King(KOFXI): Unterschied zwischen den Versionen

K
 
(28 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI king S.jpg]]
|square=[[Datei:KOFXI king S.png]]
|cross=[[Datei:KOFXI king X.jpg]]
|cross=[[Datei:KOFXI king X.png]]
|triangle=[[Datei:KOFXI king T.jpg]]
|triangle=[[Datei:KOFXI king T.png]]
|circle=[[Datei:KOFXI king C.jpg]]
|circle=[[Datei:KOFXI king C.png]]
|R1+square=[[Datei:KOFXI king R1S.jpg]]
|R1+square=[[Datei:KOFXI king R1S.png]]
|R1+cross=[[Datei:KOFXI king R1X.jpg]]
|R1+cross=[[Datei:KOFXI king R1X.png]]
|R1+triangle=[[Datei:KOFXI king R1T.jpg]]
|R1+triangle=[[Datei:KOFXI king R1T.png]]
|R1+circle=[[Datei:KOFXI king R1C.jpg]]
|R1+circle=[[Datei:KOFXI king R1C.png]]
|L1+square=[[Datei:KOFXI king L1S.jpg]]
|L1+square=[[Datei:KOFXI king L1S.png]]
|L1+cross=[[Datei:KOFXI king L1X.jpg]]
|L1+cross=[[Datei:KOFXI king L1X.png]]
|L1+triangle=[[Datei:KOFXI king L1T.jpg]]
|L1+triangle=[[Datei:KOFXI king L1T.png]]
|L1+circle=[[Datei:KOFXI king L1C.jpg]]
|L1+circle=[[Datei:KOFXI king L1C.png]]
}}
}}
== Quick Guide (WIP)==
:King is a zoning-type character with a strong keep-away game, good damage but overall low shift synergy.
:She is best played as a point since she works perfectly fine by herself without any meter.
'''Neutral'''<br>
:King excells on range. Mix up your high, low and double Venom Strikes (236P,236K, 236236K) with your extremely strong anti-airs (63214B, 421K and even 214214B).
:(Small-)j.B is an extremely strong air-to-air that can be used preemptively, if you expect your opponent to (small-)jump. Likewise, j.E can be used preventively against jump attempts - it has a nice hitbox upwards.
:Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from mid distance, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop approaches from the ground.
:2363214K can be used to go through some projectiles on reaction, eg. Jazu's projectile super or his normal fireball.
'''Offense'''<br>
:To get in, you can use 236B, then run after it. 236B travels very slowly and is a low hit. If your opponent jumps, anti-air them with 63214B, otherwise use a smalljump to start your pressure.
:Once you are close, use any chain (eg. 5D(2) or 2B>2A) into 3D, then cancel the 3D - or don't, this is a guessing game, since the 3D is safe on block even if not cancelled.
:Your preferred cancels off of 3D(cancel) are delay 421K (bread n butter combo), or 236B (big gap but very + on block) or 236236K (blockstring /combo).
:Smalljump / jump D and smalljump C can be used for pressure once close. (Small-)jump C can cross up if timed correctly.
:Once you score a hard knockdown (eg. after 6B>6D), you can use King's forward roll for a 50/50 left-right mixup. This mixup is particularly hard to see because King's sprite and her collision are disjointed from each other (it looks like you are behind your opponent, then you suddenly reappear in front of them). See further below for a .gif.
'''Defense'''<br>
:In a pinch, 2C can be used as an anti-air, but 63214B is preferred since it has a good hitbox and invulnerability during its startup. If you hit your opponent airborne with 63214B, you can often followup with a 63214D or even a 214214B.
:421K is also a very good defensive tool - it is invulnerable during startup, but unsafe on block.
:One of King's weaknesses is the range of her normals - there is an awkward distance just outside of your own sweep range where your only two normals that can hit your opponent are 5D(f), which is slow, and 3D, which can be unsafe. Try to avoid ending up in this distance, and when you do, try to back off if you can.
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 48: Zeile 71:
|-
|-
| 5E ||14 || 5 || KD || <span style="color: blue;">+2</span> ||F10-26 airborne. 6F landing recovery.
| 5E ||14 || 5 || KD || <span style="color: blue;">+2</span> ||F10-26 airborne. 6F landing recovery.
|-
| GC ||6 || 5 || KD || <span style="color: red;">-15</span> ||
|-
|-
| 6B ||14 || 8 || <span style="color: red;">-19</span> || <span style="color: red;">-14</span> ||F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard.
| 6B ||14 || 8 || <span style="color: red;">-19</span> || <span style="color: red;">-14</span> ||F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard.
|-
|-
| >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||Overhead. 18F landing recovery.
| >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||Overhead. 18F landing recovery.
|-
| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
| 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
Zeile 61: Zeile 88:
| 2D ||8 || 10 || KD || <span style="color: red;">-3</span> ||
| 2D ||8 || 10 || KD || <span style="color: red;">-3</span> ||
|-
|-
| 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||Low hit. Low profile from F10.
| 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||Low hit. Small hitbox F4-9. Low profile F10-22.
|-
| 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Not a low hit.  No knockdown. Special Cancel. Small hitbox F3-6. Low profile F7-19.
|-
| small A ||8 || 12 || /|| / ||smalljump & jump A same hurtbox & hitbox, but smalljump A hitbox is placed further out
|-
| j.A ||8 || 12 || /|| / ||jump & smalljump A same hurtbox & hitbox, but j.A hitbox is placed closer to King
|-
| small B ||8 || 12 || /|| / ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards.
|-
| j.B ||8 || 12 || /|| / ||jump & smalljump B same hitbox, but hurtbox on leg is way shorter downwards.
|-
| small C ||10 || 6 || /|| / ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better).
|-
| j.C ||10 || 8 || /|| / ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse).
|-
| small D ||11 || 5 || /|| / ||smalljump & jump D same hitbox size but smalljump D hitbox is placed further up & has a smaller vertical hurtbox on the leg
|-
|-
| 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Not a low hit. Low profile from F7. No knockdown. Special Cancel.
| j.D ||9 || 5 || /|| / ||jump & smalljump D same hitbox size but jump D hitbox is placed further down & has a bigger vertical hurtbox on the leg
|-
|-
| 236A ||11 || n || <span style="color: red;">-12*</span> || <span style="color: red;">-13*</span> ||Airborne F7. 20F landing recovery. *=point blank.
| small E ||13/16 || 3+3 || /|| / ||2 hits. Smalljump & jump E are the same.
|-
|-
| 236C ||8 || n || <span style="color: red;">-22*</span> || <span style="color: red;">-23*</span> ||Airborne F3. 30F landing recovery. *=point blank.
| j.E ||13/16 || 3+3 || /|| / ||2 hits. Smalljump & jump E are the same.
|-
|-
| 236B ||25 || n || <span style="color: blue;">+5*</span> || <span style="color: blue;">+4*</span> ||Low hit. 51F total duration. *=point blank.
| 236A ||12 || n || <span style="color: red;">-12*</span> || <span style="color: red;">-13*</span> ||F1-21 Counterhit-State. F7-35 Airborne. 20F landing recovery. *=point blank.
|-
|-
| 236D ||14 || n || <span style="color: red;">-7*</span> || <span style="color: red;">-8*</span> ||Low hit. 52F total duration. *=point blank.
| 236C ||8 || n || <span style="color: red;">-22*</span> || <span style="color: red;">-23*</span> ||F1-17 Counterhit-State. F3-31 Airborne. 30F landing recovery. *=point blank.
|-
|-
| 236236B ||17 || n+n || KD || <span style="color: red;">-11*</span> ||Airborne F7-26 & 31-51. 79F total duration. *=point blank
| 236B ||25 || n || <span style="color: blue;">+5*</span> || <span style="color: blue;">+4*</span> ||Low hit.  F1-28 Counterhit-State. 51F total duration. *=point blank.
|-
|-
| 236236D ||14 || n+n || KD || <span style="color: red;">-18*</span> ||Airborne F5-24 & 29-49. 84F total duration. *=point blank
| 236D ||14 || n || <span style="color: red;">-7*</span> || <span style="color: red;">-8*</span> ||Low hit.  F1-18 Counterhit-State. 52F total duration. *=point blank.
|-
|-
| 63214B ||8 || 9 || KD || <span style="color: red;">-21</span> ||F1-7 invul
| 236236B ||16/38 || n+n || KD || <span style="color: red;">-11*</span> ||F1-51 Counterhit-State. Airborne F7-26 & 31-51. 79F total duration. Juggle anywhere. *=point blank
|-
|-
| 63214D ||11 || 6+6 || KD || <span style="color: red;">-8</span> ||F1-7 invul
| 236236D ||14 || n+n || KD || <span style="color: red;">-18*</span> ||F1-49 Counterhit-State. Airborne F5-24 & 29-49. 84F total duration.  Juggle anywhere. *=point blank
|-
|-
| 421K ||10 || 3 || KD || <span style="color: red;">-18</span> ||F1-5 invul. F5-15 airborne.
| 63214B ||8 || 9 || KD || <span style="color: red;">-21</span> ||F1-7 invul. 14F landing recovery.
|-
| 63214D ||11 || 6+6 || KD || <span style="color: red;">-8</span>* ||F1-7 invul. 23F landing recovery. *=point blank.
|-
| 421K ||10 || 3 || KD || <span style="color: red;">-18</span> ||F1-5 invul. Feet invul F6-15. No combo damage scaling.
|-
|-
| 2363214B ||12 || 28 || KD || <span style="color: red;">-38</span> ||F1-26 invul. 35F landing recovery.
| 2363214B ||12 || 28 || KD || <span style="color: red;">-38</span> ||F1-26 invul. 35F landing recovery.
Zeile 87: Zeile 134:
| 2363214D ||17 || 29 || KD || <span style="color: red;">-40</span> ||F1-31 invul. 35F landing recovery.
| 2363214D ||17 || 29 || KD || <span style="color: red;">-40</span> ||F1-31 invul. 35F landing recovery.
|-
|-
| 214214K ||5 || 6+2+6+6 || KD || <span style="color: red;">-31/-35*</span> ||F1 invul. F2 airborne. *standing/crouching guard
| 214214K ||5 || 6+2+6+6 || KD || <span style="color: red;">-31/-35*</span> ||F1 only invul. F2 airborne. *standing/crouching guard
|-
|-
| 236236E ||5 || n || KD || <span style="color: red;">-11*</span> ||F1 invul. Starts with a high venom strike. *=last hit, point blank.
| 236236E ||5 || n || KD || <span style="color: red;">-11*</span> ||F1 invul. Airborne from F2. Starts with a high venom strike. Juggle anywhere. *=last hit, point blank.
|-
|-
| 214214E ||7 || n || KD || <span style="color: red;">-11*</span> ||F1-3 invul. Starts with a low venom strike. *=last hit, point blank.
| 214214E ||7 || n || KD || <span style="color: red;">-11*</span> ||F1-3 invul. Starts with a low venom strike. Juggle anywhere. *=last hit, point blank.
|-
|-
|}
|}
Zeile 175: Zeile 222:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |F10-26 airborne. 6F landing recovery.
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_GC.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-15</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 192: Zeile 247:
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Overhead. 18F landing recovery.
| style="background-color:#F9F9F9;" |Overhead. 18F landing recovery.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 243: Zeile 306:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Low profile from F10.
| style="background-color:#F9F9F9;" |Low hit. Small hitbox F4-9. Low profile F10-22.
|-
|-
| style="background-color:#F9F9F9;" |'''3D(cancel)'''
| style="background-color:#F9F9F9;" |'''3D(cancel)'''
Zeile 251: Zeile 314:
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Not a low hit. Low profile from F7. No knockdown. Special Cancel.
| style="background-color:#F9F9F9;" |Not a low hit. Small hitbox F3-6. Low profile F7-19. No knockdown. Special Cancel.
|-
|-
|}
|}
Zeile 259: Zeile 322:
! Move !! Hitbox!! Startup!! Active!! Note
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump A|| [[bild:kofxi_king_smalljump_A.png]] || 8 || 12 ||smalljump & jump A same hurtbox & hitbox, but smalljump A hitbox is placed closer to King
| smalljump A|| [[bild:kofxi_king_smalljump_A.png]] || 8 || 12 ||smalljump & jump A same hurtbox & hitbox, but smalljump A hitbox is placed further out
|-
|-
| j.A|| [[bild:kofxi_king_jump_A.png]] || 8 || 12 ||jump & smalljump A same hurtbox & hitbox, but j.A hitbox is placed further out
| j.A|| [[bild:kofxi_king_jump_A.png]] || 8 || 12 ||jump & smalljump A same hurtbox & hitbox, but j.A hitbox is placed closer to King
|-
|-
| smalljump B|| [[bild:kofxi_king_smalljump_B.png]] || 8 || 12 ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards.
| smalljump B|| [[bild:kofxi_king_smalljump_B.png]] || 8 || 12 ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards.
|-
|-
| jump B|| [[bild:kofxi_king_smalljump_B.png]] || 8 || 12 ||jump & smalljump B same hitbox, but hurtbox on leg is way shorter downwards.
| jump B|| [[bild:kofxi_king_jump_B.png]] || 8 || 12 ||jump & smalljump B same hitbox, but hurtbox on leg is way shorter downwards.
|-
|-
| smalljump C|| [[bild:kofxi_king_smalljump_C.png]] || 10 || 6 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better).
| smalljump C|| [[bild:kofxi_king_smalljump_C.png]] || 10 || 6 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better).
Zeile 271: Zeile 334:
| j.C|| [[bild:kofxi_king_jump_C.png]] || 10 || 8 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse).
| j.C|| [[bild:kofxi_king_jump_C.png]] || 10 || 8 ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse).
|-
|-
| smalljump D|| [[bild:kofxi_king_smalljump_C.png]] || 11 || 5 ||smalljump & jump D same hitbox size but smalljump D hitbox is placed further up & has a smaller vertical hurtbox on the leg
| smalljump D|| [[bild:kofxi_king_smalljump_D.png]] || 11 || 5 ||smalljump & jump D same hitbox size but smalljump D hitbox is placed further up & has a smaller vertical hurtbox on the leg
|-
|-
| j.D|| [[bild:kofxi_king_jump_C.png]] || 9 || 5 ||jump & smalljump D same hitbox size but jump D hitbox is placed further down & has a bigger vertical hurtbox on the leg
| j.D|| [[bild:kofxi_king_jump_D.png]] || 9 || 5 ||jump & smalljump D same hitbox size but jump D hitbox is placed further down & has a bigger vertical hurtbox on the leg
|-
|-
| smalljump E|| [[bild:kofxi_king_smalljump_E_1.png]][[bild:kofxi_king_smalljump_E_2.png]] || 13/16 || 3+3 ||2 hits. Smalljump & jump E are the same.
| smalljump E|| [[bild:kofxi_king_smalljump_E_1.png]][[bild:kofxi_king_smalljump_E_2.png]] || 13/16 || 3+3 ||2 hits. Smalljump & jump E are the same.
Zeile 287: Zeile 350:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236A_1.png]][[bild:kofxi_king_236A_2.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-12</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>*
| style="background-color:#F9F9F9;" |F1-21 Counterhit-State. F7-35 airborne. 20F landing recovery. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236C_1.png]][[bild:kofxi_king_236C_2.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-22</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-23</span>*
| style="background-color:#F9F9F9;" |F1-17 Counterhit-State. F3-31 Airborne. 30F landing recovery. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236B_1.png]][[bild:kofxi_king_236B_2.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5*</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4*</span>
| style="background-color:#F9F9F9;" |Low hit. F1-28 Counterhit-State. 51F total duration. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236D_1.png]][[bild:kofxi_king_236D_2.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-7*</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-8*</span>
| style="background-color:#F9F9F9;" |Low hit. F1-18 Counterhit-State. 52F total duration. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236236B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236236B_1.png]][[bild:kofxi_king_236236B_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16/38
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n+n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-11*</span>
| style="background-color:#F9F9F9;" |F1-51 Counterhit-State. Airborne F7-26 & 31-51. 79F total duration. *=point blank
|-
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236236D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236236D_1.png]][[bild:kofxi_king_236236D_2.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14/36
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n+n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-18*</span>
| style="background-color:#F9F9F9;" |F1-49 Counterhit-State. Airborne F5-24 & 29-49. 84F total duration. *=point blank
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_63214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_63214B_1.png]][[bild:kofxi_king_63214B_2.png]][[bild:kofxi_king_63214B_3.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-21</span>
| style="background-color:#F9F9F9;" |F1-7 invul. 14F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_63214D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_63214D_1.png]][[bild:kofxi_king_63214D_2.png]][[bild:kofxi_king_63214D_3.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-8</span>*
| style="background-color:#F9F9F9;" |F1-7 invul. 23F landing recovery. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''421K'''
| style="background-color:#F9F9F9;" |'''421K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_421K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_421K_1.png]][[bild:kofxi_king_421K_2.png]][[bild:kofxi_king_421K_3.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-18</span>
| style="background-color:#F9F9F9;" |F1-5 invul. Feet invul F6-15. No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214B'''
| style="background-color:#F9F9F9;" |'''2363214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_2363214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_2363214B_1.png]][[bild:kofxi_king_2363214B_2.png]][[bild:kofxi_king_2363214B_3.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-38</span>
| style="background-color:#F9F9F9;" |F1-26 invul. 35F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214D'''
| style="background-color:#F9F9F9;" |'''2363214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_2363214D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_2363214D_1.png]][[bild:kofxi_king_2363214D_2.png]][[bild:kofxi_king_2363214D_3.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |29
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-40</span>
| style="background-color:#F9F9F9;" |F1-31 invul. 35F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214214K'''
| style="background-color:#F9F9F9;" |'''214214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_214214K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_214214K_1.png|150px]][[bild:kofxi_king_214214K_2.png|150px]][[bild:kofxi_king_214214K_3.png|150px]][[bild:kofxi_king_214214K_4.png|150px]][[bild:kofxi_king_214214K_5.png|150px]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6+2+6+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-31</span>/<span style="color: red;">-35</span>*
| style="background-color:#F9F9F9;" |F1 only invul. F2 airborne. *standing/crouching guard
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_236236E_1.png]][[bild:kofxi_king_236236E_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-11*</span>
| style="background-color:#F9F9F9;" |F1 invul. Starts with a high venom strike. Juggle anywhere. *=last hit, point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''214214E'''
| style="background-color:#F9F9F9;" |'''214214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_214214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_214214E_1.png]][[bild:kofxi_king_214214E_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-11*</span>
| style="background-color:#F9F9F9;" |F1-3 invul. Starts with a low venom strike. Juggle anywhere. *=last hit, point blank.
|}
|}


==Special Attributes & Bugs==
==Special Attributes & Bugs==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Trap Shoot can become unblockable when hitting with it from far away, see [https://twitter.com/dagun7676/status/1469979346832359428 here]
*Has no collision on back Ukemi (can run through)
*Has no collision on back Ukemi (can run through)
*King's Front Ukemi takes 26+1F instead of the regular 22+1F
*King's Front Ukemi takes 26+1F instead of the regular 22+1F
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.<br>
[[bild:kofxi_king_front_roll.gif]]
 
==Combos==
===Basic Combos===
*5D(2) or (2B>2A) >3D> then...
**delay 421K: bread and butter combo.
**no delay 236236D
**delay 214214K (a tiny bit more damage than 421K, but costs a stock)
**236236/214214E (high damage)
**Quick Shift
 
*Anti-air 63214B link 63214D: only works if the opponent is high up.
 
*63214B link 214214K: only up close.
 
==Team Combos==
===King & Vanessa===
*Corner combo into 421K, last hit QS Vanessa > land > 236236E, 214B-6C... etc


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{{KOFXI_Navi}}
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