Mizuki(SS6): Unterschied zwischen den Versionen

1.083 Bytes hinzugefügt ,  31. Dezember 2022
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(3 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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{{SS6 Character
| charname = Mizuki
| jcharname = 羅将神ミヅキ
| portrait = [[Image:ss6_mizuki.png]]
|tier_rank = B+
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''X:'''
:'''5B(c):''' 2 hits, second has special cancel.
:'''66B:''' dashing version of 5B(c), including special cancel.
 
:'''5C(f):''' good range.
:'''2C:''' low hit, soft knockdown.
 
:'''5D:''' special cancel.
:'''6D:''' overhead, soft knockdown.
:'''3D:''' low hit, no knockdown, special cancel.
:'''66D:''' dashing low with special cancel.


== Specials ==
== Specials ==
:'''421S:''' teleports. A&B in front, C behind opponent. If the opponent is airborne, Mizuki spawns in the air as well.
:'''214S:''' low-hit projectile. Hard knockdown.
:'''623D:''' command grab. Hard knockdown. Allows OTG followup > bug command grab infinite loop (arcade setting only).
:'''236S:''' claw swipes with soft knockdown.
:'''214D:''' unblockable that flips the opponent's controls.


:'''j.236S:''' air-to-ground travelling projectile. Also works from a backdash.


:'''XE (SS2):''' SD Transformation.
:'''321421E (SS2):''' SD Transformation.


== Supers ==
== Supers ==
:'''天地魔境陣: 236AB:'''
:'''天地魔境陣: 236AB:''' projectile super.


:'''幻魔怨呪魂: 236BC / XBC (SS2):'''
:'''幻魔怨呪魂: 236BC / 2363214BC (SS2):''' phantom attack that allows further mixup & attacks.




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