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! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="background-color:#FFd800;" | Note | ! style="background-color:#FFd800;" | Note | ||
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| style="background-color:#F9F9F9;" |'''doublejump''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]] | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |6F Landing recovery if no air attack used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup). | |||
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| style="background-color:#F9F9F9;" |'''smalljump A''' | | style="background-color:#F9F9F9;" |'''smalljump A''' | ||
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| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |Bounces forward on hit. Same hitbox as j.2D. Does not work after double jump. 6F Landing recovery if no air attack used after. | | style="background-color:#F9F9F9;" |Bounces forward on hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack used after. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.2D''' | | style="background-color:#F9F9F9;" |'''j.2D''' |
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