Uesugi Kenshin: Unterschied zwischen den Versionen

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*'''lvl 50 Engun BnB 13 hits, 236 damage, knockdown'''<br/>
*'''lvl 50 Engun BnB 13 hits, 236 damage, knockdown'''<br/>
requires: at least midscreen, no fullscreen, Engun lvl 50
requires: at least midscreen, no fullscreen, Engun lvl 50
C from far away, 236C,A, wait, 2E,2BC, j.B,j.C, air dash, [j.A,B,2C] <- during that combo push E, wait, falling j.C, \/, C,236C,A
C from far away, 236C,A, wait, 2E,2BC, j.B,j.C, air dash, [j.A,B,2C] <- during that combo push E, wait, falling j.C, \/, C,236C,A<br/>
notes for this combo:  
'''notes for this combo:'''
**the last E should be input in such a way that the enemy does not get OTGed by it. however, you can still often pull the combo off normally even if the engun uppercut hit as an OTG, since the opponent cannot tech and bounces anyway.
'''the last E should be input in such a way that the enemy does not get OTGed by it.''' However, you can still often pull the combo off normally even if the engun uppercut hit as an OTG, since the opponent cannot tech and bounces anyway.<br/>
**against potemkin dude & Keiji, the combo after the air dash is: j.B,C,2C+E, wait, falling j.C, \/, C, 236C,A
'''against hideyoshi & Keiji, the combo after the air dash is: j.B,C,2C+E, wait, falling j.C, \/, C, 236C,A'''<br/>
**start with a jumping C & use lvl 100 engun and you have 274 damage!
'''start with a jumping C & use lvl 100 engun and you have 274 damage!'''<br/>
also note, if you are too close to your opponent when doing 236C,A, you will end up BEHIND him - alter your combo accordingly.
'''also note, if you are too close to your opponent when doing 236C,A, you will end up BEHIND him - alter your combo accordingly.'''




*'''infinite:<br/>
*'''infinite:<br/>
214A/B counter, dashing Taunt x N, in der Ecke Taunt bis ca. 38 Hits, 2BC, [j.B,j.2C] x N'''
214A/B counter, dashing Taunt x N, in der Ecke Taunt bis ca. 38 Hits, 2BC, [j.B,j.2C] x N'''
21.992

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