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== Normals == | == Normals == | ||
:'''3B:''' overhead. No knockdown. | :'''3B:''' overhead. No knockdown. | ||
:'''66D:''' 2-hit kick that ends with a jump back. The jump can be cancelled into j.2S. | |||
== Specials == | == Specials == | ||
:'''Wall 3/9:''' Triangle Jump. | :'''Wall 3/9:''' Triangle Jump. | ||
:'''236A/B:''' | :'''236A/B:''' delayed projectile from above. Allows okizeme / mixup and can be comboed from. | ||
:'''236C:''' | :'''236C:''' ground travelling projectile. Not a low. | ||
:'''623S:''' | :'''623S:''' ice straight up. anti-air. | ||
:'''214S:''' | :'''214S:''' ice pokes. A anti-air, B mid, C low. | ||
:'''mash 6S:''' | :'''mash 6S:''' mash attack that ends with an ice projectile. | ||
:'''22S:''' | :'''22S:''' delayed low that can be comboed after. | ||
:'''421S:''' | :'''421S:''' reflects, then fires a projectile. | ||
:'''j.2S:''' | :'''j.2S:''' creates an ice platform. Waiting a longer time or jumping makes the platform fall, which has a hitbox. | ||
:'''dash AC:''' | :'''dash AC:''' |
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