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*Has no collision on back ukemi (can run through) | *Has no collision on back ukemi (can run through) | ||
*Silber's 2B is invul during its recovery. | *Silber's 2B is invul during its recovery. | ||
*Silber's back roll | *Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished). | ||
*Silber has NO invulnerability if doing a regular shift to him, while he is jumping in. | *Silber has NO invulnerability if doing a regular shift to him, while he is jumping in. | ||
*Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible. | *Silber's throw can be saving shifted (character-specific, eg. works with Ash, not with Jazu). This can lead to bugs, eg. when both players trade and go K.O., they become invincible. |
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