Oswald(KOFXI): Unterschied zwischen den Versionen

2.037 Bytes hinzugefügt ,  15. Juni 2020
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| Rekka 214C|| 13*|| 5|| || || || || || ||Rekka version of 214C(2). *=fastest possible startup.  
| Rekka 214C|| 13*|| 5|| || || || || || ||Rekka version of 214C(2). *=fastest possible startup.  
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| 236A|| 11|| 5|| -19|| -20|| || || || ||Super Cancel.
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| 236C|| 13|| 6|| -26|| -27|| || || || ||Super Cancel.
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| 236P>236A|| 6|| 4|| KD|| -22|| || || || ||Followup to 236P. Same hitbox as 236P>236C.
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| 236P>236C|| 8|| 3|| KD|| -18|| || || || ||Followup to 236P. Same hitbox as 236P>236A.
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| Rekka>236A|| 8|| 4|| KD|| -12|| || || || ||236A as a Rekka-Followup. Same Hitbox as 236P.
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| Rekka>236C|| 11|| 6|| KD|| -27|| || || || ||236C as a Rekka-Followup. Same Hitbox as 236P.
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| 214B|| 26|| 4|| -8|| -9|| || || || ||Overhead. Airborne from F13.
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| 214D|| 32|| 5|| -14|| -15|| || || || ||Overhead. Airborne from F16. Flies further than 214B.
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| Rekka>214B|| 26|| 4|| KD|| -12|| || || || ||Overhead. Airborne from F13.
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| Rekka>214D|| 32|| 5|| KD|| -18|| || || || ||Overhead. Flies further than 214B. Airborne from F16.
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| 236B|| 6|| 4|| -31|| -32|| || || || ||Negates projectiles for 15F. F10-29 invul on feet.
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| 236D|| 10|| 4|| KD|| -36|| || || || ||Moves backwards. Negates projectiles for 15F. F14-33 invul on feet.
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| Rekka>236B|| 10|| 4|| KD|| -75|| || || || ||Negates projectiles for 15F. F14-40 invul on feet.
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| Rekka>236D|| 14|| 5|| KD|| -109|| || || || ||Moves backwards. Negates projectiles for 15F. F19-44 invul on feet.
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| 236K>236E|| 4|| 14+1|| KD|| -113|| || || || ||Ace. Needs perfect timing or specific setup.
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| 623X|| 57/~61*|| *13/13/14/17|| +|| +|| || || || ||*=57=over Oswald, ~61 vs standing. *2=A,B,C,D.
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|421K|| 4|| 17|| /|| /|| || || || ||F1-8 only invul on feet. B teleports behind, D behind & in the air.
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|2363214A|| 3|| 25+1|| KD|| -9|| || || || |F1 invul. Button can be held to spin in place & reflect projectiles.
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|2363214C|| 11|| 23+1|| KD|| -9|| || || || |F1 invul. Button can be held to spin in place & reflect projectiles.
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|63214,63214P|| 9|| 10|| KD|| -30|| || || || |F1-18 invul. Negates projectiles. Counter Hit State during recovery.
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|[4],646E|| 2|| 36|| KD|| -27|| || || || |1F invul. F2-37 invul on legs. Has juggle-anywhere property.
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| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |F1-18 invul. Counter Hit State during recovery.
| style="background-color:#F9F9F9;" |F1-18 invul. Negates projectiles. Counter Hit State during recovery.
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| style="background-color:#F9F9F9;" |JOKER([4],646E)
| style="background-color:#F9F9F9;" |JOKER([4],646E)
Zeile 634: Zeile 676:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |1F invul. After freeze invul on legs. Has juggle-anywhere property.
| style="background-color:#F9F9F9;" |1F invul. F2-37 invul on legs. Has juggle-anywhere property.
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