19.112
Bearbeitungen
Keine Bearbeitungszusammenfassung |
|||
Zeile 4: | Zeile 4: | ||
| portrait = [[Image:KOFXI ryo full.png]] | | portrait = [[Image:KOFXI ryo full.png]] | ||
|tier_rank = S | |tier_rank = S | ||
|ratio_rank = 5 | |ratio_rank = 5 Points | ||
|health = 116 | |health = 116 | ||
|stun_gauge = 98 | |stun_gauge = 98 | ||
Zeile 10: | Zeile 10: | ||
}} | }} | ||
== | == Colors == | ||
{| cellpadding="0" style="text-align: center;" | {| cellpadding="0" style="text-align: center;" | ||
|[[Datei:KOFXI ryo S.jpg]] | |[[Datei:KOFXI ryo S.jpg]] | ||
Zeile 63: | Zeile 63: | ||
==Frame Data== | ==Frame Data== | ||
'' | ''Note: thanks to Rock for the Short List Data!'' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Blk!! | ! Move !! S!! A!! Hit!! Blk!! Note | ||
|- | |- | ||
| 5A(c) || 4 || 3 || +2|| +1|| | | 5A(c) || 4 || 3 || +2|| +1|| | ||
Zeile 102: | Zeile 102: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 109: | Zeile 109: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 205: | Zeile 205: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-6 | | style="background-color:#F9F9F9;" |F1-6 upper body invul. F1-21 Counterhit-State. Parry, Special Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
Zeile 213: | Zeile 213: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-24 | | style="background-color:#F9F9F9;" |F1-24 invul on the legs. F1-18 Counterhit-State. Parry, Special Cancel. | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Crouching Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 225: | Zeile 225: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 262: | Zeile 262: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ | |+ Jump Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump back A''' | | style="background-color:#F9F9F9;" |'''smalljump back A''' | ||
Zeile 381: | Zeile 381: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump up D | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump up D''' | | style="background-color:#F9F9F9;" |'''smalljump up D''' | ||
Zeile 387: | Zeile 387: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same Hitbox as smalljump back D | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump forward D''' | | style="background-color:#F9F9F9;" |'''smalljump forward D''' | ||
Zeile 429: | Zeile 429: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style="width:60px;background-color:#FFd800;" | Hitbox | ! style="width:60px;background-color:#FFd800;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Adv | ||
! style="width:60px;background-color:#FFd800;" | Cancel | ! style="width:60px;background-color:#FFd800;" | Cancel | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
Zeile 443: | Zeile 443: | ||
| style="background-color:#F9F9F9;" |-19/-18 | | style="background-color:#F9F9F9;" |-19/-18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1+2 | | style="background-color:#F9F9F9;" |F1+2 invul. F3-6 invul on feet. Airborne from F7. Frame Data = close/far | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
Zeile 451: | Zeile 451: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F1-6 | | style="background-color:#F9F9F9;" |F1-6 invul. F7+8 upper body invul. Airborne from F9. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_236A_1.png|200px]][[bild:kofxi_ryo_236A_2.png|200px]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_ryo_236A_1.png|200px]][[bild:kofxi_ryo_236A_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |3+6 | | style="background-color:#F9F9F9;" |3+6* | ||
| style="background-color:#F9F9F9;" |-6/+2 | | style="background-color:#F9F9F9;" |-6/+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |*= | | style="background-color:#F9F9F9;" |*=Both hitboxen move forwards. Frame Data = close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236C''' | | style="background-color:#F9F9F9;" |'''236C''' | ||
Zeile 467: | Zeile 467: | ||
| style="background-color:#F9F9F9;" |-10/-3 | | style="background-color:#F9F9F9;" |-10/-3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |*= | | style="background-color:#F9F9F9;" |*=Both hitboxen move forwards. Frame Data = close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''646A''' | | style="background-color:#F9F9F9;" |'''646A''' | ||
Zeile 475: | Zeile 475: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F4-9 Guard Point. Hard Knockdown. QS OK. | | style="background-color:#F9F9F9;" |F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. Pattern = abacabac. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''646C''' | | style="background-color:#F9F9F9;" |'''646C''' | ||
Zeile 483: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F4-9 Guard Point. | | style="background-color:#F9F9F9;" |F4-9 Guard Point. Launch & QS OK. Does not hit against crouched opponents. Pattern = abacabacabac | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214B''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
Zeile 491: | Zeile 491: | ||
| style="background-color:#F9F9F9;" |-14/-11 | | style="background-color:#F9F9F9;" |-14/-11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F7. Frame Data close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
Zeile 499: | Zeile 499: | ||
| style="background-color:#F9F9F9;" |-15/-11 | | style="background-color:#F9F9F9;" |-15/-11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F10. Frame Data close/far. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214A''' | | style="background-color:#F9F9F9;" |'''214A''' | ||
Zeile 507: | Zeile 507: | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Upper body invul during startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
Zeile 515: | Zeile 515: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Upper body invul during startup. First hit negates projectiles. Puts opponent into juggle state. Super Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
Zeile 523: | Zeile 523: | ||
| style="background-color:#F9F9F9;" |-2* | | style="background-color:#F9F9F9;" |-2* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F4. Cannot be punished by 2F-reversals (needs doublecheck, probably -1). *= 2nd hit hits on F25. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623D''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
Zeile 531: | Zeile 531: | ||
| style="background-color:#F9F9F9;" |-4 | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne from F5. *= 2nd Hit hits on F30. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236B''' | | style="background-color:#F9F9F9;" |'''41236B''' | ||
Zeile 539: | Zeile 539: | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F7-13 | | style="background-color:#F9F9F9;" |F7-13 invul on legs. Safe on max range. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236D''' | | style="background-color:#F9F9F9;" |'''41236D''' | ||
Zeile 547: | Zeile 547: | ||
| style="background-color:#F9F9F9;" |-8 | | style="background-color:#F9F9F9;" |-8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |F5-14 | | style="background-color:#F9F9F9;" |F5-14 invul on legs. Safe on max range. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146B''' | | style="background-color:#F9F9F9;" |'''632146B''' | ||
Zeile 571: | Zeile 571: | ||
| style="background-color:#F9F9F9;" |-18 | | style="background-color:#F9F9F9;" |-18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1~5 invul. From F12 until end of active time above feet invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214C''' | | style="background-color:#F9F9F9;" |'''2363214C''' | ||
Zeile 579: | Zeile 579: | ||
| style="background-color:#F9F9F9;" |-18 | | style="background-color:#F9F9F9;" |-18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1~5 invul. From F15 until end of active time above feet invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236A''' | | style="background-color:#F9F9F9;" |'''641236A''' | ||
Zeile 587: | Zeile 587: | ||
| style="background-color:#F9F9F9;" |-21* | | style="background-color:#F9F9F9;" |-21* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-4 invul. *=close to the opponent. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''641236C''' | | style="background-color:#F9F9F9;" |'''641236C''' | ||
Zeile 595: | Zeile 595: | ||
| style="background-color:#F9F9F9;" |-23* | | style="background-color:#F9F9F9;" |-23* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-6 invul (2F after freeze). *=close to the opponent. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
Zeile 603: | Zeile 603: | ||
| style="background-color:#F9F9F9;" |-21 | | style="background-color:#F9F9F9;" |-21 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-17 invul. Negates projectiles F17-25 | ||
|} | |} | ||
== Combos == | == Combos == | ||
*2B>2C>214K | |||
*(j.D>)5A>623C Super Cancel Ranbu / LDM | |||
== | == Universal Strategy vs Ryo == | ||
'''Ryo's 236236E'''<br> | '''Ryo's 236236E'''<br> | ||
Ryo's LDM | Ryo's LDM is slow, but has a lot of invulnerability and a trade is always in favor of Ryo. It also has very high pushback on block, which can make punishing it relatively difficult. The best way to punish the LDM is to input the punish already in the super freeze(eg by buffering a roll, or an invulnerable special move) | ||
The following characters can punish 236236E on block even on max range (incomplete list):<br> | |||
*Adelheid: 236236D; LDM | *Adelheid: 236236D; LDM | ||
*Griffon: | *Griffon: nothing | ||
*K': 214B/D; 236236A/C | *K': 214B/D; 236236A/C | ||
*Kula: LDM | *Kula: LDM | ||
Zeile 621: | Zeile 624: | ||
*Oswald: LDM | *Oswald: LDM | ||
*Terry:236236D | *Terry:236236D | ||
*Vanessa: | *Vanessa: nothing | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Bearbeitungen