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** '''...f.j2C,\/,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2937 Schaden]''''' | ** '''...f.j2C,\/,2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2937 Schaden]''''' | ||
** '''...f.jB,\/,2C, sjc,j2A,ad,jB,j2A,jC ''2681 Schaden]''''' | ** '''...f.jB,\/,2C, sjc,j2A,ad,jB,j2A,jC ''2681 Schaden]''''' | ||
** '''...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5157 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke). | ** '''...j214C, ad,j2C,\/,2C, sjc,j2A,f.j2C,\/,2jA,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 5157 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke, darf aber auch nicht so nahe sein). | ||
* '''5D,...''' | * '''5D,...''' | ||
** '''...2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2385 Schaden]''''' | ** '''...2C, sjc,jB,j2A,ad,jB,j2A,jC ''[2385 Schaden]''''' | ||
** '''...2C,214A, j2C,j214C, ad,j2C,\/,2C, sjc,j2A,j2A,ad,j2A,jC,\/,6A,5C,3C ''[4 Magatama, 3585 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke, darf aber auch nicht so nahe sein). | |||
* '''6D,...''' | * '''6D,...''' | ||
** '''...,dj(zum Gegner),f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC ''[2511 Schaden]''''' | ** '''...,dj(zum Gegner),f.j2C,\/,2C, sjc,jB,j2A,ad,j2A,jC ''[2511 Schaden]''''' | ||
** '''...sj(zum Gegner),f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3590 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke). | ** '''...sj(zum Gegner),f.j2C,\/,2C, sjc,jB,j214C, ad,j2C,\/,2C, sjc,j2A,ad,j2A,jC,\/,6A,5C,3C ''[3 Magatama, 3590 Schaden]''''' Tendenz zur Ecke (max ca. 1/4 Screenlänge Distanz zur Ecke, darf aber auch nicht so nahe sein). | ||
=== '''Corner''' === | === '''Corner''' === |
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