Ryo Sakazaki(KOFXI): Unterschied zwischen den Versionen

Zeile 51: Zeile 51:
}}
}}
==Frame Data==
==Frame Data==
''Note: thanks to Rock for the Short List Data!''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
Zeile 75: Zeile 74:
| 5E|| 10 || 4 || KD|| -4||
| 5E|| 10 || 4 || KD|| -4||
|-
|-
| 2A|| 5 || 3 || +5|| +4||
| 2A|| 5 || 3 || +6|| +5||
|-
|-
| 2B|| 6 || 5 || +3|| +2||
| 2B|| 6 || 5 || +4|| +3||
|-
|-
| 2C|| 9 || 6 || -6|| -7||
| 2C|| 9 || 6 || -5|| -6||
|-
|-
| 2D|| 10 || 7 || KD|| -3||
| 2D|| 10 || 7 || KD|| -2||
|-
|-
| 6A || 16 || 9 || +2|| +1||
| 6A || 16 || 9 || +2|| +1||
|-
|-
| 6A(can) || 14 || 9 || +2|| +1||
| 6A(can) || 14 || 9 || +2|| +1||
|-
| 6B || 7 || 15 || /|| /||Parry. F1-6 upper body invul. F1-21 Counterhit-State. Special Cancel.
|-
| 6B || 9 || 10 || /|| /||Low Parry. F1-24 invul on the legs. F1-18 Counterhit-State. Special Cancel.
|-
| small u.A || 6 || 5 || || ||
|-
| small A || 7 || 5 || || ||
|-
| j.u.A || 7 || 9 || || ||
|-
| j.A || 7 || 6 || || ||
|-
| small u.B || 5 || 5 || || ||
|-
| small j.B || 4 || 5 || || ||
|-
| j.u.B || 4 || 11 || || ||
|-
| j.b.B || 5 || 6 || || ||
|-
| j.f.B || 4 || 7 || || ||
|-
| small C || 7 || 3 || || ||
|-
| j.u.C || 8 || 4 || || ||
|-
| j.b.C || 8 || 4 || || ||
|-
| j.f.C || 7 || 4 || || ||
|-
| small D || 10 || 6 || || ||
|-
| j.u.D || 8 || 6 || || ||
|-
| j.b.D || 9 || 7 || || ||
|-
| j.f.D || 6 || 7 || || ||
|-
| small E || 13 || 6 || || ||
|-
| j.E || 14 || 10 || || ||
|-
| 623A || 4 || 1+2+12 || KD|| -20||F1+2 invul. F3-6 invul on feet.
|-
| 623C || 7 || 2+18 || KD|| -31||F1-6 invul. F7+8 upper body invul.
|-
| 236A || 15 || 3+6 || KD|| -6/+0*||*=close/far.
|-
| 236C || 18 || 3+6 || KD|| -11/-3*||*=close/far.
|-
| 214B || 7 || 4+4 || KD|| -15||
|-
| 214D || 10 || 5+5+5 || KD|| -16||
|-
| 214A || 21 || 2+4 || +3|| +2||Upper body invul F5-13. F14-22 no hurtbox on head.
|-
| 214C || 35 || 4+6 || KD|| -2||Upper body invul F13-26. F27-34 no hutbox on head. F35-38 Guard point. First hit negates projectiles.
|-
| 623B || 23/25 || 2+5 || KD|| -2||Overhead. Airborne from F4. 2nd hit hits on F25.
|-
| 623D || 28/30 || 2+4 || KD|| -6||Overhead. Airborne from F4. 2nd hit hits on F30.
|-
| 41236B || 16 || 3 || KD|| -7||F7-13 invul on legs.
|-
| 41236D || 17 || 3 || KD|| -9||F5-14 invul on legs.
|-
| 632146B || 28 || 3 || 12|| -2||Super Cancel.
|-
| 632146D || 44 || 4 || +6|| GC||Guard Crush.
|-
| 2363214A || 12 || 18 || KD|| -19||F1~5 invul. From F12 until end of active time above feet invul.
|-
| 2363214C || 15 || 27 || KD|| -19||F1~6 invul. From F15-41 (whole active time) above feet invul.
|-
| 641236A || 16 || ~ || KD|| -22*||*=point blank.
|-
| 641236C || 21 || ~ || KD|| -24*||F1-4? invul. *=point blank.
|-
| 236236E || 19 || 9 || KD|| -22||Stuns on hit. F1-18 invul. Negates projectiles F17-24.
|-
|-
|}
|}
Zeile 422: Zeile 501:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 430: Zeile 509:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |1+2<br>+12
| style="background-color:#F9F9F9;" |1+2<br>+12
| style="background-color:#F9F9F9;" |-19/-18
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |F1+2 invul. F3-6 invul on feet. Airborne from F7. Frame Data = close/far
| style="background-color:#F9F9F9;" |F1+2 invul. F3-6 invul on feet. Airborne from F7. Frame Data = close/far
|-
|-
Zeile 438: Zeile 517:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |2+18
| style="background-color:#F9F9F9;" |2+18
| style="background-color:#F9F9F9;" |minus
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-31
| style="background-color:#F9F9F9;" |F1-6 invul. F7+8 upper body invul. Airborne from F9.
| style="background-color:#F9F9F9;" |F1-6 invul. F7+8 upper body invul. Airborne from F9.
|-
|-
Zeile 446: Zeile 525:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |3+6*
| style="background-color:#F9F9F9;" |3+6*
| style="background-color:#F9F9F9;" |-6/+2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6/+0*
| style="background-color:#F9F9F9;" |*=Both hitboxen move forwards. Frame Data = close/far.
| style="background-color:#F9F9F9;" |*=Both hitboxes move forwards. *2=Frame Data = close/far.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 454: Zeile 533:
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3+6*
| style="background-color:#F9F9F9;" |3+6*
| style="background-color:#F9F9F9;" |-10/-3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-11/-3*
| style="background-color:#F9F9F9;" |*=Both hitboxen move forwards. Frame Data = close/far.
| style="background-color:#F9F9F9;" |*=Both hitboxes move forwards. *2=Frame Data = close/far.
|-
|-
| style="background-color:#F9F9F9;" |'''646A'''
| style="background-color:#F9F9F9;" |'''646A'''
Zeile 462: Zeile 541:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |8x2
| style="background-color:#F9F9F9;" |8x2
| style="background-color:#F9F9F9;" |minus
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-46
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. Pattern = abacabac.
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. Pattern = abacabac.
|-
|-
Zeile 470: Zeile 549:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |12x2
| style="background-color:#F9F9F9;" |12x2
| style="background-color:#F9F9F9;" |minus
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-66
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Launch & QS OK. Does not hit against crouched opponents. Pattern = abacabacabac
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Launch & QS OK. Does not hit against crouched opponents. Pattern = abacabacabac
|-
|-
Zeile 478: Zeile 557:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |-14/-11
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-15/-13*
| style="background-color:#F9F9F9;" |Airborne from F7. Frame Data close/far.
| style="background-color:#F9F9F9;" |Airborne from F7. *=close/far.
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''214D'''
Zeile 486: Zeile 565:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5+5+5
| style="background-color:#F9F9F9;" |5+5+5
| style="background-color:#F9F9F9;" |-15/-11
| style="background-color:#F9F9F9;" |-16/-12*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Airborne from F10. Frame Data close/far.
| style="background-color:#F9F9F9;" |Airborne from F10. Frame Data close/far.
Zeile 494: Zeile 573:
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Upper body invul F5-13. F14-22 no hurtbox on head.
| style="background-color:#F9F9F9;" |Upper body invul during startup.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
Zeile 502: Zeile 581:
| style="background-color:#F9F9F9;" |35
| style="background-color:#F9F9F9;" |35
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |4+6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Upper body invul F13-26. F27-34 no hutbox on head. F35-38 Guard point. First hit negates projectiles. Puts opponent into juggle state. Super Cancel.
| style="background-color:#F9F9F9;" |Upper body invul during startup. First hit negates projectiles. Puts opponent into juggle state. Super Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623B_1.png|200px]][[bild:kofxi_ryo_623B_2.png|200px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623B_1.png|200px]][[bild:kofxi_ryo_623B_2.png|200px]]
| style="background-color:#F9F9F9;" |23*
| style="background-color:#F9F9F9;" |23/25*
| style="background-color:#F9F9F9;" |2+5
| style="background-color:#F9F9F9;" |2+5
| style="background-color:#F9F9F9;" |-2*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Airborne from F4. Cannot be punished by 2F-reversals (needs doublecheck, probably -1). *= 2nd hit hits on F25.
| style="background-color:#F9F9F9;" |Overhead. Airborne from F4. *= 2nd hit hits on F25.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623D_1.png|200px]][[bild:kofxi_ryo_623D_2.png|200px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623D_1.png|200px]][[bild:kofxi_ryo_623D_2.png|200px]]
| style="background-color:#F9F9F9;" |28*
| style="background-color:#F9F9F9;" |28/30*
| style="background-color:#F9F9F9;" |2+4  
| style="background-color:#F9F9F9;" |2+4  
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Airborne from F5. *= 2nd Hit hits on F30.
| style="background-color:#F9F9F9;" |Overhead. Airborne from F5. *= 2nd Hit hits on F30.
|-
|-
| style="background-color:#F9F9F9;" |'''41236B'''
| style="background-color:#F9F9F9;" |'''41236B'''
Zeile 526: Zeile 605:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |F7-13 invul on legs. Safe on max range.
| style="background-color:#F9F9F9;" |F7-13 invul on legs.
|-
|-
| style="background-color:#F9F9F9;" |'''41236D'''
| style="background-color:#F9F9F9;" |'''41236D'''
Zeile 534: Zeile 613:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |F5-14 invul on legs. Safe on max range.
| style="background-color:#F9F9F9;" |F5-14 invul on legs.
|-
|-
| style="background-color:#F9F9F9;" |'''632146B'''
| style="background-color:#F9F9F9;" |'''632146B'''
Zeile 542: Zeile 621:
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+11?
| style="background-color:#F9F9F9;" |+12
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Super Cancel.
| style="background-color:#F9F9F9;" |Super Cancel.
|-
|-
Zeile 550: Zeile 629:
| style="background-color:#F9F9F9;" |44
| style="background-color:#F9F9F9;" |44
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |GC/+5*
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |GC
| style="background-color:#F9F9F9;" |*=on hit
| style="background-color:#F9F9F9;" |Guard Crush on block. Super Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214A'''
| style="background-color:#F9F9F9;" |'''2363214A'''
Zeile 558: Zeile 637:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1~5 invul. From F12 until end of active time above feet invul.
| style="background-color:#F9F9F9;" |F1-5 invul. From F12-29 (whole active time) invul above feet.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214C'''
| style="background-color:#F9F9F9;" |'''2363214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_2363214P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_2363214P.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |27
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1~5 invul. From F15 until end of active time above feet invul.
| style="background-color:#F9F9F9;" |F1-6 invul. From F15-41 (whole active time) above feet invul.
|-
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |'''641236A'''
Zeile 574: Zeile 653:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-21*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-22*
| style="background-color:#F9F9F9;" |F1-4 invul. *=close to the opponent.
| style="background-color:#F9F9F9;" |*=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |'''641236C'''
Zeile 582: Zeile 661:
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-23*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |F1-6 invul (2F after freeze). *=close to the opponent.
| style="background-color:#F9F9F9;" |F1-4? invul (2F after freeze). *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
Zeile 590: Zeile 669:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |-21
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |F1-17 invul. Negates projectiles F17-25
| style="background-color:#F9F9F9;" |Stuns on hit. F1-18 invul. Negates projectiles F17-24.
|}
|}


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