Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
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| jcharname = ユリ・サカザキ
| jcharname = ユリ・サカザキ
| portrait = [[Image:KOFXI yuri full.png]]
| portrait = [[Image:KOFXI yuri full.png]]
|tier_rank = B+
|tier_rank = B to B+
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 107
|health = 107
|stun_gauge = 98
|stun_gauge = 98
Zeile 10: Zeile 10:
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI yuri S.jpg]]
|[[Datei:KOFXI yuri S.jpg]]
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 159: Zeile 159:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
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| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Jump E & Smalljump E sind identisch (smalljump wie immer im Counterhit-State).
| style="background-color:#F9F9F9;" |Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
|-
|-
|}
|}
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Air Throw'''
| style="background-color:#F9F9F9;" |'''Air Throw'''
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| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Bilder zeigen j.6C & j.6D. Beide haben die selbe Hitbox (48x64 Pixel), aber andere Hurtboxen.
| style="background-color:#F9F9F9;" |Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 356: Zeile 356:
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |*=Heartheon gibt 53F Startup an.
| style="background-color:#F9F9F9;" |*=Old data says 53F startup.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 370: Zeile 370:
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Der Feuerball ist aktiv, bis er die Stage verlässt.
| style="background-color:#F9F9F9;" |Fireball active until it leaves the stage.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
Zeile 377: Zeile 377:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie 214C.
| style="background-color:#F9F9F9;" |Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
Zeile 384: Zeile 384:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |*=Hartheon sagt 44F. Gleiche Hitbox wie 214C.
| style="background-color:#F9F9F9;" |*=Old data says 44F. Same Hitbox as 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 391: Zeile 391:
| style="background-color:#F9F9F9;" |5+9
| style="background-color:#F9F9F9;" |5+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.
| style="background-color:#F9F9F9;" |F1-4 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 398: Zeile 398:
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Auf F1-11 nur auf den Füßen verwundbar.
| style="background-color:#F9F9F9;" |F1-11 above feet invul.
|-
|-
| style="background-color:#F9F9F9;" |'''623C>623C'''
| style="background-color:#F9F9F9;" |'''623C>623C'''
Zeile 405: Zeile 405:
| style="background-color:#F9F9F9;" |2+20
| style="background-color:#F9F9F9;" |2+20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Startup startet auf der 1. Landing-Frame.
| style="background-color:#F9F9F9;" |Startup starts on 1st landing-Frame.
|-
|-


Zeile 421: Zeile 421:
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Steiler Winkel. Feuerball bleibt 4F am Boden.
| style="background-color:#F9F9F9;" |Steep angle. Fireball stays on ground for 4F.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236D'''
| style="background-color:#F9F9F9;" |'''j.236D'''
Zeile 428: Zeile 428:
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |~+4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Flacher Winkel. Feuerball bleibt 4F am Boden.
| style="background-color:#F9F9F9;" |Flat angle. Fireball stays on ground for 4F.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
Zeile 435: Zeile 435:
| style="background-color:#F9F9F9;" |5+12
| style="background-color:#F9F9F9;" |5+12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-3 unverwundbar.
| style="background-color:#F9F9F9;" |F1-3 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214B'''
| style="background-color:#F9F9F9;" |'''2363214B'''
Zeile 442: Zeile 442:
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-4 unverwundbar. Auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |F1-4 invul. Invul on feet after.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214D'''
| style="background-color:#F9F9F9;" |'''2363214D'''
Zeile 449: Zeile 449:
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-7 unverwundbar. Auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |F1-7 invul. Invul on feet after.
|-
|-
| style="background-color:#F9F9F9;" |'''j.2363214E'''
| style="background-color:#F9F9F9;" |'''j.2363214E'''
Zeile 456: Zeile 456:
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |~
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Startup unverwundbar. 1. bis 7. Active-Frame unverwundbar. Aktiv bis zur Landung.
| style="background-color:#F9F9F9;" |Startup invul. Invul on 1st to 7. active frame. Active until landing.
|-
|-
|}
|}


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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