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Sinjul (Diskussion | Beiträge) |
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(18 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
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{{KOF XIII Character | {{KOF XIII Character | ||
| portrait = [[Image: | | portrait = [[Image:KOFXIII_Sie_Kensou.png]] | ||
| name = | | name = Sie Kensou | ||
| jname = | | jname = 椎拳崇 | ||
}} | }} | ||
= Matchups= | = Matchups= | ||
Zeile 9: | Zeile 10: | ||
= Normals = | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |S | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |72 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
==Command Normals== | ==Command Normals== | ||
= | |||
== | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Variante | ||
= | ! style="width:60px;background-color:#E5E5E5;" | Startup | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Active | ||
== | ! style="width:60px;background-color:#E5E5E5;" | Recovery | ||
= Neo | ! style="width:60px;background-color:#E5E5E5;" | Damage | ||
= Combos = | ! style="width:60px;background-color:#E5E5E5;" | Cancel | ||
== | |- | ||
== | | style="background-color:#F9F9F9;" |B+D | ||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |Backflip | |||
| style="background-color:#F9F9F9;" |Command Dash | |||
|- | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
|} | |||
== Special Moves == | |||
[http://www.youtube.com/watch?v=t8aKgOBs-IE Video mit allen Specials] | |||
*'''QCF+Px2,QCF+K:''' Rekkas. | |||
**'''EX:''' 4 anstatt 2 Rekka hits vor dem 236K. | |||
*'''QCF+K:''' Command Grab gegen stehende Gegner (?) | |||
**'''EX:''' schneller. | |||
*'''SRK+P, Mash P:''' masht man zu lange, wird Kensou müde. | |||
**'''EX:''' Kensou wird nicht mehr müde. Move muss nicht gemasht werden. Verursacht Knockdown. | |||
*'''b,d,db+K:''' SRK. | |||
**'''EX:''' mehr Unverwundbarkeit, Schaden und Hits. | |||
*'''j.QCB+P:''' Air Dive, launcht den Gegner -> Juggle danach möglich. | |||
**'''EX:''' verursacht keinen Knockdown mehr -> Followup-Combos gegen stehenden Gegner möglich. | |||
== Desperation Moves & Neo MAX == | |||
*'''QCF,HCB+P:''' funktioniert als 1F-Wurf. | |||
*'''QCB,QCB+P:''' Projektil-Super. | |||
**'''EX:''' schneller, combot z.B. aus 2B,2B.<br/> | |||
*'''QCF,QCF+PP:''' Neo-MAX. | |||
== Combos == | |||
*'''cr.B, cr.B, s.B, qcf.C, qcf.C, qcf.B/D :''' ''186 Schaden.'' BnB Combo. Man kann danach ein C-Projektil dranhängen dass der Gegner blocken muss oder ein A-Projektil feuern um die offensive neu aufzubauen. | |||
*'''cr.B, cr.B, s.B, rdp.D :''' ''194 Schaden.'' Mehr Schaden, dafür weniger MixUp Potential als Rekka. Offensive kann danach durch Run cr.D, qcb.A fortgesetzt werden. | |||
*'''cr.B, cr.B, s.B, s.C :''' ''144 Schaden.'' Normale Chain Combo. Nützlich für HD-Activate Hitconfirm. | |||
===Corner Only=== | |||
*'''(Air)qcb.A/C, \/, qcb.A/C, qcf.A/C, qcf.A/C, rdp.D :''' ''265 Schaden.'' Sehr starke Meterless Combo, wenn auch risky durch den Opener. | |||
===Mit Meter:=== | |||
*'''cr.B, cr.B, s.B, qcf.AC, qcf.A/C, qcf.A/C, qcf.A/C, qcf.B/D :''' ''283 Schaden [0% HD/1 Stock]'' Gute Schadenscombo, besonders sinnvoll für Corner Carry. | |||
*'''j.C, cr.B, cr.B, s.B, rdp.D, (HD Cancel Air) qcb.A, tk qcb.A, qcb.A, qcf.C, qcf.C, rdp.D :''' ''405 Schaden [50% HD/0 Stock]'' Corner Only. Exzellenter Schaden für nur 50% HD Leiste. | |||
*'''j.C, cr.B, s.B, s.C, cr.B, rdp.D, (HD Cancel Air) qcb.A, tk qcb.A, qcb.A, qcf.C, qcf.C, rdp.D :''' ''440 Schaden [50% HD/0 Stock]'' Corner Only. Kleine Variation der obigen Combo. Bisschen mehr Schaden, dafür ein Link am Opener. | |||
===HD Modus Combos=== | |||
*'''j.C, cr.B, s.B, s.C, HD Mode, cr.B, s.B, s.C, 4x[qcf.A/C, qcf.A/C, rdp.D(2Hits)]:''' ''478 Schaden [100% HD/0 Stock]'' Corner Carry Combo. Falls man mal Cornered ist und das so braucht. | |||
*'''j.C, cr.B, s.B, s.C, HD Mode, cr.B, s.B, s.C, qcf.A/C, qcf.A/C, rdp.D(full Hits), (HDCancel)qcb.A, tk qcb.A, qcb.A/C, qcf.A/C, qcf.A/C, 2xqcb.AC, 2xqcf.AC :''' ''??? Schaden [100% HD/4 Stock]'' Corner HD Combo(geht ab ca. mid-screen). | |||
== Änderungen in der Konsolenversion gegenüber der Arcadeversion== | |||
*j.QCB+PP hat weniger Startup. | |||
*s.B->s.C = neue Chain Combo. | |||
*QCF,HCB+P ist jetzt ein 1F-Throw anstatt einem normalen "Hit"-Super. | |||
*Landing Recovery von j.QCB+P kann durch Specials oder Supers gecancelt werden. | |||
*QCB+P hat weniger Recovery. | |||
= Externe Links = | = Externe Links = | ||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} |
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