Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen

K
(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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:He has good juggle combo synergy and is particularly good as a shift combo starter.
:He has good juggle combo synergy and is particularly good as a shift combo starter.
:His defense is generally OK to good, with his reverals having pronounced weaknesses.
:His defense is generally OK to good, with his reverals having pronounced weaknesses.
:He is best played in point position, as he requires no meter to be effective other than shift stock, and because his supers are not great.
:He is best played in point position, as he requires no meter to be effective other than shift stock. He can occasionally be seen as a Leader, since his command grab LDM makes his offense much more scary.


'''Neutral'''<br>
'''Neutral'''<br>
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== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*With Kyo, throwing an opponent into the corner will turn them around, allowing jump crossups.
*Kyo's throw turns the opponent around, allowing jump crossups when throwing the opponent into the corner.
*Kyo's 2B can be used to punish rolls. He is the only character where this is the case, for other characters, 2B simply whiffs and another attack has to be used.
*Kyo's 2B can be used to punish rolls. He is the only character in the game that can do this, for everyone else, 2B simply misses.


== Combos ==
== Combos ==
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