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:Badly spaced jump-ins can be easily anti-aired / low profiled with Oswald's 2B. | :Badly spaced jump-ins can be easily anti-aired / low profiled with Oswald's 2B. | ||
:Don't forget that Iori wakes up in the corner with a slight gap behind him that not only allows corner crossups but will also make you land behind him. If you get a knockdown with a good distance to the corner, you can go for a 50 / 50 depending on your spacing and j.C timing. | :Don't forget that Iori wakes up in the corner with a slight gap behind him that not only allows corner crossups but will also make you land behind him. If you get a knockdown with a good distance to the corner, you can go for a 50 / 50 depending on your spacing and j.C timing. | ||
:If you throw Iori in the corner, you can 50/50 him by rolling early or late, without moving at all. This is related to the above behavior. | |||
===Vs Kensou=== | ===Vs Kensou=== |
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