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*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | *Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | ||
*Has no collision on back Ukemi (can run through) | *Has no collision on back Ukemi (can run through) | ||
*King's Front Ukemi takes 26+1F instead of the regular 22+1F | |||
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off. | *King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off. | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Bearbeitungen