Litchi Faye Ling(BBCS): Unterschied zwischen den Versionen

 
(9 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
Zeile 7: Zeile 7:
| shortcut = LI
| shortcut = LI


|counter_assault_startup = N/A
|counter_assault_startup = 13
|counter_assault_property = N/A
|counter_assault_property = N/A


|negative_penality = N/A
|negative_penality = 4
|total_health_point = N/A
|total_health_point = 11000
|health_point_ratio = N/A
|health_point_ratio = N/A
|guard_libra_rate = N/A
|guard_libra_rate = N/A
|heat_gauge_rate = N/A
|heat_gauge_rate = N/A
|character_combo_rate = N/A
|character_combo_rate = 80%


|walk_forward = N/A
|walk_forward = 5.3
|walk_backward = N/A
|walk_backward = 4.1


|dash_initial_speed = N/A
|dash_initial_speed = 14
|dash_acceleration = N/A
|dash_acceleration = 0.44
|dash_maximum_speed = N/A
|dash_maximum_speed = 28


|backstep_duration = N/A
|backstep_duration = 21F
|backstep_invincible_frame = N/A
|backstep_invincible_frame = 5F
|backstep_move_distance = N/A
|backstep_move_distance = 225
|backstep_notes = N/A
|backstep_notes = In der Luft von Frame 1-13,
kann erneut bei Frame 17 backdashen.


|straight_jump_startup = N/A
|straight_jump_startup = 4F
|forward_jump_startup = N/A
|forward_jump_startup = 4F
|back_jump_startup = N/A
|back_jump_startup = 4F
|airborne_duration = N/A
|airborne_duration = 43F
|forward_jump_speed = N/A
|forward_jump_speed = 7.875
|back_jump_speed = N/A
|back_jump_speed = 7.875
|straight_jump_speed = N/A
|straight_jump_speed = 31


|high_jump_duration = N/A
|high_jump_duration = 58F
|forward_high_jump_speed = N/A
|forward_high_jump_speed = 7.5
|back_high_jump_speed = N/A
|back_high_jump_speed = 6.5
|straight_high_jump_speed = N/A
|straight_high_jump_speed = 42
|gravity = N/A
|gravity = 1.5


|airdash_speed = N/A
|airdash_speed = 33
|airdash_active_frame = N/A
|airdash_active_frame = 18F
|airdash_gravity = N/A
|airdash_gravity = --
|back_airdash_speed = N/A
|back_airdash_speed = 21
|back_airdash_active_frame = N/A
|back_airdash_active_frame = 30F
|back airdash gravity = N/A
|back airdash gravity = --
|airdash height limit = N/A
|airdash height limit = --


|neutral_throw_range = N/A
|neutral_throw_range = N/A
|neutral_throw_startup = N/A
|neutral_throw_startup = 7
|back_throw_range = N/A
|back_throw_range = N/A
|back_throw_startup = N/A
|back_throw_startup = 8
|air_throw_range = N/A
|air_throw_range = N/A
|air_throw_startup = N/A
|air_throw_startup = 7


| video = [[Matcharchiv: Litchi Faye Ling(BBCS2)]]
| video = [[Matcharchiv: Litchi Faye Ling(BBCS2)]]
Zeile 84: Zeile 85:
*'''D:''' Ruft den Stab zurück. Es gibt keinen Unterschied mehr zwischen 2D oder 5D. Nun wird die die Flugbahn des Stabs durch die Art der Platzierung oder 4/6kote bestimmt.
*'''D:''' Ruft den Stab zurück. Es gibt keinen Unterschied mehr zwischen 2D oder 5D. Nun wird die die Flugbahn des Stabs durch die Art der Platzierung oder 4/6kote bestimmt.
*'''5D[m]/2D[m]:''' Platziert den Stab auf den Boden. Wenn der Stab durch 5D[m] platziert wird, erhält er die Regenbogen-Flugbahn, während er nach einer 2D[m]-Platzierung die Flugbahn entlang des Bodens erhält.
*'''5D[m]/2D[m]:''' Platziert den Stab auf den Boden. Wenn der Stab durch 5D[m] platziert wird, erhält er die Regenbogen-Flugbahn, während er nach einer 2D[m]-Platzierung die Flugbahn entlang des Bodens erhält.
*'''6D[m]:''' Dash-Attacke. Haut nen Guardprimer weg und ist gut, um nach Blockstrings am Gegner zu bleiben.
*'''6D[m]:'''  
*'''4D[m]:''' Der neue Overhead. Litchi zeigt ihre Poledance-Skills. Lässt sich in 4/6kote canceln.
*'''4D[m]:'''


= Special Moves & Distortion Drives =
= Special Moves & Distortion Drives =
Zeile 94: Zeile 95:
= Combos =
= Combos =


Corner:
'''Challenge Mode:'''
*'''5b[m], 2c[m], 6d[m], 236b, 63214a, a, b, 236b, 236a, 236c, 5b, j.BCB, 6c, 421d, j.b, dj.bcd, falling j.c, dash 6c'''
*'''#6: 6a, 6b, 5c, 2c, 3c, 236a, 236c, dash 5b, 6c(1), 421d, j.bcb, dj.bcb, 236b, 236c'''
*'''#7: 4b+c [m], 41236d~a(2), 623d, 236a, 236b, 63214a, a, b, 6c(1), 421d, j.bcb, dj.bcb, 236b, 236c'''
*'''#8: 5b[m], 2c[m], 6d[m](2), 236b, 63214a, a, b, 236b, 236a, 236c, 5b, j.bcb, 6c, 421d, j.b, dj.bcd, falling j.c, dash 6c(2)'''
*'''#9: crossup j.2d[m](2), 6c(1), 421d, dash 2c, 5c, 236b, 63214a, a, b, 236a, 236c, dash 5b, j.bcb, dj.bcb, 236b, 236c'''
*'''#10: 5b[m], 2c[m], 6d[m](2), 236a, 236b, 63214a, a, b, 6b, j.bcb, dj.bcb, 6c(1), 421d, j.b, dj.bcd, falling j.c, dash 6c(1), 632146d: 993999, j.236b, 632146d'''
 
 
'''Overhead Combos:'''
 
*'''4d[m], dash, 5d, iad j.c, 6d[m](2),...''' (Wenn der Gegner näher zur Ecke ist)
*'''4d[m], dashen, 5d(halten), 236a, 236b, 5d(loslassen), 6d[m](2),...''' (Wenn der Gegner weiter entfernt zur Ecke ist)


= Videos =
= Videos =
*[[Matcharchiv: Litchi Faye Ling(BBCS2)|Litchi Faye Ling BBCS2 Matchvideo-Archiv]]
*[[Matcharchiv: Litchi Faye Ling(BBCS2)|Litchi Faye Ling BBCS2 Matchvideo-Archiv]]
*[[Matcharchiv: Litchi Faye Ling(BBCSE)|Litchi Faye Ling BBCSE Matchvideo-Archiv]]




{{Vorlage:BBCS Navi}}
{{Vorlage:BBCS Navi}}
[[Category:BlazBlue: Continuum Shift II Character]]
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