21.992
Bearbeitungen
| Zeile 116: | Zeile 116: | ||
|- | |- | ||
| Rekka 214C|| 13*|| 5|| || || || || || ||Rekka version of 214C(2). *=fastest possible startup. | | Rekka 214C|| 13*|| 5|| || || || || || ||Rekka version of 214C(2). *=fastest possible startup. | ||
|- | |||
| 236A|| 11|| 5|| -19|| -20|| || || || ||Super Cancel. | |||
|- | |||
| 236C|| 13|| 6|| -26|| -27|| || || || ||Super Cancel. | |||
|- | |||
| 236P>236A|| 6|| 4|| KD|| -22|| || || || ||Followup to 236P. Same hitbox as 236P>236C. | |||
|- | |||
| 236P>236C|| 8|| 3|| KD|| -18|| || || || ||Followup to 236P. Same hitbox as 236P>236A. | |||
|- | |||
| Rekka>236A|| 8|| 4|| KD|| -12|| || || || ||236A as a Rekka-Followup. Same Hitbox as 236P. | |||
|- | |||
| Rekka>236C|| 11|| 6|| KD|| -27|| || || || ||236C as a Rekka-Followup. Same Hitbox as 236P. | |||
|- | |||
| 214B|| 26|| 4|| -8|| -9|| || || || ||Overhead. Airborne from F13. | |||
|- | |||
| 214D|| 32|| 5|| -14|| -15|| || || || ||Overhead. Airborne from F16. Flies further than 214B. | |||
|- | |||
| Rekka>214B|| 26|| 4|| KD|| -12|| || || || ||Overhead. Airborne from F13. | |||
|- | |||
| Rekka>214D|| 32|| 5|| KD|| -18|| || || || ||Overhead. Flies further than 214B. Airborne from F16. | |||
|- | |||
| 236B|| 6|| 4|| -31|| -32|| || || || ||Negates projectiles for 15F. F10-29 invul on feet. | |||
|- | |||
| 236D|| 10|| 4|| KD|| -36|| || || || ||Moves backwards. Negates projectiles for 15F. F14-33 invul on feet. | |||
|- | |||
| Rekka>236B|| 10|| 4|| KD|| -75|| || || || ||Negates projectiles for 15F. F14-40 invul on feet. | |||
|- | |||
| Rekka>236D|| 14|| 5|| KD|| -109|| || || || ||Moves backwards. Negates projectiles for 15F. F19-44 invul on feet. | |||
|- | |||
| 236K>236E|| 4|| 14+1|| KD|| -113|| || || || ||Ace. Needs perfect timing or specific setup. | |||
|- | |||
| 623X|| 57/~61*|| *13/13/14/17|| +|| +|| || || || ||*=57=over Oswald, ~61 vs standing. *2=A,B,C,D. | |||
|- | |||
|421K|| 4|| 17|| /|| /|| || || || ||F1-8 only invul on feet. B teleports behind, D behind & in the air. | |||
|- | |||
|2363214A|| 3|| 25+1|| KD|| -9|| || || || |F1 invul. Button can be held to spin in place & reflect projectiles. | |||
|- | |||
|2363214C|| 11|| 23+1|| KD|| -9|| || || || |F1 invul. Button can be held to spin in place & reflect projectiles. | |||
|- | |||
|63214,63214P|| 9|| 10|| KD|| -30|| || || || |F1-18 invul. Negates projectiles. Counter Hit State during recovery. | |||
|- | |||
|[4],646E|| 2|| 36|| KD|| -27|| || || || |1F invul. F2-37 invul on legs. Has juggle-anywhere property. | |||
|- | |- | ||
|} | |} | ||
| Zeile 626: | Zeile 668: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-30 | | style="background-color:#F9F9F9;" |-30 | ||
| style="background-color:#F9F9F9;" |F1-18 invul. Counter Hit State during recovery. | | style="background-color:#F9F9F9;" |F1-18 invul. Negates projectiles. Counter Hit State during recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |JOKER([4],646E) | | style="background-color:#F9F9F9;" |JOKER([4],646E) | ||
| Zeile 634: | Zeile 676: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-27 | | style="background-color:#F9F9F9;" |-27 | ||
| style="background-color:#F9F9F9;" |1F invul. | | style="background-color:#F9F9F9;" |1F invul. F2-37 invul on legs. Has juggle-anywhere property. | ||
|} | |} | ||