Mina(SS6): Unterschied zwischen den Versionen

1.078 Bytes hinzugefügt ,  3. Januar 2023
Keine Bearbeitungszusammenfassung
 
(11 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
{{SS6 Character
| charname = Mina
| jcharname = 真鏡名ミナ
| portrait = [[Image:ss6_mina.png]]
|tier_rank = A
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''x:'''
:'''6A:''' Anti-air, steep angle.
:'''6B:''' Anti-air, flat angle.
:'''6C:''' horizontal arrow shot. Launches, combo after possible.
 
:'''3A:''' Anti-air, steep angle.
:'''3B:''' low hit, horizontal arrow shot.
:'''3C:''' multi-hit anti-air.
 
:'''6D:''' kick that pushes really far away if not special cancelled.
:'''66D:''' low hit, soft knockdown.


== Specials ==
== Specials ==
Zeile 9: Zeile 29:
:'''j.2D:''' dive kick.
:'''j.2D:''' dive kick.


:'''41236A/B:'''
:'''41236A/B:''' barrage of arrows, horizontal.
 
:'''41236C:'''


:'''421D:'''
:'''41236C:''' jump > barrage of arrows, diagonal downwards.


:'''421S:'''
:'''421D:''' Shoots an arrow upwards and stores it, up to 5x


''':623S:'''
:'''421S:''' Calls a stored arrow: A close, B mid, C far. Overhead. Can also OTG.


:'''623D:'''
''':623S:''' Crossup arrow shot. Can link attacks after.


:'''BE:'''
:'''623D:'''Slow Overhead. 2nd hit OTGs.


:'''CE:'''
:'''BE/CE:''' hides chample / puts chample to sleep.


:'''321421E (SS2):''' SD Transformation.
:'''321421E (SS2):''' SD Transformation.


== Supers ==
== Supers ==
:'''ニルヤ・カナヤの呪縛: 236AB:'''
:'''ニルヤ・カナヤの呪縛: 236AB:''' projectile super. Hard knockdown.
 
:'''ミトゥンチの裁き: 236BC / 41236421BC (SS2):''' delayed projectile rain super. Overhead.
 
==Videos==
[https://youtu.be/Cke2-Xw1OC8?t=88 nice match start]
 
[https://youtu.be/Cke2-Xw1OC8?t=1450 nice crossup combo]
 


:'''ミトゥンチの裁き: 236BC / 41236421BC (SS2):'''
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]
19.105

Bearbeitungen