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== Combos == | == Combos == | ||
===236D-D Combos & Setups=== | |||
*5A/B>3D(1)>236D-D | |||
*5C(c)>236D-D | *5C(c)>236D-D | ||
* | *After any 236D-D- combo midscreen: | ||
**hyperhop j.D, land, superjump j.B/C for crossup | |||
**236236A | |||
*Corner Combo in 236D-D,236A, link 236A>delay 214B, then: | *Corner Combo in 236D-D,236A, link 236A>delay 214B, then: | ||
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**5A(c), reset (used on back turned hits to get corner crossup jump attacks after) | **5A(c), reset (used on back turned hits to get corner crossup jump attacks after) | ||
**623C > QS or Super Cancel | **623C > QS or Super Cancel | ||
===Other Combos=== | |||
*[2B>5B] or [5C] > 3D(1)>236C>63214C, then: | |||
**6C>623C | |||
**Quick Shift | |||
*5C>6B, then: | |||
**236263A | |||
**2141236P (min hold) | |||
**236C rekka series | |||
*Combo into 3D(1) > min hold 2141236P | |||
===LDM Setups=== | |||
*236236A Dream Cancel 63214,63214E | |||
*2B or 5B link 63214,63214E | |||
*Combo into 5C > 63214,63214E: LDM Setup. Difficult, best done by prebuffering the motion, eg. 63214C+D, 63214E | |||
==Matchups== | ==Matchups== |
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