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:He has good juggle combo synergy and is particularly good as a shift combo starter. | :He has good juggle combo synergy and is particularly good as a shift combo starter. | ||
:His defense is generally OK to good, with his reverals having pronounced weaknesses. | :His defense is generally OK to good, with his reverals having pronounced weaknesses. | ||
:He is best played in point position, as he requires no meter to be effective other than shift stock, | :He is best played in point position, as he requires no meter to be effective other than shift stock. He can occasionally be seen as a Leader, since his command grab LDM makes his offense much more scary. | ||
'''Neutral'''<br> | '''Neutral'''<br> | ||
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== Special Attributes & Bugs == | == Special Attributes & Bugs == | ||
* | *Kyo's throw turns the opponent around, allowing jump crossups when throwing the opponent into the corner. | ||
*Kyo's 2B can be used to punish rolls. He is the only character | *Kyo's 2B can be used to punish rolls. He is the only character in the game that can do this, for everyone else, 2B simply misses. | ||
*If Kyo combos into his LDM and the opponent attempts to perform a Saving Shift at the moment the LDM activates, the Skill Gauge will empty but the Saving Shift will not activate. Ash has the same bug with his LDM, an example for Kyo can be seen [https://twitter.com/1COhJDL51q61191/status/1784247599433994436 here]. | |||
== Combos == | == Combos == |
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