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| style="background-color:#F9F9F9;" |'''63214A''' | | style="background-color:#F9F9F9;" |'''63214A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214A_1.png]][[bild:kofxi_whip_63214A_2.png]][[bild:kofxi_whip_63214A_gif.gif]] | ||
| style="background-color:#F9F9F9;" |27/48 | | style="background-color:#F9F9F9;" |27/48* | ||
| style="background-color:#F9F9F9;" |4+2 | | style="background-color:#F9F9F9;" |4+2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |2nd hit is overhead. | | style="background-color:#F9F9F9;" |2nd hit is overhead. Button can be held to delay attack & D can be used to cancel. F1-44 counterhit-state. *=first/second hit. | ||
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| style="background-color:#F9F9F9;" |'''63214B''' | | style="background-color:#F9F9F9;" |'''63214B''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214B_1.png]][[bild:kofxi_whip_63214B_2.png]][[bild:kofxi_whip_63214B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |23/44* | | style="background-color:#F9F9F9;" |23/44* | ||
| style="background-color:#F9F9F9;" |3+4 | | style="background-color:#F9F9F9;" |3+4 | ||
| style="background-color:#F9F9F9;" |+6* | | style="background-color:#F9F9F9;" |+6* | ||
| style="background-color:#F9F9F9;" |+7* | | style="background-color:#F9F9F9;" |+7* | ||
| style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. *=first/second hit. *2+3=more advantage on guard than on hit (a rare exception). | | style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. Button can be held to delay attack & D can be used to cancel. *=first/second hit. *2+3=more advantage on guard than on hit (a rare exception). | ||
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| style="background-color:#F9F9F9;" |'''63214C''' | | style="background-color:#F9F9F9;" |'''63214C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214C_1.png]][[bild:kofxi_whip_63214C_2.png]][[bild:kofxi_whip_63214C_gif.gif]] | ||
| style="background-color:#F9F9F9;" |24 | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" |4+3 | | style="background-color:#F9F9F9;" |4+3 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-11 | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" |2nd hit hits low. | | style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack & D can be used to cancel. | ||
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| style="background-color:#F9F9F9;" |'''63214X>D''' | | style="background-color:#F9F9F9;" |'''63214X>D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_whip_63214X_D_gif.gif]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 |
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