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{{SS6 Character | |||
| charname = Mizuki | |||
| jcharname = 羅将神ミヅキ | |||
| portrait = [[Image:ss6_mizuki.png]] | |||
|tier_rank = B+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Notable Normals == | == Notable Normals == | ||
:''' | :'''5B(c):''' 2 hits, second has special cancel. | ||
:'''66B:''' dashing version of 5B(c), including special cancel. | |||
:'''5C(f):''' good range. | |||
:'''2C:''' low hit, soft knockdown. | |||
:'''5D:''' special cancel. | |||
:'''6D:''' overhead, soft knockdown. | |||
:'''3D:''' low hit, no knockdown, special cancel. | |||
:'''66D:''' dashing low with special cancel. | |||
== Specials == | == Specials == | ||
:'''421S:''' teleports. A&B in front, C behind opponent. If the opponent is airborne, Mizuki spawns in the air as well. | |||
:'''214S:''' low-hit projectile. Hard knockdown. | |||
:'''623D:''' command grab. Hard knockdown. Allows OTG followup > bug command grab infinite loop (arcade setting only). | |||
:'''236S:''' claw swipes with soft knockdown. | |||
:'''214D:''' unblockable that flips the opponent's controls. | |||
:'''j.236S:''' air-to-ground travelling projectile. Also works from a backdash. | |||
:''' | :'''321421E (SS2):''' SD Transformation. | ||
== Supers == | == Supers == | ||
:'''天地魔境陣: 236AB:''' | :'''天地魔境陣: 236AB:''' projectile super. | ||
:'''幻魔怨呪魂: 236BC / | :'''幻魔怨呪魂: 236BC / 2363214BC (SS2):''' phantom attack that allows further mixup & attacks. | ||
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