King(KOFXI): Unterschied zwischen den Versionen

K
Keine Bearbeitungszusammenfassung
Zeile 33: Zeile 33:
:King excells on range. Mix up your high, low and double Venom Strikes (236P,236K, 236236K) with your extremely strong anti-airs (63214B, 421K and even 214214B).
:King excells on range. Mix up your high, low and double Venom Strikes (236P,236K, 236236K) with your extremely strong anti-airs (63214B, 421K and even 214214B).
:(Small-)j.B is an extremely strong air-to-air that can be used preventively, if you expect your opponent to (small-)jump. Likewise, j.E can be used preventively against jump attempts - it has a nice hitbox upwards.
:(Small-)j.B is an extremely strong air-to-air that can be used preventively, if you expect your opponent to (small-)jump. Likewise, j.E can be used preventively against jump attempts - it has a nice hitbox upwards.
:Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from far away, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop  
:Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from far away, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop approaches from the ground.
approaches from the ground.


'''Offense'''<br>
'''Offense'''<br>
Zeile 47: Zeile 46:
:421K is also a very good defensive tool - it is invulnerable during startup, but unsafe on block.
:421K is also a very good defensive tool - it is invulnerable during startup, but unsafe on block.
:One of King's weaknesses is the range of her normals - there is an awkward distance just outside of your own sweep range where your only two normals that can hit your opponent are 5D(f), which is slow, and 3D, which can be unsafe. Try to avoid ending up in this distance, and when you do, try to back off if you can.
:One of King's weaknesses is the range of her normals - there is an awkward distance just outside of your own sweep range where your only two normals that can hit your opponent are 5D(f), which is slow, and 3D, which can be unsafe. Try to avoid ending up in this distance, and when you do, try to back off if you can.


==Frame Data==
==Frame Data==
19.071

Bearbeitungen