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===Vs Kensou=== | ===Vs Kensou=== | ||
Relatively even matchup. Oswald has trouble approaching Kensou due to his fireballs, anti-airs, dive & lunge punch, but has a higher overall powerlevel. | Relatively even matchup. Oswald has trouble approaching Kensou due to his fireballs, anti-airs, dive & lunge punch, but has a higher overall powerlevel. | ||
:j.E is the best attack used to approach | :(smalljump) j.E is generally the best attack used to approach from the air. Oswald's air attacks tend to lose to Kensou's various anti-airs, which is one of the key problems in this matchup. | ||
:Kensou is tall when crouching. Use instant smalljump A during Card Okizeme for an overhead that is quicker than instant smalljump C. | |||
:Kensou has higher stun than normal. Keep this in mind when planning shift combos to stun. | |||
:Against Kensou's dive, either do an early jump up -> land on top of him with either j.C or j.E (depending on distance), or roll back on reaction -> punish. | :Against Kensou's dive, either do an early jump up -> land on top of him with either j.C or j.E (depending on distance), or roll back on reaction -> punish. | ||
:Kensou's A-Version Lunge Punch can be punished if spaced badly. If Kensou is out of range of 5D(c), 214C is the preferred punish. | :Kensou's A-Version Lunge Punch can be punished if spaced badly. If Kensou is out of range of 5D(c), 214C is the preferred punish. | ||