Kula Diamond(KOFXIII): Unterschied zwischen den Versionen

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(Die Seite wurde neu angelegt: „{{KOF XIII Character | portrait= Image:KOFXII_.jpg‎ }} = Matchups= = Gameplay Profil = = Normals & Command Normals = ==Standing Normals== ==Crouching Normal…“)
 
 
(51 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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{{KOF XIII Character
{{KOF XIII Character
| portrait= [[Image:KOFXII_.jpg‎]]
| portrait = [[Image:KOFXIII_Kula_Diamond.png]]
| name = Kula Diamond
| jname = クーラ・ダイアモンド
}}
}}
= Matchups=
= Matchups=
= Gameplay Profil =
= Gameplay Profil =
= Normals & Command Normals =
= Normals =
==Standing Normals==
==Standing Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |s.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,
|-
| style="background-color:#F9F9F9;" |s.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |s.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |48(25+23)
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |78(55+23)
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |cl.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |78(55+23)
| style="background-color:#F9F9F9;" |S,C
|}
==Crouching Normals==
==Crouching Normals==
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |c.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |S,C
|-
| style="background-color:#F9F9F9;" |c.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |c.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |S,C
|}
==Jumping Normals==
==Jumping Normals==
=Command Moves=
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" |ju.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |ju.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |j.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |nein
|}
 
==Command Normals==
 
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:60px;background-color:#E5E5E5;" | Variante
! style="width:60px;background-color:#E5E5E5;" | Startup
! style="width:60px;background-color:#E5E5E5;" | Active
! style="width:60px;background-color:#E5E5E5;" | Recovery
! style="width:60px;background-color:#E5E5E5;" | Damage
! style="width:60px;background-color:#E5E5E5;" | Cancel
|-
| style="background-color:#F9F9F9;" | f.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" | df.B
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
|}
 
= Special Moves =
= Special Moves =
= Desperation Moves=
[http://www.youtube.com/watch?v=dr367BlTYH0 Video mit allen Specials]
= Combos =
 
== Standard Combos ==
*'''SRK+PP (Crow Bites):''' Shoryuken.
== Super Combos ==
**'''EX:''' weniger Startup, mehr Unverwundbarkeit.
 
*'''QCF+PP (Diamond Blaze):''' Projektil, verursacht Knockdown.
**'''EX:''' verursacht Collapse.
 
*'''QCB+PP (Counter Shell):''' reflektiert Projektile, zählt aber auch als Hit.
**'''EX:''' das reflektierte Projektil verursacht mehr Schaden.
 
*'''QCB+KK (Ray Spin):''' Pirouette, launcht.
**'''EX:''' weniger Startup, combot aus Light Hits.
 
== Desperation Moves & Neo MAX==
*'''QCF,QCF+P (Diamond Edge):'''
**'''EX:''' weniger Startup, combot aus Light Hits. Mehr Schaden.
 
*'''HCB,HCB+P (Freeze Execution):''' ''[Kostet 2 Stocks anstatt 1]''
 
*'''HCB,HCB+KK (Neo Freeze Execution):''' Neo-MAX.
 
== Combos ==
 
*'''cr.B, cr.B, cr.B, df.B:''' 153 Schaden. Einfache Combo in ihren Command Normal.
 
*'''cr.B, cr.B, cr.B, (s.B) dp+C:''' 203 Schaden.
 
*'''st.C(f), qcb+B~f+D, dp+C:''' 242 Schaden. ihr st.c eignet sich prima als hitconfirm von far range.
 
*'''cr.B, cr.B, cr.B, qcb+BD, dp+C:''' '' [1 Stock]'' 271 Schaden.
 
 
'''Corner'''
 
*'''cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+C:''' ''[1 Stock]'' 308/317 Schaden.
 
*'''cr.B, cr.B, cr.B oder C(2), qcb+BD, qcb+B~f+B, dp+AC:''' ''[2 Stocks]'' 350/362 Schaden.
 
 
 
''Anmerkung von atg:''<br/>
''alle combos gehen auch mit C(1),f+A für etwas mehr schaden.''
 
''Anmerkung von ekusu:''<br/>
'' statt mit SRK+C die Combos zu beenden, kann man QCB+P benutzen für besseres Oki, aber schlechteren Schaden.''
 
*'''C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:''' ''[50% HD-Gauge]'' Corner. Whiffed ohne den QCF+A gegen Croucher. 332/367 Schaden.
 
*'''C(2), QCB+B-f+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:''' ''[50% HD-Gauge]'' Corner. 334 Schaden.
 
*'''C(2), QCF+A, delay QCB+D, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:''' ''[50% HD-Gauge]'' Corner. 369 Schaden.
 
*'''s.C(2), QCF+PP, QCF+C, QCB+D, QCB+B-f+B, SRK+C:''' ''[1 Stock]'' Corner. 406 Schaden.
 
*'''s.C(2), QCB+B-f+D, SRK+C Drive Cancel QCB+KK-f+D, QCB+D, qcb+B-f+B, SRK+C:'''  ''[50% HD-Gauge, 1 Stock]'' Full-Midscreen. 389 Schaden.
 
*'''C(2), QCB+KK, QCB+B-f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, SRK+C:''' ''[50% HD-Gauge, 1 Stock]'' Corner. 393 Schaden.
 
*'''C(2), QCB+KK, QCB+B-f+B, max delay SRK+C Drive Cancel QCB+D(2), QCB+B-f+B, SRK+C:''' ''[50% HD-Gauge, 1 Stock]'' Corner. 401 Schaden.
 
*'''s.C(2), QCF+PP, QCF+C, QCB+D, QCB+B-f+B, SRK+C Drive Cancel QCB+D, QCB+B-f+B, SRK+C - 471''' ''[50% HD-Gauge, 1 Stock]'' Corner. 471 Schaden.
 
*'''C(2), (QCF+A, delay...)QCB+D max delay f+B, SRK+A Drive Cancel QCB+D(nur 2. Hit trifft),f+B, HCB,HCB+P:''' ''[50% HD-Gauge, 2 Stocks]'' Corner. 489 Schaden.
 
 
HD-Combos:
*'''j.C,C(1),f+A,BC,C(1),f+A,QCB+B~f+D, SRK+A Drive Cancel QCB+D, QCB+B, [SRK+C Drive Cancel QCB+D,QCB+B]x2, HCB,f+C, Drive Cancel HCB+KK:''' ''[100% HD-Gauge, 2 Stocks]'' 739 Schaden.
 
*'''j.C,C(1),f+A,BC,C(1),f+A,QCB+D, max delay [SRK+C Drive Cancel QCB+D, QCB+B]x3, SRK+C Drive Cancel HCB,HCB+KK:''' ''[100% HD-Gauge, 2 Stocks]'' 743 Schaden.
 
==Änderungen in der Konsolenversion gegenüber der Arcadeversion==
*s.B hat mehr Vorwärtsbewegung und somit mehr Reichweite.
*QCB+KK->f+D hat weniger Recovery, dafür keine Unverwundbarkeit mehr.
*HCB,HCB+P hat bessere Followup-Hitbox und weniger Recovery.
*df+B hat weniger Recovery.
*QCF,QCF+PP hat weniger Startup.
*QCB+PP hat größere Hitbox.
 
= Externe Links =
= Externe Links =
= Navigation =
{{KOFXIII_Navi}}
{{KOFXIII_Navi}}
[[Category:Female Character]]
[[Category:Female Character]]
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