Sankuro(SS6)
Notable Normals
- x: Launcher.
Specials
- 214A: low hit assist. Soft knockdown. Allows juggles after.
- 214B: overhead assist. Soft knockdown.
- 214C: mid assist. Holds the opponent in place and allows combos.
- mash 6S: mash attack, only the first few hits combo. Can be mashed for a long time.
- 623D: command grab that heals Sankuro. Hard knockdown.
- 236S: pistol shot. Invisible projectile. Button determines range.
- 236D: bomb throw. Looks like the pistol shot during startup. Gives good advantage.
- 6321464E (SS2): SD Transformation.
Supers
- 暴力はええのぅ: 236AB: dash forward with hammer.
- 寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2): super version of his command grab.