Oswald(KOFXI): Unterschied zwischen den Versionen

Zeile 1.011: Zeile 1.011:
*2B,2A/B, then...
*2B,2A/B, then...
*5C: ends pressure since 5C(f) is minus, but is a good option against mashers and for the pusback
*5C: ends pressure since 5C(f) is minus, but is a good option against mashers and for the pusback
*2D>6A hit confirm: has a 6F gap, opponent can jump out, but is still very useful. [https://youtu.be/0oLnlxfOLsw?t=1522 example]
*2D>6A hit confirm: has a 6F gap, opponent can jump out, but is still very useful.
*delay 2A>3A hit confirm: good blockstring with only a very small gap that can lead into QS combos or 2363214P-super.
*delay 2A>3A hit confirm: good blockstring with only a very small gap that can lead into QS combos or 2363214P-super.
*>6A>214C...: advanced blockstring. The gap before 6A is small, and the additional 214C gives time to hit confirm. Since this can be unsafe on block, it is best used against specific characters or early in the match when guardcancel-roll is not available for your opponent yet.  [https://youtu.be/0oLnlxfOLsw?t=1522 Example] by u-rasia.
*dash 2B: to reset pressure
*dash 2B: to reset pressure
*hyperhop j.C: to reset pressure - big gap
*hyperhop j.C: to reset pressure - big gap
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