King(KOFXI): Unterschied zwischen den Versionen

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| >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||Overhead. 18F landing recovery.
| >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||Overhead. 18F landing recovery.
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| Saving Shift ||? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
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| 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
| 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
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| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Overhead. 18F landing recovery.
| style="background-color:#F9F9F9;" |Overhead. 18F landing recovery.
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| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
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