very technical character that has high damage and shift potential, but from very situational hits. | ||
:He has strong offense, okizeme and mixups, but has a hard time dealing with pressure. | :He has strong offense, okizeme and mixups, but has a hard time dealing with pressure. | ||
:He is played as a point character (for his strong shift synergy) or as a Leader (for his powerful LDM | :He is played as a point character (for his strong shift synergy) or as a Leader (for his powerful LDM that has only 2F startup & juggle anywhere). | ||
'''Neutral'''<br> | '''Neutral'''<br> | ||
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'''Offense'''<br> | '''Offense'''<br> | ||
:Once close, attack with a mix of very early smalljump Cs and 2Bs / 2As to open up the opponent. | :Once close, attack with a mix of very early smalljump Cs and 2Bs / 2As to open up the opponent. | ||
: | :Far C is an excellent poke and good to end blockstrings with | ||
:Smalljump & jump C is excellent as a crossup and should be used frequently. | :Smalljump & jump C is excellent as a crossup and should be used frequently. | ||
:2D(1)>6A is also good at the end of strings or in neutral since it can lead to a full combo from a low hit with high range. Whiffing 2D enables a full punish, so this shouldn't be overused. | :2D(1)>6A is also good at the end of strings or in neutral since it can lead to a full combo from a low hit with high range. Whiffing 2D enables a full punish, so this shouldn't be overused. |
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