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'''Corner:'''<br> | '''Corner:'''<br> | ||
*Roll or Superjump > Crossup | *Roll or Superjump > Crossup | ||
*dash, then Roll: pseudo-50/50 left/right Mixup, since the opponent is pushed into the corner (or not) by the running. Note: | *dash, then Roll: pseudo-50/50 left/right Mixup, since the opponent is pushed into the corner (or not) by the running. Note: against Iori only, stand still and delay the roll a little or a lot - a little will be a fake crossup, a lot will be a true crossup. | ||
*In corner, possible against several characters, eg. Kula: Throw > 5A whiff, then smalljump j.C oder hyperhop j.C (50/50 left right).<br> | *In corner, possible against several characters, eg. Kula: Throw > 5A whiff, then smalljump j.C oder hyperhop j.C (50/50 left right).<br> | ||
*Corner Throw > smalljump over opponent into corner > smalljump back j.C (crossup vs crouch): works against Kim, .... | *Corner Throw > smalljump over opponent into corner > smalljump back j.C (crossup vs crouch): works against Kim, .... |
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