Rimururu(SS6): Unterschied zwischen den Versionen

496 Bytes hinzugefügt ,  30. Dezember 2022
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== Normals ==
== Normals ==
:'''3B:''' overhead. No knockdown.
:'''3B:''' overhead. No knockdown.
:'''66D:''' 2-hit kick that ends with a jump back. The jump can be cancelled into j.2S.


== Specials ==
== Specials ==
:'''Wall 3/9:''' Triangle Jump.
:'''Wall 3/9:''' Triangle Jump.


:'''236A/B:'''
:'''236A/B:''' delayed projectile from above. Allows okizeme / mixup and can be comboed from.


:'''236C:'''
:'''236C:''' ground travelling projectile. Not a low.


:'''623S:'''
:'''623S:''' ice straight up. anti-air.


:'''214S:'''
:'''214S:''' ice pokes. A anti-air, B mid, C low.


:'''mash 6S:'''
:'''mash 6S:''' mash attack that ends with an ice projectile.


:'''22S:'''
:'''22S:''' delayed low that can be comboed after.


:'''421S:'''
:'''421S:''' reflects, then fires a projectile.


:'''j.2S:'''
:'''j.2S:''' creates an ice platform. Waiting a longer time or jumping makes the platform fall, which has a hitbox.


:'''dash AC:'''
:'''dash AC:'''
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