Subarashii

Beigetreten 5. Oktober 2008
keine Bearbeitungszusammenfassung
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'''HardEdge:'''
'''HardEdge:'''
It is very interesting. We didn´t know about this.
'''Tomo Ohno:'''
I don't know how much I should talk about this... (hesitates)... but there is a genre called "BoysLife". There a quite a few PSP and PS2 games for it, only available in japan. Most of them are like a dating sims, but they are based in boys schools.
'''HardEdge:'''
Sounds crazy.
'''Tomo Ohno:'''
(laughs). And the target buyers are girls. So this is the community of girls who like anime and manga. Like the guys phantasize about the girls. The girls phantasize about pretty boys. Carl is right for them.
'''HardEdge:'''
Interesting.
'''Tomo Ohno:'''
So anyway. This works in Japan but it doesn´t work in Germany. *laughs* so our next challenge is to create something while adapting to the German (international) community. As I explained before, we need to know you better, starting with the hardcore community. We have to start with the hardcore comunity anyway. so in your community: we want to see what the things are that excite you.
'''HardEdge:'''
To tell you a bit about our scene: it's quite complicated. If you take the german hardcore fighting scene. You have those Street-Fighter-only players, the bulk of them prefering very conventional characters. They think of Blazblue as too colourful and crazy. On the other hand, you have those players like us, which think of ASW characters as being very complex and their designs unique.
'''Tomo Ohno:'''
If we listen too much, we lose our colour. Our games wouldn't stand out anymore. You just need to find the balance somewhere. How to balance this process? I don´t know, we don't know. But learning something about the community is the key. I think the first step we want to take is to just see which characters Germans like and which ones you don't like or just totally don't get at. For us, finding that out is very important and the challenge for the next Guilty Gear is:
Next Guilty Gear - whatever it's going to be called - will be designed to sell it globally. Japan, of course, will be the most important country. But we want to have some sort of mechanism before to gather feedback, request the wishlist so we can extend it to the design colaboration. Not many companies succeded on developing in market in the location yet. So that's Guilty Gear for us. It's a huge  challenge, but we will try to get the user involved somehow. so we are counting on you guys. *laughs* come up with something!
'''HardEdge:'''
we hope we can be helpful *laughs*
'''Tomo Ohno:'''
You know the Natal. There are lots of things to think of. We are bringing Daisuke Ishiwatari to Europe. His mission is to meet people of the scene and see what it is like. For us, it's quite surprising to visit the gamestores in germany aswell. The store looks totally different (from Japanese ones). When the store looks that different, how do you sell things? In Japan the stores are quite small, but they have lots of games. So people look at the covers from a close distance. Here - Mediamarkt - Huuuge. *laughs* So you see the game from almost 3~5 Meters away. So if you pick too many  characters for the box art, you can´t really see it well. That's something I learned about the German games.
The games have one huge picture but its easier to identify. You see, this is
one small thing we learned when we came here to visit.
'''HardEdge:'''
Since the XBOX360 and PC Version are cross-compatible: Did you consider doing something about cheating on the PC version? Capcom justified Street Fighter 4 not being cross-compatible by saying that PC-gamers would have an easy time cheating. Do you know anything about this?
'''Tomo Ohno:'''
I have no idea. I mean, what's the fun in winning the game if you cheat? (laughs)
'''HardEdge:'''
There are always people who cheat. It is stupid, but people do it.
'''Tomo Ohno:'''
I wasn´t aware of that. After all, when you cheat, you know that you cheated. If you have a strong community that knows each other virtually, if you cheat, everybody will know it eventually,  so nobody will play with you.
'''HardEdge:'''
Sengoku Basara X will be played at Tougeki (SBO, Super Battle Opera) 2010. Was this a decision by ASW? Is there still a large enough community for the game in Japan to justify it being at Tougeki?
'''Tomo Ohno:'''
Since Basara X is owned by Capcom, it was their decision, and we don't have anything to do with it.
'''Tomo Ohno:'''
I have one question for you. What dou you think about the boxart?
'''HardEdge:'''
A fun-question for the end: ASW did the Hokuto No Ken video game, and we all thought that it worked out really well and that ASW's takes on other IPs a very interesting and cool. If you could pick one of your favourite mangas or movies or something else that ASW would make a fighting game to. what would it be?
'''Tomo Ohno:'''
(takes a very quiet and long thinking pose) - silence
'''HardEdge:'''
(laughs)
'''Tomo Ohno:'''
You know, Tatsunoko - I grew up with them. That was something I  grew up with. strangely, when you saw the animations when you were a kid, they looked so real.  You lived in that world. If you look at them now, well... (laughs) So, you know, I personally wouldn't want to see something i enjoyed so much when I
was a kid, now seening it in the Arc System style. Especially since Capcom took them all *laughs*
'''Hardedge:'''
(laughs) Our collective favourite would be a "JoJo no Kimyou na Bouken" game by Arcsys. JoJo with stand characters and ASW gameplay - that would be awesome. 
'''Tomo Ohno:'''
(laughs) well, we will find something.
'''Hardedge:'''
Thank you very much for this interview.
'''Tomo Ohno:'''
Thank you.
''All concept art © Arc System Works, used with permission from Zen United & Tomo Ohno.''