15.620
Bearbeitungen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
| Zeile 70: | Zeile 70: | ||
Arc System Works has been giving some hints in recent interviews that there might be a followup to Guilty Gear Overture. You described before how everybody at ASW at everything, whatever is needed, so I was wondering, is there a "Fighting Game Team" at ASW, and some other team that does all the smaller games? | Arc System Works has been giving some hints in recent interviews that there might be a followup to Guilty Gear Overture. You described before how everybody at ASW at everything, whatever is needed, so I was wondering, is there a "Fighting Game Team" at ASW, and some other team that does all the smaller games? | ||
'''Tomo Ohno, amused:''' | |||
Arcsys ONLY has a fighting game team (laughs) | |||
'''HardEdge:''' | |||
You are probably working on the console port of BBCS right now. What's | |||
next - is there another fighting game in the pipeline? | |||
'''Tomo Ohno:''' | |||
Oh, you want to talk about a new Guilty Gear? (grins) | |||
'''HardEdge:''' | |||
For example. Or some other fighting game? | |||
'''Tomo Ohno:''' | |||
At the moment, our "fighting pipline" is fully Blazblue - Continum Shift and the PSP version. However, Guilty Gear is not dead. Blazblue is not replacing the Guilty Gear series. I know there is a rumour that we have an issue with Sega regarding Guilty Gear. We dont! Daisuke Ishiwatari, the creator of GG, has full intention of developing a new Guilty Gear. I have full intention of making that happen. The question is, when, how and actually where? | |||
Well the challenge we had in Guilty Gear - people like you (the hardcore players) enjoy Guilty Gear. | |||
You will probably enjoy everything we expect the people to enjoy, but you have to be on a different level to enjoy it. If you are a novice, most of the time, you don't see anything. You know, you | |||
have no idea how to make it happen (talking about combos and gameplay here). The Guilty Gear series over time became too difficult. it wasn't easy to get into, and Blazblue came from the bottom. We had to find a way: lets not make it easy but ... | |||
'''HardEdge:''' | |||
easy to learn but hard to master? | |||
'''Tomo Ohno:''' | |||
Yes. So that is one thing we tried to do. So that was one issue we had. The second issue was the conscious decisions during game development. Blazblue was perfectly streamlined for the Japanese market. | |||
We exactly knew what we were doing. Each character almost has some kind of "mission". | |||
'''HardEdge:''' | |||
There is a character for every person. There is a ninja for me. I always play | |||
ninjas (laughs) (ATG doing the interview...) | |||
'''Tomo Ohno:''' | |||
Rachel is for goths. | |||
'''HardEdge:''' | |||
Yeah of course (all are laughing) | |||
'''Tomo Ohno:''' | |||
[somewhat left unedited] | |||
The things we usually talk. You know: Some people like ass and some people like breasts. You like ass you go for Noel. You like breasts you go for Litchi. Simple as that. But for example. Taokaka the cat character. That is designed for the cosplayer. It's the easiest thing to do the cosplay play. You dont show your face, you just put on the mask, it's the easiest thing. | |||
Also, Carl's purpose is quite interesting. The boy with the Robot. We are actually aiming at women. Late teens, early twenties. They associate themselves with the robot, they like helping the young boy. So... there's a unique and also strange culture in Japan. There is a huge community of girls who write manga, and sell things, and most of them have something to do with young boys. I don't know much about it. *laughs* | |||
'''HardEdge:''' | |||