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K (→Quick Guide) |
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'''Neutral'''<br> | '''Neutral'''<br> | ||
:Ryo has no options on range and wants to get into close range to harass the opponent with his excellent normals. | :Ryo has no options on range and wants to get into close range to harass the opponent with his excellent normals. | ||
:To approach, use j.E, j.D or j.B. | :To approach from afar, use the strong j.E. | ||
:Once you are a little closer, you can also use j.D or j.B. | |||
'''Offense'''<br> | '''Offense'''<br> | ||
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:5B(f) and 5D(f) are good ways to stop (small)jump attempts. | :5B(f) and 5D(f) are good ways to stop (small)jump attempts. | ||
:623A is invul on the feet and fast (4F), 623C has some minor invul on the upper body. They are very useful as anti-airs. Both can be used as reverals, which is however dangerous. | :623A is invul on the feet and fast (4F), 623C has some minor invul on the upper body. They are very useful as anti-airs. Both can be used as reverals, which is however dangerous. | ||
:Ryo's high parry has upper body invul | :Ryo's high parry has upper body invul, the low parry feet invul, both from F1, and both can be special cancelled if the parry activates. | ||
:Both Ranbu (2363214P) versions have upper feet invul from F1 | :Both Ranbu (2363214P) versions have upper feet invul from F1 | ||
:LDM can be used as a reversal, but is extremely slow. | :LDM can be used as a reversal, but is extremely slow. |
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