Subarashii

Beigetreten 5. Oktober 2008
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'''HardEdge:'''
'''HardEdge:'''


Arc System Works has been giving some hints in recent interviews that there might be a followup to Guilty Gear Overture. You described before how everybody at ASW at everything, whatever is needed, so I was wondering, is there a "Fighting Game Team" at ASW, and some other team that does all the smaller games?
{| cellspacing="1" style="width:700px;"
|Arc System Works has been giving some hints in recent interviews that there might be a followup to Guilty Gear Overture. You described before how everybody at ASW at everything, whatever is needed, so I was wondering, is there a "Fighting Game Team" at ASW, and some other team that does all the smaller games?
|}


'''Tomo Ohno, amused:'''  
'''Tomo Ohno, amused:'''  
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'''HardEdge:'''
'''HardEdge:'''


You are probably working on the console port of BBCS right now. What's next - is there another fighting game in the pipeline?
{| cellspacing="1" style="width:700px;"
|You are probably working on the console port of BBCS right now. What's next - is there another fighting game in the pipeline?
|}


'''Tomo Ohno:'''
'''Tomo Ohno:'''
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'''Tomo Ohno:'''
'''Tomo Ohno:'''


At the moment, our "fighting pipline" is fully Blazblue - Continum Shift and the PSP version. However, Guilty Gear is not dead. Blazblue is not replacing the Guilty Gear series. I know there is a rumour that we have an issue with Sega regarding Guilty Gear. We dont! Daisuke Ishiwatari, the creator of GG, has full intention of developing a new  Guilty Gear. I have full intention of making that happen. The question is, when, how and actually where?
{| cellspacing="1" style="width:700px;"
|At the moment, our "fighting pipline" is fully Blazblue - Continum Shift and the PSP version. However, Guilty Gear is not dead. Blazblue is not replacing the Guilty Gear series. I know there is a rumour that we have an issue with Sega regarding Guilty Gear. We dont! Daisuke Ishiwatari, the creator of GG, has full intention of developing a new  Guilty Gear. I have full intention of making that happen. The question is, when, how and actually where?
|}


Well the challenge we had in Guilty Gear - people like you (the hardcore players) enjoy Guilty Gear.
{| cellspacing="1" style="width:700px;"
You will probably enjoy everything we expect the people to enjoy, but you have to be on a different level to enjoy it. If you are a novice, most of the time, you don't see anything. You know, you  
|Well the challenge we had in Guilty Gear - people like you (the hardcore players) enjoy Guilty Gear.
have no idea how to make it happen (talking about combos and gameplay here). The Guilty Gear series over time became too difficult. it wasn't easy to get into, and Blazblue came from the bottom. We had to find a way: lets not make it easy but ...
You will probably enjoy everything we expect the people to enjoy, but you have to be on a different level to enjoy it. If you are a novice, most of the time, you don't see anything. You know, you have no idea how to make it happen (talking about combos and gameplay here). The Guilty Gear series over time became too difficult. it wasn't easy to get into, and Blazblue came from the bottom. We had to find a way: lets not make it easy but ...
|}


'''HardEdge:'''
'''HardEdge:'''


easy to learn but hard to master?
easy to learn but hard to master?


== Blazblue character designs and target audience==
== Blazblue character designs and target audience==