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(→Combos) |
Emjay (Diskussion | Beiträge) (→Videos) |
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(6 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt) | |||
Zeile 7: | Zeile 7: | ||
| shortcut = LI | | shortcut = LI | ||
|counter_assault_startup = | |counter_assault_startup = 13 | ||
|counter_assault_property = N/A | |counter_assault_property = N/A | ||
|negative_penality = | |negative_penality = 4 | ||
|total_health_point = | |total_health_point = 11000 | ||
|health_point_ratio = N/A | |health_point_ratio = N/A | ||
|guard_libra_rate = N/A | |guard_libra_rate = N/A | ||
|heat_gauge_rate = N/A | |heat_gauge_rate = N/A | ||
|character_combo_rate = | |character_combo_rate = 80% | ||
|walk_forward = | |walk_forward = 5.3 | ||
|walk_backward = | |walk_backward = 4.1 | ||
|dash_initial_speed = | |dash_initial_speed = 14 | ||
|dash_acceleration = | |dash_acceleration = 0.44 | ||
|dash_maximum_speed = | |dash_maximum_speed = 28 | ||
|backstep_duration = | |backstep_duration = 21F | ||
|backstep_invincible_frame = | |backstep_invincible_frame = 5F | ||
|backstep_move_distance = | |backstep_move_distance = 225 | ||
|backstep_notes = | |backstep_notes = In der Luft von Frame 1-13, | ||
kann erneut bei Frame 17 backdashen. | |||
|straight_jump_startup = | |straight_jump_startup = 4F | ||
|forward_jump_startup = | |forward_jump_startup = 4F | ||
|back_jump_startup = | |back_jump_startup = 4F | ||
|airborne_duration = | |airborne_duration = 43F | ||
|forward_jump_speed = | |forward_jump_speed = 7.875 | ||
|back_jump_speed = | |back_jump_speed = 7.875 | ||
|straight_jump_speed = | |straight_jump_speed = 31 | ||
|high_jump_duration = | |high_jump_duration = 58F | ||
|forward_high_jump_speed = | |forward_high_jump_speed = 7.5 | ||
|back_high_jump_speed = | |back_high_jump_speed = 6.5 | ||
|straight_high_jump_speed = | |straight_high_jump_speed = 42 | ||
|gravity = | |gravity = 1.5 | ||
|airdash_speed = | |airdash_speed = 33 | ||
|airdash_active_frame = | |airdash_active_frame = 18F | ||
|airdash_gravity = | |airdash_gravity = -- | ||
|back_airdash_speed = | |back_airdash_speed = 21 | ||
|back_airdash_active_frame = | |back_airdash_active_frame = 30F | ||
|back airdash gravity = | |back airdash gravity = -- | ||
|airdash height limit = | |airdash height limit = -- | ||
|neutral_throw_range = N/A | |neutral_throw_range = N/A | ||
|neutral_throw_startup = | |neutral_throw_startup = 7 | ||
|back_throw_range = N/A | |back_throw_range = N/A | ||
|back_throw_startup = | |back_throw_startup = 8 | ||
|air_throw_range = N/A | |air_throw_range = N/A | ||
|air_throw_startup = | |air_throw_startup = 7 | ||
| video = [[Matcharchiv: Litchi Faye Ling(BBCS2)]] | | video = [[Matcharchiv: Litchi Faye Ling(BBCS2)]] | ||
Zeile 94: | Zeile 95: | ||
= Combos = | = Combos = | ||
Challenge Mode: | '''Challenge Mode:''' | ||
*'''#6: | *'''#6: 6a, 6b, 5c, 2c, 3c, 236a, 236c, dash 5b, 6c(1), 421d, j.bcb, dj.bcb, 236b, 236c''' | ||
*'''#7: | *'''#7: 4b+c [m], 41236d~a(2), 623d, 236a, 236b, 63214a, a, b, 6c(1), 421d, j.bcb, dj.bcb, 236b, 236c''' | ||
*'''#8: | *'''#8: 5b[m], 2c[m], 6d[m](2), 236b, 63214a, a, b, 236b, 236a, 236c, 5b, j.bcb, 6c, 421d, j.b, dj.bcd, falling j.c, dash 6c(2)''' | ||
*'''#9: | *'''#9: crossup j.2d[m](2), 6c(1), 421d, dash 2c, 5c, 236b, 63214a, a, b, 236a, 236c, dash 5b, j.bcb, dj.bcb, 236b, 236c''' | ||
*'''#10: 5b[m], 2c[m], 6d[m](2), 236a, 236b, 63214a, a, b, 6b, j.bcb, dj.bcb, 6c(1), 421d, j.b, dj.bcd, falling j.c, dash 6c(1), 632146d: 993999, j.236b, 632146d''' | |||
'''Overhead Combos:''' | |||
*'''4d[m], dash, 5d, iad j.c, 6d[m](2),...''' (Wenn der Gegner näher zur Ecke ist) | |||
*'''4d[m], dashen, 5d(halten), 236a, 236b, 5d(loslassen), 6d[m](2),...''' (Wenn der Gegner weiter entfernt zur Ecke ist) | |||
= Videos = | = Videos = | ||
*[[Matcharchiv: Litchi Faye Ling(BBCS2)|Litchi Faye Ling BBCS2 Matchvideo-Archiv]] | *[[Matcharchiv: Litchi Faye Ling(BBCS2)|Litchi Faye Ling BBCS2 Matchvideo-Archiv]] | ||
*[[Matcharchiv: Litchi Faye Ling(BBCSE)|Litchi Faye Ling BBCSE Matchvideo-Archiv]] | |||
{{Vorlage:BBCS Navi}} | {{Vorlage:BBCS Navi}} | ||
[[Category:BlazBlue: Continuum Shift II Character]] |
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