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Bearbeitungen
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*Corner Combo in 214B (knockdown) > 623A, then: | *Corner Combo in 214B (knockdown) > 623A, then: | ||
**2B (card hits)> walk forward, 5D>3A... | ** slight delay 2B (card hits)> walk forward, 5D>3A...: The delay is necessary to turn the j.C / 2B into a true 50/50, otherwise people will just block low, then high and cover both options. | ||
**Smalljump Back instant j.A (card hits), 2D>6A>214C... (Note: character specific, | **Smalljump Back instant j.A (card hits), 2D>6A>214C... (Note: character specific, only against taller crouching characters) | ||
**Smalljump up/forward instant j.C (card hits), \/, 2B,2A... | **Smalljump up/forward instant j.C (card hits), \/, 2B,2A... | ||
**Smalljump up/forward instant j.C > opponent rolled forward > land, 5D(c),214C,236B/D,236A(whiff), turn around 3A.. etc | **Smalljump up/forward instant j.C > opponent rolled forward > land, 5D(c),214C,236B/D,236A(whiff), turn around 3A.. etc | ||