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{{KOF XIII Character | {{KOF XIII Character | ||
| portrait= [[Image: | | portrait = [[Image:KOFXIII_Kula_Diamond.png]] | ||
| name = Kula Diamond | |||
| jname = クーラ・ダイアモンド | |||
}} | }} | ||
= Matchups= | = Matchups= | ||
= Gameplay Profil = | = Gameplay Profil = | ||
= | = Normals = | ||
==Standing Normals== | ==Standing Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |s.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S, | |||
|- | |||
| style="background-color:#F9F9F9;" |s.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |s.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |s.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |48(25+23) | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |78(55+23) | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |cl.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |78(55+23) | |||
| style="background-color:#F9F9F9;" |S,C | |||
|} | |||
==Crouching Normals== | ==Crouching Normals== | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |c.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |25 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |30 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|- | |||
| style="background-color:#F9F9F9;" |c.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |c.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |S,C | |||
|} | |||
==Jumping Normals== | ==Jumping Normals== | ||
=Command | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |ju.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |68 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |40 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.C | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" |j.D | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |68 | |||
| style="background-color:#F9F9F9;" |nein | |||
|} | |||
==Command Normals== | |||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:60px;background-color:#E5E5E5;" | Variante | |||
! style="width:60px;background-color:#E5E5E5;" | Startup | |||
! style="width:60px;background-color:#E5E5E5;" | Active | |||
! style="width:60px;background-color:#E5E5E5;" | Recovery | |||
! style="width:60px;background-color:#E5E5E5;" | Damage | |||
! style="width:60px;background-color:#E5E5E5;" | Cancel | |||
|- | |||
| style="background-color:#F9F9F9;" | f.A | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |70 | |||
| style="background-color:#F9F9F9;" |nein | |||
|- | |||
| style="background-color:#F9F9F9;" | df.B | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" | | |||
| style="background-color:#F9F9F9;" |80 | |||
| style="background-color:#F9F9F9;" |nein | |||
|} | |||
= Special Moves = | = Special Moves = | ||
= Desperation Moves= | [http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials] | ||
== | *'''SRK+PP (Crow Bites):''' Shoryuken. | ||
== | **'''EX:''' weniger Startup, mehr Unverwundbarkeit. | ||
*'''QCF+PP (Diamond Blaze):''' Projektil, verursacht Knockdown. | |||
**'''EX:''' verursacht Collapse. | |||
*'''QCB+PP (Counter Shell):''' reflektiert Projektile, zählt aber auch als Hit. | |||
**'''EX:''' das reflektierte Projektil verursacht mehr Schaden. | |||
*'''QCB+KK (Ray Spin):''' Pirouette, launcht. | |||
**'''EX:''' weniger Startup, combot aus Light Hits. | |||
== Desperation Moves & Neo MAX== | |||
*'''QCF,QCF+P (Diamond Edge):''' | |||
**'''EX:''' weniger Startup, combot aus Light Hits. Mehr Schaden. | |||
*'''HCB,HCB+P (Freeze Execution):''' ''[Kostet 2 Stocks anstatt 1]'' | |||
*'''HCB,HCB+KK (Neo Freeze Execution):''' Neo-MAX. | |||
== Combos == | |||
*'''cr.B, cr.B, cr.B, df.B:''' 153 Schaden. Einfache Combo in ihren Command Normal. | |||
*'''cr.B, cr.B, cr.B, (s.B) dp+C:''' 203 Schaden. | |||
*'''st.C(f), qcb+B~f+D, dp+C:''' 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range. | |||
*'''cr.B, cr.B, cr.B, qcb+BD, dp+C:''' '' [1 Stock]'' 271 Schaden. | |||
'''Corner''' | |||
*'''cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:''' ''[1 Stock]'' 308/317 Schaden. | |||
*'''cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:''' ''[2 Stocks]'' 350/362 Schaden. | |||
''Anmerkung von atg:''<br/> | |||
''alle combos gehen auch mit C(1),f+A für etwas mehr schaden.'' | |||
''Anmerkung von ekusu:''<br/> | |||
'' statt mit SRK+C die Combos zu beenden, kann man QCB+P benutzen für besseres Oki, aber schlechteren Schaden.'' | |||
*'''C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:''' ''[50% HD-Gauge]'' Corner. Whiffed ohne den QCF+A gegen Croucher. 332/367 Schaden. | |||
*'''C(2), QCB+B-f+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:''' ''[50% HD-Gauge]'' Corner. 334 Schaden. | |||
*'''C(2), QCF+A, delay QCB+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:''' ''[50% HD-Gauge]'' Corner. 369 Schaden. | |||
*'''s.C(2), QCF+PP, QCF+C, QCB+D, QCB+B-f+B, SRK+C:''' ''[1 Stock]'' Corner. 406 Schaden. | |||
*'''s.C(2), QCB+B-f+D, SRK+C Drive Cancel QCB+KK-f+D, QCB+D, qcb+B-f+B, SRK+C:''' ''[50% HD-Gauge, 1 Stock]'' Full-Midscreen. 389 Schaden. | |||
*'''C(2), QCB+KK, QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:''' ''[50% HD-Gauge, 1 Stock]'' Corner. 393 Schaden. | |||
*'''C(2), QCB+KK, QCB+B-f+B, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:''' ''[50% HD-Gauge, 1 Stock]'' Corner. 401 Schaden. | |||
*'''s.C(2), QCF+PP, QCF+C, QCB+D, QCB+B-f+B, SRK+C Drive Cancel QCB+D, QCB+B-f+B, SRK+C - 471''' ''[50% HD-Gauge, 1 Stock]'' Corner. 471 Schaden. | |||
*'''C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:''' ''[50% HD-Gauge, 2 Stocks]'' Corner. 489 Schaden. | |||
HD-Combos: | |||
*'''j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:''' ''[100% HD-Gauge, 2 Stocks]'' 739 Schaden. | |||
*'''j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, SRK+C Drive Cancel HCB,HCB+KK:''' ''[100% HD-Gauge, 2 Stocks]'' 743 Schaden. | |||
==Änderungen in der Konsolenversion gegenüber der Arcadeversion== | |||
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite. | |||
*QCB+KK->f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr. | |||
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery. | |||
*df+B hat weniger Recovery. | |||
*QCF,QCF+PP hat weniger Startup. | |||
*QCB+PP hat größere Hitbox. | |||
= Externe Links = | = Externe Links = | ||
{{KOFXIII_Navi}} | {{KOFXIII_Navi}} | ||
[[Category:Female Character]] | [[Category:Female Character]] |
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