Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen

Zeile 58: Zeile 58:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
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|-
| 5A(c) ||5 || 4 || +4 || +3 ||  
| 5A(c) ||5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||  
|-
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| 5A(f)|| 5 || 4 || +4 || +3 ||5F startup, the old jp. data says 7
| 5A(f)|| 5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||5F startup, the old jp. data says 7
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| 5B(c)|| 8 || 4? || +2 || +1 ||  
| 5B(c)|| 8 || 4 ||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||  
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| 5B(f)|| 7 || 3 || -2 || -3 ||Leg has hurtbox for 4F after active time.
| 5B(f)|| 7 || 3 || <span style="color: red;">-2</span> || <span style="color: red;">-2</span> ||Leg has hurtbox for 4F after active time.
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| 5C(c)|| 4 || 3+3 || +3 || +2 ||Arm has hurtbox for 5F after active time.
| 5C(c)|| 4 || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Arm has hurtbox for 5F after active time.
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| 5C(f)|| 10 || 3 || +3 || +2 ||
| 5C(f)|| 10 || 3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
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| 5D(c)|| 6 || 3 || -3 || -4 ||  
| 5D(c)|| 6 || 3 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||  
|-
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| 5D(f)|| 14 || 5 || +0 || -1 || Airborne F4-24.
| 5D(f)|| 14 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || Airborne F4-24.
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| 5E|| 18 || 4 || KD || -1 ||  
| 5E|| 18 || 4 || KD || <span style="color: red;">-1</span> ||  
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| GC|| 7 || 6 || KD || -? ||  
| GC|| 7 || 6 || KD || <span style="color: red;">-14</span> ||  
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| 6B|| 22 || 2 || -7 || -8 ||Overhead.
| 6B|| 22 || 2 || <span style="color: red;">-7</span> || <span style="color: red;">-8</span> ||Overhead.
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| 6B(cancel)|| 18 || 5 || -1 || -2 ||No Overhead. Faster than regular 6B. Special Cancel.
| 6B(cancel)|| 18 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||No Overhead. Faster than regular 6B. Special Cancel.
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| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2A|| 5 || 4 || +5 || +4 ||
| 2A|| 5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
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| 2B|| 5 || 4 || +5 || +4 ||
| 2B|| 5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
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| 2C|| 7 || 2+4 || -5 || -6 ||
| 2C|| 7 || 2+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||
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| 2D|| 13 || 3 || KD || -1 ||
| 2D|| 13 || 3 || KD || <span style="color: red;">-1</span> ||
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| 3D|| 12/23* || 3+4 || -6 || -7 ||*= 2nd hit, if first hit whiffs.
| 3D|| 12/23* || 3+4 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||*= 2nd hit, if first hit whiffs.
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| small A|| 6 || 7 || /|| /||
| small A|| 6 || 7 || /|| /||
Zeile 122: Zeile 122:
| j.2C|| 8 || 5 ||/|| /||Same for small- & normal jump.
| j.2C|| 8 || 5 ||/|| /||Same for small- & normal jump.
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| 236A || 14 || 5 || -5 || -6 ||F6-9 Guard Point. F14-15 negates Projectiles.
| 236A || 14 || 5 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||F6-9 Guard Point. F14-15 negates Projectiles.
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| 236A>236P || 7 || 8 || KD || -14 ||Launches.
| 236A>236P || 7 || 8 || KD || <span style="color: red;">-14</span> ||Launches.
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| 236A>236P>P|| 12 || 3 || KD || -12||Overhead. Hard Knockdown.
| 236A>236P>P|| 12 || 3 || KD || <span style="color: red;">-12</span>||Overhead. Hard Knockdown.
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| 236A>236P>63214K|| 33 || 3 || KD || -10 ||F1-32 invul.
| 236A>236P>63214K|| 33 || 3 || KD || <span style="color: red;">-10</span> ||F1-32 invul.
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| 236A>236P>K|| 14 || 2 || KD || -3 ||Blowback.
| 236A>236P>K|| 14 || 2 || KD ||<span style="color: red;">-3</span> ||Blowback.
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| 236A>63214P|| 22 || 4 || KD || -18 ||Overhead. Hard Knockdown.
| 236A>63214P|| 22 || 4 || KD || <span style="color: red;">-18</span> ||Overhead. Hard Knockdown.
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| 236A>63214P>P|| 20 || 14 || KD || -15 ||Low Hit. Hits OTG. No hurtbox on legs.
| 236A>63214P>P|| 20 || 14 || KD || <span style="color: red;">-15</span> ||Low Hit. Hits OTG. No hurtbox on legs.
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| 236A>63214P>B|| 24 || 3 || KD || -5 ||Overhead. Hard Knockdown.
| 236A>63214P>B|| 24 || 3 || KD || <span style="color: red;">-15</span> ||Overhead. Hard Knockdown.
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| 236A>63214P>D|| 12/24* || 6+4 || -9/-21² || -10/-22²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
| 236A>63214P>D|| 12/24* || 6+4 || <span style="color: red;">-9</span>/<span style="color: red;">-21</span>² || -10/-22²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
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| 236A>63214K|| 11 || 2+3 || KD || ?||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
| 236A>63214K|| 11 || 2+3 || KD || <span style="color: red;">-9</span>||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
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| 236C || 17 || 6 || -5 || -6||Negates projectiles during active frames.
| 236C || 17 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span>||Negates projectiles during active frames.
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| 236C>63214C || 12 || 3 || -15 || -16 ||Invul on Feet during active time.
| 236C>63214C || 12 || 3 || <span style="color: red;">-15</span> || <span style="color: red;">-16</span> ||Invul on Feet during active time.
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| 236C>63214C>6C || 15 || 4 || KD || -27 ||Launches.
| 236C>63214C>6C || 15 || 4 || KD || <span style="color: red;">-27</span> ||Launches.
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| 236C>63214C>6C>623C || 3 || 14 || KD || -14* ||Rekka ender. *=only connects on standing guard.
| 236C>63214C>6C>623C || 3 || 14 || KD || <span style="color: red;">-24</span>* ||Rekka ender. *=only connects on standing guard.
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| 623A|| 7/10* || 3+14 || KD || -21 ||Legs invul F1-9. Airborne F10. *=if first hit whiffs.
| 623A|| 7/10* || 3+14 || KD || <span style="color: red;">-21</span> ||Legs invul F1-9. Airborne F10. *=if first hit whiffs.
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| 623C|| 7/10* || 3+17 || KD || -32 ||Upper body invul F1-9. Airborne F10. *if first hit whiffs.
| 623C|| 7/10* || 3+17 || KD || <span style="color: red;">-32</span> ||Upper body invul F1-9. Airborne F10. *if first hit whiffs.
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| 236B|| 8 || 6 || -9 || -10 ||Airborne from F5.
| 236B|| 8 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Airborne from F5.
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| 236B-B|| 8 || 9 || KD || -6/-1*||Does not allow juggles. *=no delay / max delay.
| 236B-B|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: red;">-1</span>*||Does not allow juggles. *=no delay / max delay.
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| 236D|| 17 || 6 || KD || -10 ||Airborne from F13.
| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> ||Airborne from F13.
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| 236D-D|| 8 || 9 || KD || -6/+3*||Allows juggles. *=no delay / max delay.
| 236D-D|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: blue;">+3</span>*||Allows juggles. *=no delay / max delay.
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| 214A|| 11 || ? || -13* || -22* ||*=Point Blank.
| 214A|| 11 || ? || -13* || <span style="color: red;">-22</span>* ||*=Point Blank.
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| 214C|| 13 || ? || -14* || -23* ||*=Point Blank.
| 214C|| 13 || ? || -14* || <span style="color: red;">-23</span>* ||*=Point Blank.
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| 421B|| 20 || 2+2+1 || KD || -2*/-1*||Airborne from F7. *=vs standing/crouching Kyo.
| 421B|| 20 || 2+2+1 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*||Airborne from F7. *=vs standing/crouching Kyo.
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| 421D || 31 || 2+2+2 || KD || -2*/-1*||Airborne from F9. *=vs standing/crouching Kyo.
| 421D || 31 || 2+2+2 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*||Airborne from F9. *=vs standing/crouching Kyo.
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| 2141236A || 26 || 17 || KD || -14 ||F1-3 invul. F4-17 legs invul. Charge up extends leg invul & adds 2F full invul once Kyo moves forward.
| 2141236A || 26 || 17 || KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-17 legs invul. Charge up extends leg invul & adds 2F full invul once Kyo moves forward.
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| 2141236A(min) || 17 || 17 || KD || -14||F1-3 invul. F4-10 legs invul. F11+12 full invul (from charge). 1F-timing to get 17F startup.
| 2141236A(min) || 17 || 17 || KD || <span style="color: red;">-14</span>||F1-3 invul. F4-10 legs invul. F11+12 full invul (from charge). 1F-timing to get 17F startup.
|-  
|-  
| 2141236C || 26 ||  17 || KD || -14||F1-3 invul. F4-17 upper feet invul (from the button hold).
| 2141236C || 26 ||  17 || KD || <span style="color: red;">-14</span>||F1-3 invul. F4-17 upper feet invul (from the button hold).
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| 2141236C(min) || 17 || 17 || KD || -14||F1-3 invul. F4-10 legs invul. F11+12 full invul. 1F-timing to get 17F startup.
| 2141236C(min) || 17 || 17 || KD || <span style="color: red;">-14</span>||F1-3 invul. F4-10 legs invul. F11+12 full invul. 1F-timing to get 17F startup.
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| 236236A || 16 || 1+1+2 || KD || -10 ||Freeze on F7. F1-7 invul. F9-11 invul.
| 236236A || 16 || 1+1+2 || KD || <span style="color: red;">-10</span> ||Freeze on F7. F1-7 invul. F9-11 invul.
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| 236236C || 25 || 1+3 || KD || -13||Freeze on F16. F1-16 invul. F18-24 invul.
| 236236C || 25 || 1+3 || KD || <span style="color: red;">-13</span>||Freeze on F16. F1-16 invul. F18-24 invul.
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| 236236P(charge) || || || KD|| KD||Once released, behaves like regular 236236P after the one "hold" frame that is forced. Unblockable on max charge.
| 236236P(charge) || || || KD|| KD||Once released, behaves like regular 236236P after the one "hold" frame that is forced. Unblockable on max charge.
Zeile 194: Zeile 194:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[bild:kofxi_kyo_5A(c).png]] || 5 || 4 || +4 || +3 ||  
| 5A(c) || [[bild:kofxi_kyo_5A(c).png]] || 5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||  
|-
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| 5A(f)|| [[bild:kofxi_kyo_5A(f).png]] || 5 || 4 || +4 || +3 ||5F startup, the old jp. data says 7
| 5A(f)|| [[bild:kofxi_kyo_5A(f).png]] || 5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||5F startup, the old jp. data says 7
|-
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| 5B(c)|| [[bild:kofxi_kyo_5B(c).png]] || 8 || 4? || +2 || +1 ||  
| 5B(c)|| [[bild:kofxi_kyo_5B(c).png]] || 8 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||  
|-
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| 5B(f)|| [[bild:kofxi_kyo_5B(f).png]][[bild:kofxi_kyo_5B(f)_2.png]] || 7 || 3 || -2 || -3 ||Leg has hurtbox for 4F after active time.
| 5B(f)|| [[bild:kofxi_kyo_5B(f).png]][[bild:kofxi_kyo_5B(f)_2.png]] || 7 || 3 || -2 || -3 ||Leg has hurtbox for 4F after active time.
Zeile 294: Zeile 294:
| 236A>63214P>D|| [[bild:kofxi_kyo_236A63214PD_1.png|200px]][[bild:kofxi_kyo_236A63214PD_2.png|200px]] || 12/24* || 6+4 || -9/-21² || -10/-22²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
| 236A>63214P>D|| [[bild:kofxi_kyo_236A63214PD_1.png|200px]][[bild:kofxi_kyo_236A63214PD_2.png|200px]] || 12/24* || 6+4 || -9/-21² || -10/-22²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
|-
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| 236A>63214K|| [[bild:kofxi_kyo_236A63214K_1.png|150px]][[bild:kofxi_kyo_236A63214K_2.png|150px]][[bild:kofxi_kyo_236A63214K_3.png|150px]][[bild:kofxi_kyo_236A,63214B_gif.gif]] || 11 || 2+3 || KD || ?||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
| 236A>63214K|| [[bild:kofxi_kyo_236A63214K_1.png|150px]][[bild:kofxi_kyo_236A63214K_2.png|150px]][[bild:kofxi_kyo_236A63214K_3.png|150px]][[bild:kofxi_kyo_236A,63214B_gif.gif]] || 11 || 2+3 || KD || <span style="color: red;">-9</span>||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
|-
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| 236C || [[bild:kofxi_kyo_236C.png]][[bild:kofxi_kyo_236C_gif.gif]] || 17 || 6 || -5 || -6||Negates projectiles during active frames.
| 236C || [[bild:kofxi_kyo_236C.png]][[bild:kofxi_kyo_236C_gif.gif]] || 17 || 6 || -5 || -6||Negates projectiles during active frames.
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