Mame Video Capturing: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:
= Introduction =
=important=
{| cellspacing=0 cellpadding=3 style="text-align: center; color:black;width:100%;"
|style="background-color: #FFF6AD;border: 1px solid #B5B5B5" |[[Image:Postponed.png|30px]] '''Caution:''' This is a very old article highlighting the ''best (without framedrops)'' possible way to capture mame gameplay around 2008
|}
 
This article has been written around 2008 when emulating games in MAME was way more difficult as it is today in {{CURRENTYEAR}}. Emulating games at that time required a lot of CPU and there often was simply not enough performance left for capturing said games without loosing frames in the process. Both MAME and the conventional capture systems used were prone to frameskips. This article -at that time- tried to mitigate these issues by showing an alternative capture method (albeit more complex).
[[Benutzer:Subarashii|subarashii]] ([[Benutzer Diskussion:Subarashii|Diskussion]]) 00:44, 24. Dez. 2022 (CET)
 
=Introduction=


== Motivation behind this guide ==
== Motivation behind this guide ==
Zeile 178: Zeile 186:


If your framerate was 60 you are done. This is probably what you wanted in the first place Sit back and enjoy your crisp, fluid 60fps video footage. If your framerate was odd ( like 59.634 for CPS2 games ) then adjust it to match 60fps. Trust me you will not notice the difference between 59.634 and 60.
If your framerate was 60 you are done. This is probably what you wanted in the first place Sit back and enjoy your crisp, fluid 60fps video footage. If your framerate was odd ( like 59.634 for CPS2 games ) then adjust it to match 60fps. Trust me you will not notice the difference between 59.634 and 60.
Contact, credits and final notes
If you have further questions or suggestions feel free to contact me: via IRC (quakenet) #hardedge
Copyright (c) subarashii 2008