Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen

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== Combos ==
== Combos ==
===236D-D Combos & Setups===
*5A/B>3D(1)>236D-D
*5C(c)>236D-D
*5C(c)>236D-D


*5C(c)>3B>236C...
*After any 236D-D- combo midscreen:
 
**hyperhop j.D, land, superjump j.B/C for crossup
*5B(c)>3D(1)>236D-D or 236C...
**236236A


*Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
*Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
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**5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
**5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
**623C > QS or Super Cancel
**623C > QS or Super Cancel
===Other Combos===
*[2B>5B] or [5C] > 3D(1)>236C>63214C, then:
**6C>623C
**Quick Shift
*5C>6B, then:
**236263A
**2141236P (min hold)
**236C rekka series
*Combo into 3D(1) > min hold 2141236P
===LDM Setups===
*236236A Dream Cancel 63214,63214E
*2B or 5B link 63214,63214E
*Combo into 5C > 63214,63214E: LDM Setup. Difficult, best done by prebuffering the motion, eg. 63214C+D, 63214E


==Matchups==
==Matchups==
19.072

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