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== Quick Guide == | == Quick Guide == | ||
:Ryo is a strong character with good normals and one of the best LDMs in the game. | :Ryo is a strong character with good normals and one of the best LDMs in the game. | ||
: | :While he is at his best as Leaderm he is most often played in 2nd position, usually together with Kula+Gato, forming what is considered by many to be the best team of the game. | ||
'''Neutral'''<br> | '''Neutral'''<br> | ||
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:6A is a good overhead with slight advantage that is frequently used in pressure, both standalone and as a cancel. | :6A is a good overhead with slight advantage that is frequently used in pressure, both standalone and as a cancel. | ||
:5C(c) is faster than 2C, unlike in other KOFs. 5C should be cancelled into 6A if not already doing a combo. The 6A can in turn be quick shifted. | :5C(c) is faster than 2C, unlike in other KOFs. 5C should be cancelled into 6A if not already doing a combo. The 6A can in turn be quick shifted. | ||
:5B(f) and 5D(f) can be used to contain the opponent, as they make jumping out very hard | :5B(f) and 5D(f) are excellent normals in any situation and can be used to contain the opponent, as they make jumping out very hard | ||
:Make sure to use each opportunity you find to shift to Ryo if you can connect his LDM. | :Make sure to use each opportunity you find to shift to Ryo if you can connect his LDM. | ||
'''Defense'''<br> | '''Defense'''<br> | ||
:5B(f) and 5D(f) are | :5B(f) and 5D(f) are good ways to stop (small)jump attempts. | ||
:623A is invul on the feet and fast (4F), 623C has some minor invul on the upper body. They are very useful as anti-airs. Both can be used as reverals, which is however dangerous. | |||
:Ryo's high parry has upper body invul from F1 and can be special cancelled if it activates. | :Ryo's high parry has upper body invul from F1 and can be special cancelled if it activates. | ||
:Ryo's low parry is invul on the feet from F1 and can be special-cancelled if it activates. | :Ryo's low parry is invul on the feet from F1 and can be special-cancelled if it activates. | ||
:Both Ranbu (2363214P) versions have upper feet invul from F1 | :Both Ranbu (2363214P) versions have upper feet invul from F1 | ||
:LDM can be used as a reversal, but is extremely slow. | :LDM can be used as a reversal, but is extremely slow. |
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