Silber(KOFXI): Unterschied zwischen den Versionen

890 Bytes hinzugefügt ,  2. September 2020
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}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) ||4 || 4 || +3 || +2 ||
|-
| 5A(f)|| 8 || 4 || +0 || -1 ||
|-
| 5B(c)|| 4 || 4 || -1 || -2 ||
|-
| 5B(f)|| 8 || 4 || -6 || -7 ||
|-
| 5C(c)|| 7 || 6 || +5 || +4 ||
|-
| 5C(f)|| 12 || 4 || -4 || -5 ||
|-
| 5D(c)|| 8 || 2+5 || -2 || -3 ||
|-
| 5D(f)|| 14 || 5 || -10 || -11 ||
|-
| 5E|| 15 || 5 || KD || -7 ||
|-
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce.
|-
| 6A(can)|| 12 || 4 || -11 || -12 ||Head invul F7-29.
|-
| 6B|| 13 || 3 || -10 || -11 ||F1-6 not in CH-state. Airborne F7-30. CH-state F7-15.
|-
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16.
|-
| 2A||  ||  ||  ||  ||
|-
| small A|| ||  ||  || /|| /||
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
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