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K (→Basic Combos) |
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**'''delay 236C,214B,''' start card Okizeme | **'''delay 236C,214B,''' start card Okizeme | ||
**'''2363214A,''' immediately quickshift or kill with the super | **'''2363214A,''' immediately quickshift or kill with the super | ||
**'''link 3A>214B>236C>214B: hard combo that requires the very first 3A>214B to hit as high as possible. | **'''link 3A>214B>236C>214B:''' hard combo that requires the very first 3A>214B to hit as high as possible. | ||
**'''link 236B>236A>214B: hard combo that can be done if the very first 3A>214B hits high, but not high enough for another 3A. The "link 236B" part is hard because it cannot be pre-buffered (doing it early will result in the 214B still becoming part of the rekka chain from before) - try pushing the button for the motion once your opponent is very low already, about the height of Oswald's head or even lower. | **'''link 236B>236A>214B:''' hard combo that can be done if the very first 3A>214B hits high, but not high enough for another 3A. The "link 236B" part is hard because it cannot be pre-buffered (doing it early will result in the 214B still becoming part of the rekka chain from before) - try pushing the button for the motion once your opponent is very low already, about the height of Oswald's head or even lower. | ||
*'''From further away 2B>2A>3A>236A(whiff)>236A:''' fancy situational combo that is rarely seen. Used in case you are too far away for the BnB, but hit with 2B,2A.. | *'''From further away 2B>2A>3A>236A(whiff)>236A:''' fancy situational combo that is rarely seen. Used in case you are too far away for the BnB, but hit with 2B,2A.. | ||
=== Ace Setups === | === Ace Setups === |
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