Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen

 
(25 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 14: Zeile 14:
:He has good juggle combo synergy and is particularly good as a shift combo starter.
:He has good juggle combo synergy and is particularly good as a shift combo starter.
:His defense is generally OK to good, with his reverals having pronounced weaknesses.
:His defense is generally OK to good, with his reverals having pronounced weaknesses.
:He is best played in point position, as he requires no meter to be effective other than shift stock, and because his supers are not great.
:He is best played in point position, as he requires no meter to be effective other than shift stock. He can occasionally be seen as a Leader, since his command grab LDM makes his offense much more scary.


'''Neutral'''<br>
'''Neutral'''<br>
Zeile 56: Zeile 56:
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Blk!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! Note
|-
|-
| 5A(c) ||5 || 4 || +4 || +3 ||  
| '''Throw''' || 1 || 1 ||<span style="color: blue;"> +? </span>|| /|| 16 || 16 || 0 || 0 || 0 || 0 ||
|-
|-
| 5A(f)|| 5 || 4 || +4 || +3 ||5F startup, the old jp. data says 7
| 5A(c) ||5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> || 4 || 5 || 6 || 7 || 5 || 6 ||
|-
|-
| 5B(c)|| 8 || 4? || +2 || +1 ||  
| 5A(f)|| 5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> || 4 || 5 || 6 || 7 || 5 || 6 ||5F startup, the old jp. data says 7
|-
|-
| 5B(f)|| 7 || 3 || -2 || -3 ||Leg has hurtbox for 4F after active time.
| 5B(c)|| 8 || 4 ||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || 7 || 8 || 9 || 10 || 7 || 8 ||
|-
|-
| 5C(c)|| 4 || 3+3 || +3 || +2 ||Arm has hurtbox for 5F after active time.
| 5B(f)|| 7 || 3 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> || 8 || 10 || 9 || 10 || 7 || 8 ||Leg has hurtbox for 4F after active time.
|-
|-
| 5C(f)|| 10 || 3 || +3 || +2 ||
| 5C(c)|| 4 || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 12 || 15 || 14 || 15 || 11 || 12 ||Arm has hurtbox for 5F after active time.
|-
|-
| 5D(c)|| 6 || 3 || -3 || -4 ||  
| 5C(f)|| 10 || 3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 13 || 16 || 15 || 16 || 12 || 14 ||
|-
|-
| 5D(f)|| 14 || 5 || +0 || -1 || Airborne F4-24.
| 5D(c)|| 6 || 3 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> || 12 || 15 || 14 || 15 || 11 || 12 ||
|-
|-
| 5E|| 18 || 4 || KD || -1 ||  
| 5D(f)|| 14 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 14 || 17 || 15 || 16 || 12 || 14 ||Airborne F4-24.
|-
|-
| 6B|| 22 || 2 || -7 || -8 ||Overhead.
| 5E|| 18 || 4 || KD || <span style="color: red;">-1</span> || 14 || 17 || 12 || 13 || 14 || 16 ||
|-
|-
| 6B(cancel)|| 18 || 5 || -1 || -2 ||No Overhead. Faster than regular 6B. Special Cancel.
| GC|| 7 || 6 || KD || <span style="color: red;">-14</span> || 5 || 5 || 0 || 0 || 0 || 0 ||
|-
|-
| 2A|| 5 || 4 || +5 || +4 ||
| 6B|| 22 || 2 || <span style="color: red;">-7</span> || <span style="color: red;">-8</span> || 10 || 12 || 8 || 10 || 4 || 10 ||Overhead.
|-
|-
| 2B|| 5 || 4 || +5 || +4 ||
| 6B(cancel)|| 18 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> || 8 || 10 || 4 || 6 || 0 || 8 ||No Overhead. Faster than regular 6B. Special Cancel.
|-
|-
| 2C|| 7 || 2+4 || -5 || -6 ||
| Saving Shift|| ? || n* || / || / || ? || ? || ? || ? || ? || ? ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2D|| 13 || 3 || KD || -1 ||
| 2A|| 5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> || 4 || 5 || 6 || 7 || 5 || 6 ||
|-
|-
| 3D|| 12/23* || 3+4 || -6 || -7 ||*= 2nd hit, if first hit whiffs.
| 2B|| 5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> || 4 || 5 || 6 || 7 || 5 || 6 ||Can be used to punish rolls (only character where this is the case).
|-
|-
| small A|| || 6 || 7 || /|| /||
| 2C|| 7 || 2+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 12 || 15 || 14 || 15 || 11 || 12 ||
|-
|-
| up A|| 6 || 7 ||/|| /||Same hitbox as j.A.
| 2D|| 13 || 3 || KD || <span style="color: red;">-1</span> || 13 || 16 || 14 || 15 || 11 || 12 ||
|-
|-
| j.A|| 6 || 6 ||/|| /||Same hitbox as up A.
| 3D|| 12/23* || 3+4 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||16 || 18 || 18 || 9 || 0 || 12 || *= 2nd hit, if first hit whiffs.
|-
|-
| small B|| 6 || 5 ||/|| /||Same as j.B.
| small A|| 6 || 7 || /|| /|| 6 || 7 || 8 || 9 || 6 || 8 ||
|-
|-
| up B|| 6 || 10 ||/|| /||
| up A|| 6 || 7 ||/|| /|| 7 || 8 || 9 || 10 || 7 || 8 ||Same hitbox as j.A.
|-
|-
| j.B|| 6 || 5 ||/|| /||Same as small B.
| j.A|| 6 || 6 ||/|| /|| 7 || 8 || 9 || 10 || 7 || 8 ||Same hitbox as up A.
|-
|-
| small C|| 7 || 4 ||/|| /||Same as j.C.
| small B|| 6 || 5 ||/|| /|| 6 || 7 || 8 || 9 || 6 || 8 ||Same hitbox as j.B.
|-
|-
| j.C|| 7 || 4 ||/|| /||Same as small C.
| up B|| 6 || 10 ||/|| /|| 7 || 8 || 9 || 10 || 7 || 8 ||
|-
|-
| small D|| 10 || 3 ||/|| /||Same as j.D.
| j.B|| 6 || 5 ||/|| /|| 7 || 8 || 9 || 10 || 7 || 8 ||Same hitbox as small B.
|-
|-
| up D|| 11 || 11 ||/|| /||
| small C|| 7 || 4 ||/|| /|| 11 || 13 || 13 || 14 || 10 || 12 ||Same hitbox as j.C.
|-
|-
| j.D|| 10 || 3 ||/|| /||Same as small D.
| j.C|| 7 || 4 ||/|| /|| 12 || 15 || 14 || 15 || 11 || 12 ||Same hitbox as small C.
|-
|-
| small E|| 14 || 4 ||/|| /||Same as j.E.
| back C|| 7 || 4 ||/|| /|| 13 || 16 || 15 || 16 || 12 || 14 ||Same hitbox as small C.
|-
|-
| j.E|| 14 || 4 ||/|| /||Same as small E.
| small D|| 10 || 3 ||/|| /|| 11 || 13 || 13 || 14 || 10 || 12 ||Same hitbox as j.D.
|-
|-
| j.2C|| 8 || 5 ||/|| /||Same for small- & normal jump.
| up D|| 11 || 11 ||/|| /|| 12 || 15 || 14 || 15 || 11 || 12 ||
|-
|-
| 236A || 14 || 5 || -5 || -6 ||F6-9 Guard Point. F14-15 negates Projectiles.
| j.D|| 10 || 3 ||/|| /|| 12 || 15 || 14 || 15 || 11 || 12 ||Samehitbox as small D.
|-
|-
| 236A>236P || 7 || 8 || KD || -14 ||Launches.
| back D|| 10 || 3 ||/|| /|| 13 || 16 || 14 || 15 || 11 || 14 ||Same hitbox as small D.
|-
|-
| 236A>236P>P|| 12 || 3 || KD || -12||Overhead. Hard Knockdown.
| small E|| 14 || 4 ||/|| /|| 11 || 13 || 9 || 10 || 11 || 14 ||Same hitbox as j.E.
|-
|-
| 236A>236P>63214K|| 33 || 3 || KD || -10 ||F1-32 invul.
| j.E|| 14 || 4 ||/|| /|| 12 || 15 || 10 || 11 || 12 || 14 ||Same hitbox as small E.
|-
|-
| 236A>236P>K|| 14 || 2 || KD || -3 ||Blowback.
| j.2C|| 8 || 5 ||/|| /|| 8 || 10 || 10 || 12 || 14 || 14 ||Same for small- & normal jump.
|-
|-
| 236A>63214P|| 22 || 4 || KD || -18 ||Overhead. Hard Knockdown.
| 236A || 14 || 5 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 8 || 10 || 4 || 5 || 5 || 6/8 ||F6-9 Guard Point. F14-15 negates Projectiles.
|-
|-
| 236A>63214P>P|| 20 || 14 || KD || -15 ||Low Hit. Hits OTG. No hurtbox on legs.
| 236A>236P || 7 || 8 || KD || <span style="color: red;">-14</span> || 6 || 7 || 4 || 5 || 5 || 4/4 ||Launches.
|-
|-
| 236A>63214P>B|| 24 || 3 || KD || -5 ||Overhead. Hard Knockdown.
| 236A>236P>P|| 12 || 3 || KD || <span style="color: red;">-12</span>|| 4 || 5 || 2 || 4 || 5 || 4/4 ||Overhead. Hard Knockdown.
|-
|-
| 236A>63214P>D|| 12/24* || 6+4 || -9/-21² || -10/-22²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
| 236A>236P>63214K|| 33 || 3 || KD || <span style="color: red;">-10</span> || 14 || 17 || 14 || 16 || 10 || 4/6 ||F1-32 invul. Airborne F8-18.
|-
|-
| 236A>63214K|| 11 || 2+3 || KD || ?||F1-10 upper feet invul. Launches. Used for corner juggles.
| 236A>236P>K|| 14 || 2 || KD ||<span style="color: red;">-3</span> || 9 || 11 || 4 || 6 || 8 || 4/4 ||Blowback.
|-
|-
| 236C || 17 || 6 || -5 || -6||Negates projectiles during active frames.
| 236A>63214P|| 22 || 4 || KD || <span style="color: red;">-18</span> || 4 || 5 || 2 || 4 || 5 || 4/4 ||Overhead. Hard Knockdown.
|-
|-
| 236C>63214C || 12 || 3 || -15 || -16 ||Invul on Feet during active time.
| 236A>63214P>P|| 20 || 14 || KD || <span style="color: red;">-15</span> || 8 || 10 || 4 || 5 || 8 || 4/4 ||Low Hit. Hits OTG. No hurtbox on legs.
|-
|-
| 236C>63214C>6C || 15 || 4 || KD || -27 ||Launches.
| 236A>63214P>B|| 24 || 3 || KD || <span style="color: red;">-5</span> || 14 || 17 || 14 || 16 || 10 || 4/6 ||Overhead. Hard Knockdown.
|-
|-
| 236C>63214C>6C>623C || 3 || 14 || KD || -14* ||Rekka ender. *=only connects on standing guard.
| 236A>63214P>D|| 12/24* || 6+4 || <span style="color: red;">-9</span>/<span style="color: red;">-21</span>² || <span style="color: red;">-10</span>/<span style="color: red;">-22</span>²|| 19 || 20 || 12 || 13 || 12 || 4/8 ||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
|-
|-
| 623A|| 7/10* || 3+14 || KD || -21 ||Legs invul F1-9. Airborne F10. *=if first hit whiffs.
| 236A>63214K|| 11 || 2+3 || KD || <span style="color: red;">-9</span>|| 8 || 10 || 10 || 12 || 10 || 4/6 ||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
|-
|-
| 623C|| 7/10* || 3+17 || KD || -32 ||Upper body invul F1-9. Airborne F10. *if first hit whiffs.
| 236C || 17 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span>|| 7 || 8 || 5 || 6 || 6 || 6/8 ||Negates projectiles during active frames.
|-
|-
| 236B|| 8 || 6 || -9 || -10 ||Airborne from F5.
| 236C>63214C || 12 || 3 || <span style="color: red;">-15</span> || <span style="color: red;">-16</span> || 5 || 6 || 4 || 6 || 5 || 2/4 ||Invul on Feet during active time.
|-
|-
| 236B-B|| 8 || 9 || KD || -6/-1*||Does not allow juggles. *=no delay / max delay.
| 236C>63214C>6C || 15 || 4 || KD || <span style="color: red;">-27</span> || 5 || 6 || 4 || 6 || 5 || 2/4 ||Launches.
|-
|-
| 236D|| 17 || 6 || KD || -10 ||Airborne from F13.
| 236C>63214C>6C>623C || 3 || 14 || KD || <span style="color: red;">-14</span>* || 8 || 10 || 5 || 6 || 5 || 2/4 ||Rekka ender. *=only connects on standing guard.
|-
|-
| 236D-D|| 8 || 9 || KD || -6/+3*||Allows juggles. *=no delay / max delay.
| 623A|| 7/10* || 3+14 || KD || <span style="color: red;">-21</span> || 14 || 17 || 4 || 6 || 28 || 12/6 ||Legs invul F1-9. Airborne F10-39. 12F landing recovery. *=if first hit whiffs.
|-
|-
| 214A|| 11 || ? || -13* || -22* ||*=Point Blank.
| 623C|| 7/10* || 3+17 || KD || <span style="color: red;">-32</span> || 20 || 22 || 4 || 5 || 16 || 12/6 ||Upper body invul F1-9. Airborne F10-48.  14F landing recovery. *if first hit whiffs.
|-
|-
| 214C|| 13 || ? || -14* || -23* ||*=Point Blank.
| 236B|| 8 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 18 || 20 || 12 || 13 || 12 || 4/8 ||Feet invul F1-7. Airborne F8-30. 11F landing recovery. Dmg data = 2 hits.
|-
|-
| 421B|| 20 || 2+2+1 || KD || -2*/-1*||Airborne from F7. *=vs standing/crouching Kyo.
| 236B-B|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: red;">-1</span>*|| 18 || 20 || 12 || 13 || 12 || 4/8 ||Does not allow juggles. *=no delay / max delay. 12F landing recovery. Dmg data = 2 hits.
|-
|-
| 421D || 31 || 2+2+2 || KD || -2*/-1*||Airborne from F9. *=vs standing/crouching Kyo.
| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> || 16 || 18 || 12 || 13 || 12 || 4/8 ||Feet invul F13-16. Airborne F17-39. 11F landing recovery. Dmg data = 2 hits.
|-
|-
| 2141236A || 26 || 17 || KD || -14 ||F1-3 invul. F4-17 legs invul. Charge up extends leg invul & adds 2F full invul once Kyo moves forward.
| 236D-D|| 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: blue;">+3</span>*|| 16 || 18 || 12 || 13 || 12 || 4/8 ||Allows juggles. *=no delay / max delay. 12F landing recovery. Dmg data = 2 hits.
|-
|-
| 2141236A(min) || 17 || 17 || KD || -14||F1-3 invul. F4-10 legs invul. F11+12 full invul (from charge). 1F-timing to get 17F startup.
| 214A|| 11 || ? || -13* || <span style="color: red;">-22</span>* || 12 || 15 || 10 || 12 || 12 || 0/12 ||*=Point Blank.
|-
| 214C|| 13 || ? || -14* || <span style="color: red;">-23</span>* || 12 || 15 || 10 || 12 || 12 || 0/12 || *=Point Blank.
|-
| 421B|| 20 || 2+2+1 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*|| 15 || 18 || 12 || 14 || 14 || 10/6 ||Airborne F7-29. 16F landing recovery. *=vs standing/crouching Kyo.
|-
| 421D || 31 || 2+2+2 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*|| 18 || 22 || 12 || 14 || 14 || 10/6 ||Airborne F9-39. 17F landing recovery. *=vs standing/crouching Kyo.
|-
| 2141236A || 26 || 17 || KD || <span style="color: red;">-14</span> || 32 || 40 || 0 || 0 || 0 || 0 ||F1-3 invul. F4-17 legs invul. Charge up extends leg invul & adds 2F full invul once Kyo moves forward.
|-
| 2141236A(min) || 17 || 17 || KD || <span style="color: red;">-14</span>|| 32 || 40 || 0 || 0 || 0 || 0 ||F1-3 invul. F4-10 legs invul. F11+12 full invul (from charge). 1F-timing to get 17F startup.
|-  
|-  
| 2141236C || 26 ||  17 || KD || -14||F1-3 invul. F4-17 upper feet invul (from the button hold).
| 2141236C || 26 ||  17 || KD || <span style="color: red;">-14</span>|| 32 || 40 || 0 || 0 || 0 || 0 ||F1-3 invul. F4-17 upper feet invul (from the button hold).
|-
|-
| 2141236C(min) || 17 || 17 || KD || -14||F1-3 invul. F4-10 legs invul. F11+12 full invul. 1F-timing to get 17F startup.
| 2141236C(min) || 17 || 17 || KD || <span style="color: red;">-14</span>|| 32 || 40 || 0 || 0 || 0 || 0 ||F1-3 invul. F4-10 legs invul. F11+12 full invul. 1F-timing to get 17F startup.
|-
|-
| 236236A || 16 || 1+1+2 || KD || -10 ||Freeze on F7. F1-7 invul. F9-11 invul.
| 236236A || 16 || 1+1+2 || KD || <span style="color: red;">-10</span> || 30 || 37 || 0 || 0 || 0 || 0 ||Freeze on F7. F1-7 invul. F9-11 invul. Can be charged for more damage.
|-
|-
| 236236C || 25 || 1+3 || KD || -13||Freeze on F16. F1-16 invul. F18-24 invul.
| 236236C || 25 || 1+3 || KD || <span style="color: red;">-13</span>|| 30 || 37 || 0 || 0 || 0 || 0 ||Freeze on F16. F1-16 invul. F18-24 invul. Can be charged for more damage.
|-
|-
| 236236P(charge) || || || KD|| KD||Once released, behaves like regular 236236P after the one "hold" frame that is forced. Unblockable on max charge.
| 236236P(charge) || ?|| ?|| KD|| KD|| 32/38* || 40/47* || 0 || 0 || 0 || 0 ||Once released, behaves like regular 236236P after the one "hold" frame that is forced. Unblockable on max charge. *=lvl2/3 charge.
|-
|-
| 6321463214E || 1 || 2 || KD || / ||Command throw. F1-3 invul. Super Hits on F28, during freeze.
| 6321463214E || 1 || 2 || KD || / || 54 || 54 || 0 || 0 || 0 || 0 ||Command throw. F1-3 invul. Super Hits on F28, during freeze.
|-
|-
| 6321463214E(DC) || 1 || 1 || KD || / ||Bigger hitbox than regular version. Super Hits on F28, during freeze.
| 6321463214E(DC) || 1 || 1 || KD || / || 35 || 35 || 0 || 0 || 0 || 0 ||Bigger hitbox than regular version. Super Hits on F28, during freeze.
|-
|-
|}
|}
Zeile 190: Zeile 200:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[bild:kofxi_kyo_5A(c).png]] || 5 || 4 || +4 || +3 ||  
| 5A(c) || [[bild:kofxi_kyo_5A(c).png]] || 5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||
|-
| 5A(f)|| [[bild:kofxi_kyo_5A(f).png]] || 5 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||5F startup, the old jp. data says 7
|-
| 5B(c)|| [[bild:kofxi_kyo_5B(c).png]] || 8 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||  
|-
|-
| 5A(f)|| [[bild:kofxi_kyo_5A(f).png]] || 5 || 4 || +4 || +3 ||5F startup, the old jp. data says 7
| 5B(f)|| [[bild:kofxi_kyo_5B(f).png]][[bild:kofxi_kyo_5B(f)_2.png]] || 7 || 3 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Leg has hurtbox for 4F after active time.
|-
|-
| 5B(c)|| [[bild:kofxi_kyo_5B(c).png]] || 8 || 4? || +2 || +1 ||  
| 5C(c)|| [[bild:kofxi_kyo_5C(c)_1.png]][[bild:kofxi_kyo_5C(c)_2.png]][[bild:kofxi_kyo_5C(c)_3.png]] || 4 || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Arm has hurtbox for 5F after active time.
|-
|-
| 5B(f)|| [[bild:kofxi_kyo_5B(f).png]][[bild:kofxi_kyo_5B(f)_2.png]] || 7 || 3 || -2 || -3 ||Leg has hurtbox for 4F after active time.
| 5C(f)|| [[bild:kofxi_kyo_5C(f).png]][[bild:kofxi_kyo_5C(f)_2.png]] || 10 || 3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
|-
|-
| 5C(c)|| [[bild:kofxi_kyo_5C(c)_1.png]][[bild:kofxi_kyo_5C(c)_2.png]][[bild:kofxi_kyo_5C(c)_3.png]] || 4 || 3+3 || +3 || +2 ||Arm has hurtbox for 5F after active time.
| 5D(c)|| [[bild:kofxi_kyo_5D(c).png]][[bild:kofxi_kyo_5D(c)_2.png]] || 6 || 3 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||  
|-
|-
| 5C(f)|| [[bild:kofxi_kyo_5C(f).png]][[bild:kofxi_kyo_5C(f)_2.png]] || 10 || 3 || +3 || +2 ||
| 5D(f)|| [[bild:kofxi_kyo_5D(f)_1.png]][[bild:kofxi_kyo_5D(f)_2.png]] || 14 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || Airborne F4-24.
|-
|-
| 5D(c)|| [[bild:kofxi_kyo_5D(c).png]][[bild:kofxi_kyo_5D(c)_2.png]] || 6 || 3 || -3 || -4 ||  
| 5E|| [[bild:kofxi_kyo_5E.png]] || 18 || 4 || KD || <span style="color: red;">-1</span> ||  
|-
|-
| 5D(f)|| [[bild:kofxi_kyo_5D(f)_1.png]][[bild:kofxi_kyo_5D(f)_2.png]] || 14 || 5 || +0 || -1 || Airborne F4-24.
| GC|| [[bild:kofxi_kyo_GC.png]] || 7 || 6 || KD || <span style="color: red;">-14</span> ||  
|-
|-
| 5E|| [[bild:kofxi_kyo_5E.png]] || 18 || 4 || KD || -1 ||  
| 6B|| [[bild:kofxi_kyo_6B.png]] || 22 || 2 || <span style="color: red;">-7</span> || <span style="color: red;">-8</span> ||Overhead.
|-
|-
| 6B|| [[bild:kofxi_kyo_6B.png]] || 22 || 2 || -7 || -8 ||Overhead.
| 6B(cancel)|| [[bild:kofxi_kyo_6B(cancel).png]] || 18 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||No Overhead. Faster than regular 6B. Special Cancel.
|-
|-
| 6B(cancel)|| [[bild:kofxi_kyo_6B(cancel).png]] || 18 || 5 || -1 || -2 ||No Overhead. Faster than regular 6B. Special Cancel.
| Saving Shift|| [[bild:kofxi_kyo_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 218: Zeile 232:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_kyo_2A.png]] || 5 || 4 || +5 || +4 ||
| 2A|| [[bild:kofxi_kyo_2A.png]] || 5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||
|-
|-
| 2B|| [[bild:kofxi_kyo_2B.png]] || 5 || 4 || +5 || +4 ||
| 2B|| [[bild:kofxi_kyo_2B.png]] || 5 || 4 || <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> ||Can be used to punish rolls (only character where this is the case).
|-
|-
| 2C|| [[bild:kofxi_kyo_2C_1.png]][[bild:kofxi_kyo_2C_2.png]] || 7 || 2+4 || -5 || -6 ||
| 2C|| [[bild:kofxi_kyo_2C_1.png]][[bild:kofxi_kyo_2C_2.png]] || 7 || 2+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||
|-
|-
| 2D|| [[bild:kofxi_kyo_2D.png]][[bild:kofxi_kyo_2D_2.png]] || 13 || 3 || KD || -1 ||
| 2D|| [[bild:kofxi_kyo_2D.png]][[bild:kofxi_kyo_2D_2.png]] || 13 || 3 || KD || <span style="color: red;">-1</span> ||
|-
|-
| 3D|| [[bild:kofxi_kyo_3D_1.png]][[bild:kofxi_kyo_3D_2.png]] || 12/23* || 3+4 || -6 || -7 ||*= 2nd hit, if first hit whiffs.
| 3D|| [[bild:kofxi_kyo_3D_1.png]][[bild:kofxi_kyo_3D_2.png]] || 12/23* || 3+4 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||*= 2nd hit, if first hit whiffs.
|-
|-
|}
|}
Zeile 268: Zeile 282:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 236A || [[bild:kofxi_kyo_236A_1.png|150px]][[bild:kofxi_kyo_236A_2.png|150px]][[bild:kofxi_kyo_236A_3.png|150px]][[bild:kofxi_kyo_236A_gif.gif]] || 14 || 5 || -5 || -6 ||F6-9 Guard Point. F14-15 negates Projectiles.
| 236A || [[bild:kofxi_kyo_236A_1.png|150px]][[bild:kofxi_kyo_236A_2.png|150px]][[bild:kofxi_kyo_236A_3.png|150px]][[bild:kofxi_kyo_236A_gif.gif]] || 14 || 5 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||F6-9 Guard Point. F14-15 negates Projectiles.
|-
|-
| 236A>236P || [[bild:kofxi_kyo_236A236P.png]] || 7 || 8 || KD || -14 ||Launches.
| 236A>236P || [[bild:kofxi_kyo_236A236P.png]] || 7 || 8 || KD || <span style="color: red;">-14</span> ||Launches.
|-
|-
| 236A>236P>P|| [[bild:kofxi_kyo_236A236PP.png]] || 12 || 3 || KD || -12 || Overhead. Hard Knockdown.
| 236A>236P>P|| [[bild:kofxi_kyo_236A236PP.png]] || 12 || 3 || KD || <span style="color: red;">-12</span> || Overhead. Hard Knockdown.
|-
|-
| 236A>236P>63214K|| [[bild:kofxi_kyo_236A236P63214K.png]][[bild:kofxi_kyo_236A,236P,63214K_gif.gif]] || 33 || 3 || KD || -10 || F1-32 invul.
| 236A>236P>63214K|| [[bild:kofxi_kyo_236A236P63214K.png]][[bild:kofxi_kyo_236A,236P,63214K_gif.gif]] || 33 || 3 || KD || <span style="color: red;">-10</span> || F1-32 invul. Airborne F8-18.
|-
|-
| 236A>236P>K|| [[bild:kofxi_kyo_236A236PK.png]] || 14 || 2 || KD || -3 ||Blowback.
| 236A>236P>K|| [[bild:kofxi_kyo_236A236PK.png]] || 14 || 2 || KD || <span style="color: red;">-3</span> ||Blowback.
|-
|-
| 236A>63214P|| [[bild:kofxi_kyo_236A63214P.png]] || 22 || 4 || KD || -18 ||Overhead. Hard Knockdown.
| 236A>63214P|| [[bild:kofxi_kyo_236A63214P.png]] || 22 || 4 || KD || <span style="color: red;">-18</span> ||Overhead. Hard Knockdown.
|-
|-
| 236A>63214P>P|| [[bild:kofxi_kyo_236A63214PP.png]] || 20 || 14 || KD || -15 ||Low Hit. Hits OTG. No hurtbox on legs.
| 236A>63214P>P|| [[bild:kofxi_kyo_236A63214PP.png]] || 20 || 14 || KD || <span style="color: red;">-15</span> ||Low Hit. Hits OTG. No hurtbox on legs.
|-
|-
| 236A>63214P>B|| [[bild:kofxi_kyo_236A63214PB.png]] || 24 || 3 || KD || -5 ||Overhead. Hard Knockdown.
| 236A>63214P>B|| [[bild:kofxi_kyo_236A63214PB.png]] || 24 || 3 || KD || <span style="color: red;">-5</span> ||Overhead. Hard Knockdown.
|-
|-
| 236A>63214P>D|| [[bild:kofxi_kyo_236A63214PD_1.png|200px]][[bild:kofxi_kyo_236A63214PD_2.png|200px]] || 12/24* || 6+4 || -9/-21² || -10/-22²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
| 236A>63214P>D|| [[bild:kofxi_kyo_236A63214PD_1.png|200px]][[bild:kofxi_kyo_236A63214PD_2.png|200px]] || 12/24* || 6+4 || <span style="color: red;">-9</span>/<span style="color: red;">-21</span>² || <span style="color: red;">-10</span>/<span style="color: red;">-22</span>²||Low Hit. *=if first hit whiffs. ²=if second hit whiffs.
|-
|-
| 236A>63214K|| [[bild:kofxi_kyo_236A63214K_1.png|150px]][[bild:kofxi_kyo_236A63214K_2.png|150px]][[bild:kofxi_kyo_236A63214K_3.png|150px]][[bild:kofxi_kyo_236A,63214B_gif.gif]] || 11 || 2+3 || KD || ?||F1-10 upper feet invul. Launches. Used for corner juggles.
| 236A>63214K|| [[bild:kofxi_kyo_236A63214K_1.png|150px]][[bild:kofxi_kyo_236A63214K_2.png|150px]][[bild:kofxi_kyo_236A63214K_3.png|150px]][[bild:kofxi_kyo_236A,63214B_gif.gif]] || 11 || 2+3 || KD || <span style="color: red;">-9</span>||F1-10 upper feet invul. Launches. Hard Knockdown. Used for corner juggles.
|-
|-
| 236C || [[bild:kofxi_kyo_236C.png]][[bild:kofxi_kyo_236C_gif.gif]] || 17 || 6 || -5 || -6||Negates projectiles during active frames.
| 236C || [[bild:kofxi_kyo_236C.png]][[bild:kofxi_kyo_236C_gif.gif]] || 17 || 6 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span>||Negates projectiles during active frames.
|-
|-
| 236C>63214C || [[bild:kofxi_kyo_236C63214C.png]] || 12 || 3 || -15 || -16 ||Invul on Feet during active time.
| 236C>63214C || [[bild:kofxi_kyo_236C63214C.png]] || 12 || 3 || <span style="color: red;">-15</span> || <span style="color: red;">-16</span> ||Invul on Feet during active time.
|-
|-
| 236C>63214C>6C || [[bild:kofxi_kyo_236C63214C6C.png]] || 15 || 4 ||  KD || -27 ||Launches.
| 236C>63214C>6C || [[bild:kofxi_kyo_236C63214C6C.png]] || 15 || 4 ||  KD || <span style="color: red;">-27</span> ||Launches.
|-
|-
| 236C>63214C>6C>623C || [[bild:kofxi_kyo_236C63214C6C623C.png]] || 3 || 14 || KD || -14* ||Rekka ender. *=only connects on standing guard.
| 236C>63214C>6C>623C || [[bild:kofxi_kyo_236C63214C6C623C.png]] || 3 || 14 || KD || <span style="color: red;">-14</span>* ||Rekka ender. *=only connects on standing guard.
|-
|-
|}
|}
Zeile 302: Zeile 316:
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 623A|| [[bild:kofxi_kyo_623A_1.png|150px]][[bild:kofxi_kyo_623A_2.png|150px]][[bild:kofxi_kyo_623A_gif.gif]] || 7/10* || 3+14 || KD || -21 ||Legs invul F1-9. Airborne F10. *=if first hit whiffs.
| 623A|| [[bild:kofxi_kyo_623A_1.png|150px]][[bild:kofxi_kyo_623A_2.png|150px]][[bild:kofxi_kyo_623A_gif.gif]] || 7/10* || 3+14 || KD || <span style="color: red;">-21</span> ||Legs invul F1-9. Airborne F10-39. 12F landing recovery. *=if first hit whiffs.
|-
|-
| 623C|| [[bild:kofxi_kyo_623C_1.png|150px]][[bild:kofxi_kyo_623C_2.png|150px]][[bild:kofxi_kyo_623C_gif.gif]] || 7/10* || 3+17 || KD || -32 ||Upper body invul F1-9. Airborne F10. *if first hit whiffs.
| 623C|| [[bild:kofxi_kyo_623C_1.png|150px]][[bild:kofxi_kyo_623C_2.png|150px]][[bild:kofxi_kyo_623C_gif.gif]] || 7/10* || 3+17 || KD || <span style="color: red;">-32</span> ||Upper body invul F1-9. Airborne F10-48.  14F landing recovery. *if first hit whiffs.
|-
|-
| 236B|| [[bild:kofxi_kyo_236B.png]] || 8 || 6 || -9 || -10 ||Airborne from F5.
| 236B|| [[bild:kofxi_kyo_236B.png]] || 8 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Feet invul F1-7. Airborne F8-30. 11F landing recovery.
|-
|-
| 236B-B|| [[bild:kofxi_kyo_236BB.png]] || 8 || 9 || KD || -6/-1*||Does not allow juggles. *=no delay / max delay. Fast possible cancel timing cancels 236B on the first active frame.
| 236B-B|| [[bild:kofxi_kyo_236BB.png]] || 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: red;">-1</span>*||Does not allow juggles. *=no delay / max delay. Fast possible cancel timing cancels 236B on the first active frame. 12F landing recovery.
|-
|-
| 236D|| [[bild:kofxi_kyo_236D.png]] || 17 || 6 || KD || -10 ||Airborne from F13.
| 236D|| [[bild:kofxi_kyo_236D.png]] || 17 || 6 || KD || <span style="color: red;">-10</span> ||Feet invul F13-16. Airborne F17-39. 11F landing recovery.
|-
|-
| 236D-D|| [[bild:kofxi_kyo_236DD.png]] || 8 || 9 || KD || -6/+3*||Allows juggles.  *=no delay / max delay. Fast possible cancel timing cancels 236D on the first active frame.
| 236D-D|| [[bild:kofxi_kyo_236DD.png]] || 8 || 9 || KD || <span style="color: red;">-6</span>/<span style="color: blue;">+3</span>*||Allows juggles.  *=no delay / max delay. Fast possible cancel timing cancels 236D on the first active frame. 12F landing recovery.
|-
|-
| 214A|| [[bild:kofxi_kyo_214A.png]] || 11 || ? || -13* || -22* ||*=Point Blank.
| 214A|| [[bild:kofxi_kyo_214A.png]] || 11 || ? || <span style="color: red;">-13</span>* || <span style="color: red;">-22</span>* ||*=Point Blank.
|-
|-
| 214C|| [[bild:kofxi_kyo_214C.png]] || 13 || ? || -14* || -23* ||*=Point Blank.  
| 214C|| [[bild:kofxi_kyo_214C.png]] || 13 || ? || <span style="color: red;">-14</span>* || <span style="color: red;">-23</span>* ||*=Point Blank.  
|-
|-
| 421B|| [[bild:kofxi_kyo_421B_1.png|125px]][[bild:kofxi_kyo_421B_2.png|125px]][[bild:kofxi_kyo_421B_3.png|125px]][[bild:kofxi_kyo_421B_gif.gif]]|| 20* || 2+2+1 || KD || -2*/-1*||Airborne from F7. *=20F startup, old jp. data says 22. *2=vs standing/crouching Kyo.  
| 421B|| [[bild:kofxi_kyo_421B_1.png|125px]][[bild:kofxi_kyo_421B_2.png|125px]][[bild:kofxi_kyo_421B_3.png|125px]][[bild:kofxi_kyo_421B_gif.gif]]|| 20* || 2+2+1 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*||Airborne F7-29. 16F landing recovery. *=20F startup, old jp. data says 22. *2=vs standing/crouching Kyo.  
|-
|-
| 421D || [[bild:kofxi_kyo_421D_1.png|125px]][[bild:kofxi_kyo_421D_2.png|125px]][[bild:kofxi_kyo_421D_3.png|125px]][[bild:kofxi_kyo_421D_gif.gif]] || 31* || 2+2+2 || KD || -2*/-1*||Airborne from F9. *=31F startup, old jp. data says 34. *2=vs standing/crouching Kyo.  
| 421D || [[bild:kofxi_kyo_421D_1.png|125px]][[bild:kofxi_kyo_421D_2.png|125px]][[bild:kofxi_kyo_421D_3.png|125px]][[bild:kofxi_kyo_421D_gif.gif]] || 31* || 2+2+2 || KD || <span style="color: red;">-2</span>/<span style="color: red;">-1</span>*||Airborne F9-39. 17F landing recovery. *=31F startup, old jp. data says 34. *2=vs standing/crouching Kyo.  
|-
|-
| 2141236A || [[bild:kofxi_kyo_2141236A_1.png|125px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 26 || 17 ||  KD || -14 ||F1-3 invul. F4-17 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward.
| 2141236A || [[bild:kofxi_kyo_2141236A_1.png|125px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 26 || 17 ||  KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-17 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward.
|-
|-
| 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || 17 || 17 ||  KD || -14 ||F1-3 invul. F4-10 legs invul. F11+12 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
| 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || 17 || 17 ||  KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-10 legs invul. F11+12 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
|-
|-
| 2141236C || [[bild:kofxi_kyo_2141236C_1.png|125px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 26 || 17 ||  KD || -14 ||F1-3 invul. F4-17 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward.
| 2141236C || [[bild:kofxi_kyo_2141236C_1.png|125px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 26 || 17 ||  KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-17 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward.
|-
|-
| 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || 17 || 17 ||  KD || -14 ||F1-3 invul. F4-10 legs invul. F11+12 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
| 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || 17 || 17 ||  KD || <span style="color: red;">-14</span> ||F1-3 invul. F4-10 legs invul. F11+12 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
|-
|-
| 236236A || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|150px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236P_gif.gif]] || 16/18* || 1+1+2 || KD || -10 ||Same hitboxes as C-version. Super Freeze on F7. F1-7 invul. "Hold" hurtbox is triggered on F8, even when not holding. F9-11 invul. *=first hitbox hits on F16, but hitbox is so small it does not combo from normals. 2nd hitbox has 18F startup if first hit whiffs. Old jp. data says 15F startup (wrong).
| 236236A || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|150px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236P_gif.gif]] || 16/18* || 1+1+2 || KD || <span style="color: red;">-10</span> ||Same hitboxes as C-version. Super Freeze on F7. F1-7 invul. "Hold" hurtbox is triggered on F8, even when not holding. F9-11 invul. *=first hitbox hits on F16, but hitbox is so small it does not combo from normals. 2nd hitbox has 18F startup if first hit whiffs. Old jp. data says 15F startup (wrong).
|-
|-
| 236236C || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|150px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236C_gif.gif]] || 25/27* || 1+3 || KD || -13||Same hitboxes as A-version. Super Freeze on F16. Invul F1-16. "Hold" hurtbox is triggered on F17, even when not holding. F18-24 invul. *=*=first hit hits on F25, but hitbox is so small it does not combo from lights 2nd hit has 27F startup if first hit whiffs.  Old jp. data says 24 startup (wrong).
| 236236C || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|150px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236C_gif.gif]] || 25/27* || 1+3 || KD || <span style="color: red;">-13</span>||Same hitboxes as A-version. Super Freeze on F16. Invul F1-16. "Hold" hurtbox is triggered on F17, even when not holding. F18-24 invul. *=*=first hit hits on F25, but hitbox is so small it does not combo from lights 2nd hit has 27F startup if first hit whiffs.  Old jp. data says 24 startup (wrong).
|-
|-
| 236236P(charge) || [[bild:kofxi_kyo_236236P_charge.png]] || || || KD|| KD||Once released, behaves like regular 236236P after the one "hold" frame that is forced. Becomes unblockable on max charge.
| 236236P(charge) || [[bild:kofxi_kyo_236236P_charge.png]] || || || KD|| KD||Once released, behaves like regular 236236P after the one "hold" frame that is forced. Becomes unblockable on max charge.
Zeile 341: Zeile 355:
|-
|-
|}
|}
== Special Attributes & Bugs ==
*Kyo's throw turns the opponent around, allowing jump crossups when throwing the opponent into the corner.
*Kyo's 2B can be used to punish rolls. He is the only character in the game that can do this, for everyone else, 2B simply misses.
*If Kyo combos into his LDM and the opponent attempts to perform a Saving Shift at the moment the LDM activates, the Skill Gauge will empty but the Saving Shift will not activate. Ash has the same bug with his LDM, an example for Kyo can be seen [https://twitter.com/1COhJDL51q61191/status/1784247599433994436 here].


== Combos ==
== Combos ==
19.072

Bearbeitungen