King(KOFXI): Unterschied zwischen den Versionen

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==Special Attributes & Bugs==
==Special Attributes & Bugs==
Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back Ukemi (can run through)
*Has no collision on back Ukemi (can run through)
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.
*King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.


{{KOFXI_Navi}}
{{KOFXI_Navi}}
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