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Zeile 5: | Zeile 5: | ||
|tier_rank = S | |tier_rank = S | ||
|ratio_rank = 5 Points | |ratio_rank = 5 Points | ||
|health = | |health = 0.97 | ||
|stun_gauge = | |stun_gauge = 1.03 | ||
|crouch_tier = C | |crouch_tier = C | ||
}} | }} | ||
== Quick Guide == | |||
:Ryo is a strong character with excellent normals and one of the best LDMs in the game. | |||
:While he is at his best as Leader, he doesn't really need meter to be good and is most often played in 2nd position, usually together with Kula+Gato, forming what is considered by many to be the best team of the game. | |||
'''Neutral'''<br> | |||
:Ryo has no options on range and wants to get into close range to harass the opponent with his excellent normals. | |||
:To approach from afar, use the strong j.E. | |||
:Once you are a little closer, you can also use j.D or j.B. | |||
'''Offense'''<br> | |||
:Check out [https://youtu.be/OLhcCWV60js?t=824 these fights against K'/Oswald from a Shingo vs. u-rasia set] for a good example on how to attack with Ryo. | |||
:Smalljump D is an extremely strong overhead option that can be used repeatedly and combos into 5A even if done very high during the jump. | |||
:5A, particularly after j.D, combos into 623C, which in turn can be super cancelled into ranbu or LDM. | |||
:2B chains into 2C, which leads to combos | |||
:6A is a good overhead with slight advantage that is frequently used in pressure, both standalone and as a cancel. | |||
:5C(c) is faster than 2C, unlike in other KOFs. 5C should be cancelled into 6A if not already doing a combo. The 6A can in turn be quick shifted. | |||
:5B(f) and 5D(f) are excellent normals in any situation and can be used to contain the opponent, as they make jumping out very hard | |||
:Make sure to use each opportunity you find to shift to Ryo if you can connect his LDM. | |||
'''Defense'''<br> | |||
:5B(f) and 5D(f) are good ways to stop (small)jump attempts. | |||
:623A is invul on the feet and fast (4F), 623C has some minor invul on the upper body. They are very useful as anti-airs. Both can be used as reverals, which is however dangerous. | |||
:Ryo's high parry has upper body invul, the low parry feet invul, both from F1, and both can be special cancelled if the parry activates. | |||
:Both Ranbu (2363214P) versions have upper feet invul from F1 | |||
:LDM can be used as a reversal, but is extremely slow. | |||
== Colors == | == Colors == | ||
{| | {{KOF XI Colors | ||
|[[Datei:KOFXI ryo | |square=[[Datei:KOFXI ryo S.png]] | ||
|[[Datei:KOFXI ryo | |cross=[[Datei:KOFXI ryo X.png]] | ||
|[[Datei:KOFXI ryo | |triangle=[[Datei:KOFXI ryo T.png]] | ||
|[[Datei:KOFXI ryo | |circle=[[Datei:KOFXI ryo C.png]] | ||
|R1+square=[[Datei:KOFXI ryo R1S.png]] | |||
|R1+cross=[[Datei:KOFXI ryo R1X.png]] | |||
|R1+triangle=[[Datei:KOFXI ryo R1T.png]] | |||
|R1+circle=[[Datei:KOFXI ryo R1C.png]] | |||
|L1+square=[[Datei:KOFXI ryo L1S.png]] | |||
|L1+cross=[[Datei:KOFXI ryo L1X.png]] | |||
|L1+triangle=[[Datei:KOFXI ryo L1T.png]] | |||
|L1+circle=[[Datei:KOFXI ryo L1C.png]] | |||
}} | |||
==Frame Data== | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Blk!! Note | |||
|- | |||
| 5A(c) || 4 || 3 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | |||
|- | |||
| 5A(f)|| 5 || 3 || <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | |||
|- | |||
| 5B(c)|| 7 || 6 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | |||
|- | |||
| 5B(f)|| 7 || 3 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span>|| | |||
|- | |||
| 5C(c)|| 4 || 6 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | |||
|- | |||
| 5C(f)|| 15 || 8 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | |||
|- | |||
| 5D(c)|| 6|| 8 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | |||
|- | |||
| 5D(f)|| 11 || 4+4 || <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| | |||
|- | |||
| 5E|| 10 || 4 || KD|| <span style="color: red;">-4</span>|| | |||
|- | |||
| GC|| 9 || 6 || KD|| <span style="color: red;">-14</span>|| | |||
|- | |||
| 2A|| 6 || 2 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | |||
|- | |||
| 2B|| 5 || 5 || <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | |||
|- | |||
| 2C|| 6 || 2+3 || <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| | |||
|- | |||
| 2D|| 10 || 5 || KD|| <span style="color: red;">-3</span>|| | |||
|- | |||
| 6A || 16 || 9 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Overhead. | |||
|- | |||
| 6A(can) || 14 || 9 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| | |||
|- | |||
| 6B || 7 || 15 || /|| /||Parry. F1-6 upper body invul. F1-21 Counterhit-State. Special Cancel. | |||
|- | |||
| 3B || 9 || 10 || /|| /||Low Parry. F1-24 invul on the legs. F1-18 Counterhit-State. Special Cancel. | |||
|- | |||
| Saving Shift || ? || n* || /|| /||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | |||
|- | |||
| small u.A || 6 || 5 || || || | |||
|- | |||
| small A || 7 || 5 || || || | |||
|- | |||
| j.u.A || 7 || 9 || || || | |||
|- | |||
| j.A || 7 || 6 || || || | |||
|- | |||
| small u.B || 5 || 5 || || || | |||
|- | |||
| small j.B || 4 || 5 || || || | |||
|- | |||
| j.u.B || 4 || 11 || || || | |||
|- | |||
| j.b.B || 5 || 6 || || || | |||
|- | |||
| j.f.B || 4 || 7 || || || | |||
|- | |||
| small C || 7 || 3 || || || | |||
|- | |||
| j.u.C || 8 || 4 || || || | |||
|- | |||
| j.b.C || 8 || 4 || || || | |||
|- | |||
| j.f.C || 7 || 4 || || || | |||
|- | |||
| small D || 10 || 6 || || || | |||
|- | |||
| j.u.D || 8 || 6 || || || | |||
|- | |||
| j.b.D || 9 || 7 || || || | |||
|- | |||
| j.f.D || 6 || 7 || || || | |||
|- | |||
| small E || 13 || 6 || || || | |||
|- | |- | ||
| | | j.E || 14 || 10 || || || | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 623A || 4 || 1+2+12 || KD|| <span style="color: red;">-20</span>||F1+2 invul. F3-6 invul on feet. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 623C || 7 || 2+18 || KD|| <span style="color: red;">-31</span>||F1-6 invul. F7+8 upper body invul. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 236A || 15 || 3+6 || KD|| <span style="color: red;">-6</span>/<span style="color: blue;">+0</span>*||*=close/far. | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | 236C || 18 || 3+6 || KD|| <span style="color: red;">-11</span>/<span style="color: red;">-3</span>*||*=close/far. | ||
| | |||
| | |||
|- | |- | ||
| | | 646A || 15 || 8*2 || KD|| <span style="color: red;">-46</span>||F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. No combo damage scaling. | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| 646C || 15 || 12*2 || KD|| <span style="color: red;">-66</span>||F4-9 Guard Point. Launch & QS OK. Does not hit against crouched opponents. No combo damage scaling. | |||
|- | |- | ||
| | | 214B || 7 || 4+4 || KD|| <span style="color: red;">-15</span>|| | ||
|- | |- | ||
| | | 214D || 10 || 5+5+5 || KD|| <span style="color: red;">-16</span>|| | ||
|- | |- | ||
| | | 214A || 21 || 2+4 || <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Upper body invul F5-13. F14-22 no hurtbox on head. | ||
|- | |- | ||
| | | 214C || 35 || 4+6 || KD|| <span style="color: red;">-2</span>||Upper body invul F13-26. F27-34 no hutbox on head. F35-38 Guard point. First hit negates projectiles. | ||
|- | |- | ||
| | | 623B || 23/25 || 2+5 || KD|| <span style="color: red;">-2</span>||Overhead. Airborne from F4. 2nd hit hits on F25. | ||
|- | |- | ||
| | | 623D || 28/30 || 2+4 || KD|| <span style="color: red;">-6</span>||Overhead. Airborne from F5. 2nd hit hits on F30. | ||
|- | |- | ||
| | | 41236B || 16 || 3 || KD|| <span style="color: red;">-7</span>||F7-13 invul on legs. | ||
|- | |- | ||
| | | 41236D || 17 || 3 || KD|| <span style="color: red;">-9</span>||F5-14 invul on legs. | ||
|- | |- | ||
| | | 632146B || 28 || 3 || 12|| <span style="color: red;">-2</span>||Super Cancel. | ||
|- | |- | ||
| | | 632146D || 44 || 4 || <span style="color: blue;">+6</span>|| GC||Guard Crush. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| | | 2363214A || 12 || 18 || KD|| <span style="color: red;">-19</span>||F1-5 invul. From F12 until end of active time above feet invul. | ||
|- | |- | ||
| | | 2363214C || 15 || 27 || KD|| <span style="color: red;">-19</span>||F1-6 invul. From F15-41 (whole active time) above feet invul. | ||
|- | |- | ||
| | | 641236A || 16 || ~ || KD|| <span style="color: red;">-22</span>*||F1+2 invul. *=point blank. | ||
|- | |- | ||
| | | 641236C || 21 || ~ || KD|| <span style="color: red;">-24</span>*||F1-7 invul. *=point blank. | ||
|- | |- | ||
| | | 236236E || 19 || 9 || KD|| <span style="color: red;">-22</span>||F1-18 invul. Negates projectiles F17-24. Stuns on hit. Can be quick-shifted. | ||
|- | |- | ||
|} | |} | ||
Zeile 181: | Zeile 257: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_GC.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-14 | |||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
Zeile 214: | Zeile 298: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-24 invul on the legs. F1-18 Counterhit-State. Parry, Special Cancel. | | style="background-color:#F9F9F9;" |F1-24 invul on the legs. F1-18 Counterhit-State. Parry, Special Cancel. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | |||
|- | |- | ||
|} | |} | ||
Zeile 238: | Zeile 330: | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_2B.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_2B.png]] | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
Zeile 433: | Zeile 525: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 441: | Zeile 533: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |1+2<br>+12 | | style="background-color:#F9F9F9;" |1+2<br>+12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" |F1+2 invul. F3-6 invul on feet. Airborne from F7. Frame Data = close/far | | style="background-color:#F9F9F9;" |F1+2 invul. F3-6 invul on feet. Airborne from F7. Frame Data = close/far | ||
|- | |- | ||
Zeile 449: | Zeile 541: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |2+18 | | style="background-color:#F9F9F9;" |2+18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-31 | ||
| style="background-color:#F9F9F9;" |F1-6 invul. F7+8 upper body invul. Airborne from F9. | | style="background-color:#F9F9F9;" |F1-6 invul. F7+8 upper body invul. Airborne from F9. | ||
|- | |- | ||
Zeile 457: | Zeile 549: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |3+6* | | style="background-color:#F9F9F9;" |3+6* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-6/+0* | ||
| style="background-color:#F9F9F9;" |*=Both | | style="background-color:#F9F9F9;" |*=Both hitboxes move forwards. *2=Frame Data = close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
Zeile 465: | Zeile 557: | ||
| style="background-color:#F9F9F9;" |18 | | style="background-color:#F9F9F9;" |18 | ||
| style="background-color:#F9F9F9;" |3+6* | | style="background-color:#F9F9F9;" |3+6* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-11/-3* | ||
| style="background-color:#F9F9F9;" |*=Both | | style="background-color:#F9F9F9;" |*=Both hitboxes move forwards. *2=Frame Data = close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''646A''' | | style="background-color:#F9F9F9;" |'''646A''' | ||
Zeile 473: | Zeile 565: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |8x2 | | style="background-color:#F9F9F9;" |8x2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-46 | ||
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. Pattern = abacabac. | | style="background-color:#F9F9F9;" |F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. No combo damage scaling. Pattern = abacabac. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''646C''' | | style="background-color:#F9F9F9;" |'''646C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_646A_2.png|100px]][[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_646A_2.png|100px]][[bild:kofxi_ryo_646C_a.png|100px]][[bild:kofxi_ryo_646C_b.png|100px]][[bild:kofxi_ryo_646C_c.png|100px]] | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |12x2 | | style="background-color:#F9F9F9;" |12x2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-66 | ||
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Launch & QS OK. Does not hit against crouched opponents. Pattern = abacabacabac | | style="background-color:#F9F9F9;" |F4-9 Guard Point. Launch & QS OK. Does not hit against crouched opponents. No combo damage scaling. Pattern = abacabacabac | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214B''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
Zeile 489: | Zeile 581: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4+4 | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-15/-13* | ||
| style="background-color:#F9F9F9;" |Airborne from F7. | | style="background-color:#F9F9F9;" |Airborne from F7. *=close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
Zeile 497: | Zeile 589: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5+5+5 | | style="background-color:#F9F9F9;" |5+5+5 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |-16/-12* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |Airborne from F10. Frame Data close/far. | | style="background-color:#F9F9F9;" |Airborne from F10. Frame Data close/far. | ||
Zeile 505: | Zeile 597: | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" |Upper body invul F5-13. F14-22 no hurtbox on head. | |||
| style="background-color:#F9F9F9;" |Upper body invul | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
Zeile 513: | Zeile 605: | ||
| style="background-color:#F9F9F9;" |35 | | style="background-color:#F9F9F9;" |35 | ||
| style="background-color:#F9F9F9;" |4+6 | | style="background-color:#F9F9F9;" |4+6 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Upper body invul F13-26. F27-34 no hutbox on head. F35-38 Guard point. First hit negates projectiles. Puts opponent into juggle state. Super Cancel. | |||
| style="background-color:#F9F9F9;" |Upper body invul | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623B_1.png|200px]][[bild:kofxi_ryo_623B_2.png|200px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623B_1.png|200px]][[bild:kofxi_ryo_623B_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |23* | | style="background-color:#F9F9F9;" |23/25* | ||
| style="background-color:#F9F9F9;" |2+5 | | style="background-color:#F9F9F9;" |2+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Airborne from F4 | | style="background-color:#F9F9F9;" |Overhead. Airborne from F4. *= 2nd hit hits on F25. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623D''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623D_1.png|200px]][[bild:kofxi_ryo_623D_2.png|200px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_623D_1.png|200px]][[bild:kofxi_ryo_623D_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |28* | | style="background-color:#F9F9F9;" |28/30* | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |Airborne from F5. *= 2nd Hit hits on F30. | | style="background-color:#F9F9F9;" |Overhead. Airborne from F5. *= 2nd Hit hits on F30. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236B''' | | style="background-color:#F9F9F9;" |'''41236B''' | ||
Zeile 537: | Zeile 629: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |F7-13 invul on legs | | style="background-color:#F9F9F9;" |F7-13 invul on legs. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236D''' | | style="background-color:#F9F9F9;" |'''41236D''' | ||
Zeile 545: | Zeile 637: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" |F5-14 invul on legs | | style="background-color:#F9F9F9;" |F5-14 invul on legs. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146B''' | | style="background-color:#F9F9F9;" |'''632146B''' | ||
Zeile 553: | Zeile 645: | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |+ | | style="background-color:#F9F9F9;" |+12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |Super Cancel. | | style="background-color:#F9F9F9;" |Super Cancel. | ||
|- | |- | ||
Zeile 561: | Zeile 653: | ||
| style="background-color:#F9F9F9;" |44 | | style="background-color:#F9F9F9;" |44 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |GC | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Guard Crush on block. Super Cancel. Tourney-banned on incoming, allowed as okizeme. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214A''' | | style="background-color:#F9F9F9;" |'''2363214A''' | ||
Zeile 569: | Zeile 661: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |18 | | style="background-color:#F9F9F9;" |18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-19 | ||
| style="background-color:#F9F9F9;" |F1 | | style="background-color:#F9F9F9;" |F1-5 invul. From F12-29 (whole active time) invul above feet. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214C''' | | style="background-color:#F9F9F9;" |'''2363214C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_2363214P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_2363214P.png]] | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-19 | ||
| style="background-color:#F9F9F9;" |F1 | | style="background-color:#F9F9F9;" |F1-6 invul. From F15-41 (whole active time) above feet invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236A''' | | style="background-color:#F9F9F9;" |'''641236A''' | ||
Zeile 585: | Zeile 677: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-22* | ||
| style="background-color:#F9F9F9;" |F1 | | style="background-color:#F9F9F9;" |F1+2 invul. *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236C''' | | style="background-color:#F9F9F9;" |'''641236C''' | ||
Zeile 593: | Zeile 685: | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-24* | ||
| style="background-color:#F9F9F9;" |F1- | | style="background-color:#F9F9F9;" |F1-7 invul. *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
Zeile 601: | Zeile 693: | ||
| style="background-color:#F9F9F9;" |19 | | style="background-color:#F9F9F9;" |19 | ||
| style="background-color:#F9F9F9;" |9 | | style="background-color:#F9F9F9;" |9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-22 | ||
| style="background-color:#F9F9F9;" |F1- | | style="background-color:#F9F9F9;" |F1-18 invul. Negates projectiles F17-24. Stuns on hit. Can be quick-shifted. | ||
|} | |} | ||
==Special Attributes & Bugs== | |||
*Wakes up 4F faster on face up knockdown | |||
*Wakes up 1F slower on face down knockdown | |||
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | |||
*Has a taller than normal vertical collision when crouch blocking heavy attacks, which prevents smalljump crossups against him (eg. Oswald j.C cannot ever jump over crouching Ryo if he blocks). | |||
*Has no collision on back ukemi (can run through) | |||
*Ryo's Front Ukemi takes 26+1F instead of the regular 22+1F | |||
*Has no recovery when landing from a DOWN! and can act immediately. | |||
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | |||
*632146D on incoming (after a DOWN!) is banned. It is allowed as okizeme (on waking up opponent). | |||
*The only character other than Gai & Malin (via a bug) that can QS their LDM. | |||
== Combos == | == Combos == | ||
*2B>2C>214K | *5C/2C > 6A (yes, that's his bnb!) | ||
*2B>2C>214K or 236P or LDM | |||
*(j.D>)5A>623C Super Cancel Ranbu / LDM | *(j.D>)5A>623C Super Cancel Ranbu / LDM | ||
=== Shift Combos === | |||
'''Ryo & Oswald''' | |||
*Back-turned j.D,2B>5C>6A QS Oswald, j.C,5D(c)>3A,214C(2 hits),236C,214B. Stuns Kula, see [https://youtu.be/SuiOMNJYlaE?t=2142 here]. | |||
== Matchups == | |||
[https://twitter.com/zakuroman0221/status/1437351772733853698 Zakuroman's Ryo matchups 2021]<br> | |||
'''Advantage:''' Oswald, Kim, Duck, Athena, Benimaru, Elisabeth, Duolon, Momoko, Gai, Adelheid, Silber, Hayte, Ramon, Jenet, Shingo<br> | |||
'''Slight Advantage:''' Griffon, Ralf, Terry, Maxima, Mary, Kasumi, Kyo, Yuri, Clark, Eiji, Vanessa, Whip, Malin, Shen, Iori, Jazu<br> | |||
'''Even:''' Ryo, Gato, King<br> | |||
'''Slight Disadvantage:''' Kula, K', Ash<br> | |||
'''Disadvantage:''' Kensou | |||
===Vs Gato=== | |||
*meaty 5D(c) can beat Gato's 236236A on wakeup | |||
== Universal Strategy vs Ryo == | == Universal Strategy vs Ryo == |
Bearbeitungen