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:Kensou is tall when crouching. Use instant smalljump A during Card Okizeme for an overhead that is quicker than instant smalljump C. | :Kensou is tall when crouching. Use instant smalljump A during Card Okizeme for an overhead that is quicker than instant smalljump C. | ||
:Kensou has higher stun than normal. Keep this in mind when planning shift combos to stun. | :Kensou has higher stun than normal. Keep this in mind when planning shift combos to stun. | ||
:Against Kensou's dive, either do an early jump up -> land on top of him with either j.C or j.E (depending on distance), or roll back on reaction -> punish. | :Against Kensou's dive, either do an early jump up -> land on top of him with either j.C or j.E (depending on distance), or roll back on reaction -> punish (eg. with 5D(c) or 214C). | ||
:Kensou's A-Version Lunge Punch can be punished if spaced badly. If Kensou is out of range of 5D(c), 214C is the preferred punish. | :Kensou's A-Version Lunge Punch can be punished if spaced badly. If Kensou is out of range of 5D(c), 214C is the preferred punish. | ||
:After blocking a sweep, you can roll > confirm that Kensou used a fireball > use 236321A, or use the 2363214A right away and hold down the button to reflect the projectile, then follow it up with the super by releasing the button. | :After blocking a sweep, you can roll > confirm that Kensou used a fireball > use 236321A, or use the 2363214A right away and hold down the button to reflect the projectile, then follow it up with the super by releasing the button. |
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