Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen

 
(10 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 109: Zeile 109:
| 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 6 || 6 || 8 || 10/3 ||
| 214P>214P|| 11 || 4 || <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| 6 || 6 || 8 || 10/3 ||
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| 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>||
| 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| 10 || 8 || 12 || 0/8 ||Identical to 66A.
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| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*||*=After 66A. *2=against tall characters.
| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||Identical to 66AA. *=After 66A. *2=against tall characters.
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| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide
| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide
Zeile 117: Zeile 117:
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched.
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched.
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| 214P>9B|| 14 || 4 || KD|| <span style="color: red;">-19</span>||
| 214P>9K|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| 7 || 7 || 10 || 8/3 ||
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| 214P>9B>2B|| 13 || 5 || KD|| <span style="color: red;">-17</span>||Overhead.
| 214P>9K>2K|| 13 || 5 || KD|| <span style="color: red;">-17</span>|| 8 || 8 || 8 || 5/4 ||Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg).
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| 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| 16 || 17 || 14 || 8/3 || <span style="color: blue;">+0</span>||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
| 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| 16 || 17 || 14 || 8/3 || <span style="color: blue;">+0</span>||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
Zeile 125: Zeile 125:
| 214D|| 8*/17 || 3+3+4+3 || KD|| 7+7+4 || 3*6 || 3*12 || 10/3*2 || <span style="color: red;">-8</span>||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
| 214D|| 8*/17 || 3+3+4+3 || KD|| 7+7+4 || 3*6 || 3*12 || 10/3*2 || <span style="color: red;">-8</span>||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|-
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| [2],8B|| 7 || 2+2 || KD|| <span style="color: red;">-18</span>|| 14 || 18 || 17 || 11/4 ||F1-6 invul.  
| [2],8B|| 7 || 2+2 || KD|| <span style="color: red;">-18</span>|| 14 || 18 || 17 || 11/4 ||F1-6 invul. 15F landing recovery. 40F charge time.
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| [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>|| 6+6+4 || 3*5 || 8+8* || 12/3*4 ||F1-10 invul. F11-15 only vulnerable on the legs. *Conqueror's Guide lists 24, but the third hit never connects on guard.
| [2],8D|| 15 || 3+5+2 || KD|| <span style="color: red;">-26</span>|| 6+6+4 || 3*5 || 8+8* || 12/3*4 ||F1-10 invul. F11-14 upper body invul. 17F landing recovery. *Conqueror's Guide lists 24, but the third hit never connects on guard. 60F charge time.
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| >2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*|| 10 || 5 || 18 || 8/4 ||Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
| >2D|| 11 || 3+3 || KD|| <span style="color: red;">-41</span>*|| 10 || 5 || 18 || 8/4 ||Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
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| [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>|| 11 || 13 || 16 || 13/4 ||Hits low
| [4],6B|| 16 || 5 || KD|| <span style="color: red;">-10</span>|| 11 || 13 || 16 || 13/4 ||Hits low. 40F charge time.
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| [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>|| 13 || 14 || 18 || 10/4* ||Hits low. *Listed as 14/4 in Conqueror's Guide.
| [4],6D|| 16 || 8 || KD|| <span style="color: red;">-15</span>|| 13 || 14 || 18 || 10/4* ||Hits low. 60F charge time. *Listed as 14/4 in Conqueror's Guide.
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| [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>|| 10 || 12 || 14 || 9/3 ||No overhead. Juggle anywhere. Hard Knockdown.
| [4],6K>2B|| 19 || 3 || KD|| <span style="color: red;">-10</span>|| 10 || 12 || 14 || 9/3 ||No overhead. Juggle anywhere. Hard Knockdown.
Zeile 143: Zeile 143:
| 22D || 22 || 6 || KD|| <span style="color: red;">-20</span>|| 14 || 20 || 20|| 15/4 ||Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
| 22D || 22 || 6 || KD|| <span style="color: red;">-20</span>|| 14 || 20 || 20|| 15/4 ||Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
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| 21416B || 8 || 16 || KD|| <span style="color: red;">-5</span>||F1-7 invul.  
| 21416B || 8 || 16 || KD|| <span style="color: red;">-5</span>|| 37 || 0 || 0 || 0 ||F1-7 invul.  
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| 21416D || 8 || 22 || KD|| <span style="color: red;">-9</span>||F1-7 invul.  
| 21416D || 8 || 22 || KD|| <span style="color: red;">-9</span>|| 37 || 0 || 0 || 0 ||F1-7 invul.  
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| j.21416B || 5 || 42 || KD|| <span style="color: red;">-14</span>||F1-4 invul.
| j.21416B || 5 || 42 || KD|| <span style="color: red;">-14</span>|| 37 || 0 || 0 || 0 ||F1-4 invul.
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| j.21416D || 6 || 42 || KD|| <span style="color: red;">-17</span>||F1-5 invul.
| j.21416D || 6 || 42 || KD|| <span style="color: red;">-17</span>|| 37 || 0 || 0 || 0 ||F1-5 invul.
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| 236236B || 11 || 4 || KD|| <span style="color: red;">-8</span>||F1-7 invul. F8-10 upper body invul.  
| 236236B || 11 || 4 || KD|| <span style="color: red;">-8</span>|| 25 || 0 || 0 || 0 ||F1-7 invul. F8-10 upper body invul.  
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| 236236D || 20 || 5 || KD|| <span style="color: red;">-8</span>||F1-5 invul. F6-19 upper body invul.  
| 236236D || 20 || 5 || KD|| <span style="color: red;">-8</span>|| 26 || 0 || 0 || 0 ||F1-5 invul. F6-19 upper body invul.  
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| 21416E || 5 || 22 || KD|| <span style="color: red;">-10</span>||Juggle anywhere. F1-3 invul.  
| 21416E || 5 || 22 || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||Juggle anywhere. F1-3 invul.  
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| j.21416E || 5 || * || KD|| <span style="color: red;">-10</span>|| F1-4 invul. *=active until landing.
| j.21416E || 5 || * || KD|| <span style="color: red;">-10</span>|| 51 || 0 || 0 || 0 ||F1-4 invul. *=active until landing.
|}
|}


Zeile 290: Zeile 290:
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
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| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul.
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul. 15F landing recovery. 40F charge time.
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| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs.
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-14 upper body invul. 17F landing recovery. 60F charge time.
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| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
|-
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| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low. 40F charge time.
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| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low. 60F charge time.
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| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere.
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead. Juggle anywhere.
Zeile 335: Zeile 335:


== Combos ==
== Combos ==
=== Bread n Butter ===
*(2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup).


*(2B>)2B>2A>214A>214A, then...
**66AA>j.21416K: bread n butter with meter.
**QS: good quick shift setup.
*236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K.
**QS: the 21416K-super can be QSed, which can lead to bigger combos.
*Corner (2B>2A) or 5C/2C > 236263B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown.
===QS Combos===
*Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun.
===LDM Combos===
* 2D > 21416E: sweep into juggle anywhere.
*[2],8D link 21416E: link into LDM. Works both midscreen and corner.
*Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE.
=== Other Combos ===
[https://twitter.com/ljh5599/status/1365961706782871556 Combo Clips] from PI
[https://twitter.com/ljh5599/status/1365961706782871556 Combo Clips] from PI


Zeile 345: Zeile 367:


===Vs Gato===
===Vs Gato===
Laut Kyuntakuya 8:2 für Gato, sehr schweres matchup.
According to Kyuntakuya 8:2 for Gato, very difficult matchup.


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19.100

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